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This book is an advanced 3D asset description that was created through the collaboration of many partner companies and was adopted as an official industry standard by the Khronos Group in January 2006. It provides readers with a good review of current asset pipeline technology.
Game Development Tool Essentials provides must-have tips and tricks from industry professionals for strengthening and streamlining your game tools pipeline.
COLLADA is the digital entertainment industry's first standard interchange format for 3D graphics. This book, written by the two driving forces behind COLLADA, is a complete guide to the COLLADA 1.4 specification. It provides content developers, application developers, and tool providers with an insight into the design of COLLADA.
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