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It seems that almost everyone likes treehouses. Smiles of recognition turn into grins of enthusiasm as more people discover them and dream about making their own private retreats or family play spaces. And it's nice to remind ourselves that treehouses are built into the oldest and most forgiving, living things on earth. Also, history records treehouses as being built as deliberate follies, as challenges for arboreal designers, for merrymaking, and for keeping the spirit of fairy tales alive. But treehouses can also be social places. We will visit many that were built to entertain, to hang out with friends, or as guest houses. Trees come in all types.Master treehouse builders Peter and Judy Nelson, with David Larkin, have embarked on yet another treehouse-discovery expedition across America, this time adding the investigation of backyard playhouses to their agenda. Now, in The Treehouse Book, they reveal their findings, illustrated and described in the most complete volume yet. From casual treeshacks made from discarded lumber to multitiered feats of fancy, they found shelters representing myriad builders--interesting characters ranging from childhood fanatics grown up, to weekend carpenters, to those who want their grandkids to have the best clubhouse on the block.Detailed how-to information, including plans and drawings, is woven with behind-the-scenes tales of each structure's occupants and stunning interior and exterior photographic exploration.
The night broke open in a storm of explosions and fire. The sound of shells whizzing overhead, screeching through the night like wounded pheasants, was terrifying. When the shells exploded prematurely overhead, a rain of shrapnel fell on the men below -- better than when the shells exploded in the trenches . . . In A More Unbending Battle, journalist and author Pete Nelson chronicles the little-known story of the 369th Infantry Regiment -- the first African-American regiment mustered to fight in WWI. Recruited from all walks of Harlem life, the regiment had to fight alongside the French because America's segregation policy prohibited them from fighting with white U.S. soldiers. Despite extraordinary odds and racism, the 369th became one of the most successful -- and infamous -- regiments of the war. The Harlem Hellfighters, as their enemies named them, spent longer than any other American unit in combat, were the first Allied unit to reach the Rhine, and showed extraordinary valor on the battlefield, with many soldiers winning the Croix de Guerre and the Legion of Honor. Replete with vivid accounts of battlefield heroics, A More Unbending Battle is the thrilling story of the dauntless Harlem Hellfighters.
The boy was born during the second world war in Austria surviving a building flattened above him. With little hope for a future in that country, his mother showed him a little Golden Book showing Elizabeth and her farm. She showed him all the animals and asked if he wanted to fly off on a holiday to visit Elizabeth and her animals. Soon enough the five year old boy was on a plane and finally arrived in a country called Australia although while there was an Elizabeth, there was no farm. He was never to see his mother again. Living with an uncle and aunt he was however never adopted and while living in a lavish lifestyle, realised he had nothing of his own and could be sent away at any time. He had to find his own life leading to a career in the military, to medicine and finally to economics and a career which took him around the world advising governments through more than fifty countries while searching for what was true and where that fit within the meaning of life, only to find the crutch which had been his religion was not what he had been taught. Feeling betrayed he had to find a truth in which there would be no more lies.
This book proposes that computer games are the paradigmatic form of contemporary landscape and offers a synthesis of art history, geography, game studies and play. Like paint on canvas, the game engine is taken as the underlying medium, and using the Valve Source Engine as the primary case study, it analyses landscapes according to the technical, economic and cultural features this medium affords. It presents the single-player first-person shooter (Half-Life 2) as a Promethean safari, examines how the economics of gambling and product placement shaped the eSports landscapes of Counter-Strike and reveals how sandboxes such as Garry's Mod visualise the radical landscape of Web 2.0. This book explores how our relationship to the environment is changing, how we express this through computer games and how we can move beyond examining artistic influences on games to examining how historical connections flow through games and the history of landscape images.
With a current global population approaching 7 billion predicted to reach 15 billion within 100 years, living space within urban development will be at a premium. At present governments find it hard to provide sufficient funds to meet infrastructure requirements so it becomes a never ending struggle to just catch up. If humanity is to survive on a livable planet within a predicted changing climate, it would appear necessary to start looking at and designing what will be required in future years and working backward. That is what this text aims to suggest along with the rationale and for doing so and how this might be achieved.
CHARISMATIC ENTREPRENEUSHIPBeing the charismatic leader behind the apple conglomerate can be described as perhaps one of the most dauntingly irreplaceable positions ever, in this book you will have access to 5 principles of effective leadership skills that you need to be successful in entrepreneurship.GET YOUR COPY NOW AND TAKE YOUR BUSINESS AHEAD OF YOUR COMPETITORS WITH THE (5) FIVE EFFECTIVE PRINCIPLES IN THIS BOOK
An epically hilarious, fully illustrated adventure seriesAbbie, Jordan, and Eldon band together with their cryptid friends in an attempt to save the world in the final book in this fun series.As summer draws to an end, Jordan and Abbie Grimsley are moving with their parents from the city into their long-lost grandfather's house in the Florida everglades. But before they settle into their new life, they're taking a completely ordinary, creature-free cruise to the Yucatan Peninsula.Despite the mysterious history and strange recent events that have surrounded the Grimsley family, there's no reason to suspect this relaxing vacation to the ancient site of the Chicxulub Crater (thought to be caused by a massive asteroid that wiped out the dinosaurs sixty-six million years ago) will lead to the discovery of a never-before-seen super-cryptid and a final showdown between good and evil that will decide the fate of the entire world. Or is there...?
Abbie, Jordan, and Eldon travel to the snowy Himalayas to find the Yeti and save the world in the third book in the epically hilarious, fully illustrated middle grade adventure series, Creature Keepers, from the dynamic creators of Herbert's Wormhole.Although the Creature Keepers were able to defeat Chupacabra, their nemesis still managed to get his claws on one of Bigfoot's Soil Soles. Now he needs only one more item of mythological power to wreak havoc across the globe. Disturbances in China lead Abbie, Jordan, and Eldon to discover that Chupacabra is after the Yeti, a powerful but reclusive cryptid who hasn't been seen since the days Jordan's grandfather was running the Creature Keepers. Our heroes will need to find the Yeti first?and hopefully avert another catastrophe.
This is the greatest adventure yet for the world's most famous 11-year-old time-traveling AlienSlayers! A mysterious foe name AeroStar has destroyed the future and is in danger of coming through the wormhole to the present! She's a power-hungry, mega-evil, super nasty villainess bent on revenge against he three meddling kids who disrupted her diabolical plans to control Future Merwinsville: Alex, Herbert, and me, Sammi! The weirdest thing is no one knows how this horrible old lady is or where she came from! Do we, guys? . . . Guys?This will not end well. That's all I can say.
Herbert Slewg and his hapless, video gameaddicted neighbor Alex Filby have stumbled upon what Einstein could only theorize about: a wormhole through the space/time continuum. They travel 100 years into the future of their no-longer-boring town and are mistaken for alien slayers . . . in a world run by a benevolent alien race with cheerful Australian accents and uncomfortably fake facial hair. Herbert, Alex, and their mutual crush, Sammi Clementine, century-hop across time in order to outwit a disgruntled GDalien. By foiling his evil plot, they save the planet and become 22nd-century hometown heroes in this smart-alecky (but friendly), inventive, wry, and very visual creation.
Some of the greatest minds of the century have predicted that computers or artificial intelligence will replace 80 percent, if not more, of the world's workforce. The only uncertainty is the time frame, with the average prediction at about 30 years, although many believe it will be sooner. No matter the exact period, the impact on our planet will eventually be enormous because governments will still need to find a way to provide the unemployed with money on which to live and a Universal Basic Income (UBI), or something similar, is proposed to be paid to everyone without means test. That solution might appear well in theory, but the large numbers of unemployed will not want to be marginalized and will demand over time that the UBI be increased. Following human nature, under a democratic system as we know it, supposedly based on one person one vote, people will vote for whoever gives them more, and more, until the economic system breaks down, unable to afford the payments. The question is whether democracy will survive the challenge or whether we finish with a benign group of bureaucrats at the top who decide what is in the best interests of the majority and the rest of the global population simply accepts it.
The year 2120 may appear a long way into the future but will come quickly. The global population reached one billion in 1804, four billion in 1974, six billion in 1999, seven billion in 2012, and nine billion predicted for 2020. Given the speed of current development under the threat of changing climate, this book attempts to project ahead but with a particular focus. Housing and feeding so many people is about saving the planet while laying the foundations for a quality of life that is within what people in 2120 will want in their living conditions. One factor has not been considered, namely, how each new generation comes in at a different reference point. Previously, the ideal home might have had a house, a garden, perhaps a swimming pool or tennis court. Teenagers today don't care about these amenities as long as they have access to their electronic devices. Grandparents might resent living in one-room apartments, while young people could find this acceptable. The planning conundrum is to anticipate the expectations of future generations. This text looks at best theories of urban development, attempting to integrate future expectations in the hope of guiding governments to think outside the box.
There have been many books written about negotiation techniques, but all of these have been turned on their head by the ability of Donald Trump to make it to the White House. Ignoring all precedents and defying even his own party, he has opened an era where neither tradition nor precedent remains the order of the day. Fake news has become the entertainment watchword in an era where a president can send out his own daily tweets to millions of followers and the world press, and no one is able to pre-empt his message or know how to respond. In what would be described negotiation madness, Trump incites confrontation into intransient situations: opening an American embassy in Jerusalem and provoking a North Korean leader by a silly name, which nevertheless still initiates first-time discussions between north and south. If he doesn't get his wish through Congress, he pretends to give up, plays the man not the issue, going against what all the negotiation books tell you, then comes in again to get what he wants. At every turn the standards of negotiation need to be rewritten in what has become as much politics as entertainment, ego rather than substance, and this is what is targeted in Peter Nelson's Negotiation Madness.
Peter Nelson was born to a musical family in England and moved to Canada in 1964 at ten years old. Discovering Jane Roberts and the Seth Material in the early 70s changed the direction of his life, leading to an ongoing journey of self-discovery and expansion of awareness through lucid dreaming and out-of-body states. In 2007 a meeting with an old friend began a series of extraordinary events leading to a profound Kundalini Awakening and the dissolution of normal everyday reality. "Into the Arms of the Goddess" is the personal journal of someone learning to accept the greatest gift of all. Excerpt "This spirituality had snaked through all of my lives like a lit fuse, slowly burning down from one life to the next, sometimes sparking brightly and other times almost accidentally being trodden out, and now it was about to find its source. The umbilical cord had almost led to the mother of the universe. I was about to meet God." Reviews "An exhilarating, eye-opening adventure. Once you read this book, your fundamental view of the world is forever changed." - Alex Fasulo-Cronin, Human Resources Manager "Grounded and often humourous, this intimate account of an extraordinary shift in consciousness presents a unique outlook about what it means to be a human being on earth today. One is somehow left with a sense that this could happen to anyone." - Maggie Fraser, Psychotherapist "The mystical or psychic experience is something only the individual can tell for themselves. No amount of words my reveal the true journey - but Peter Nelson's story is the closest to Truth I've ever witnessed." - Heather Anne Burton, Medium and Intuitive
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