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"Contains material originally published in magazine form as The Boys #15-30"--Indicia.
No man knows the place of her birth, nor where she learned to wield a sword to shame many a male. They know only that she is called The She-Devil of The Hyrkanian Steppes. That, and RED SONJA.MARK RUSSELL (The Flintstones) and MIRKO COLAK (Conan) bring a savage tale of metal and blood. A world conqueror possesses a massive army and a fatal prophecy. A bastard sorceress craves revenge. And a fearsome red-haired warrior is made wartime ruler of a homeland set for decimation.
Tara, an aspiring writer, has never thought of herself as anyone special. For better or worse, all that is about to change. When a mysterious young man extends an unexpected invitation, Tara is awed at the opportunity to meet with her literary idol, Lady Rose. This unique encounter sparks a series of events, forever thrusting her into a world where vampires, werewolves and all manner of supernatural beings become her new normal. What Tara once assumed to be nothing more than the imagined pages of dark fiction, slowly begins to unravel itself as the true reality.
Rumors abound that an old enemy, a dangerous foe you defeated at the culmination of your first huge adventure, has come back. Yet confronting your old nemesis once again is only the beginning of what's next for your group, for a famous director has singled you out as the subject of her newest opera. How dangerous could it be, helping to produce an extravaganza based on your own heroic legacy? "Stage Fright" is a Pathfinder adventure for four 11th-level characters. This adventure begins the Curtain Call Adventure Path, a three-part monthly campaign in which a group of adventurers help to produce an opera based on their own prior adventures while simultaneously facing a new threat that only the most powerful of heroes can stop. This adventure also includes information about theatrical traditions of Golarion as well as an entire potential cast of diverse actors to help bring the new opera to life, several new magical items to discover and operatic abilities to master, and several new monsters from the whimsical to the truly horrific.
A Beacon of Hope in a Shattered World Seeking four mysterious gates that could be the key to returning to their own world, your heroes dive into the dangerous asteroid colonies of the Shattered Zone. The polluted mines and hurtling planetoids are deadly on their own, but the infighting of the Zone's fractious factions is even more so, from the sadistic Contraptors to the fanatical soldiers of Purity, where factions and their adherents rise and fall and morality runs from gray to black. The PCs must navigate a broken world of deceit, moral compromise, and necessary sacrifices amid a grimy cybernetic dystopia, and all the while an ancient horror reaches from beyond the fourfold gates, waiting for those with the touch of destiny to come and set it free. There are secrets of the Patrons at stake, and the rewards are great, but only if the heroes can survive the deadly intrigues of the Confederates of the Shattered Zone. Confederates of the Shattered Zone is an adventure for 11th to 14th level characters using the 5th Edition rules for the world's most famous roleplaying game. The latest chapter in the amazing Legendary Planet Adventure Path, a spectacular sword-and-planet saga from Legendary Games blending sci-fi and fantasy, magic and machine with an exciting pulp sensibility and style. Confederates of the Shattered Zone includes not only a massive interplanetary adventure but also brand-new monsters, magic, and technology, including new character options for cybernetic augmentations, along with a full gazetteer of the Shattered Zone and its inhabitants and an ongoing fiction series. Here you will find amazing adventures that span the stars and plunder the planets in a campaign that takes your heroes to 20th level and beyond! Grab this exotic epic today and Make Your Game Legendary! This 96-page PDF or 94-page print volume contains the following - "Confederates of the Shattered Zone," a 5th Edition adventure for 11th to 14th-level characters by Richard Pett - A "Planetary Bestiary" by Richard Pett and Mike Welham, featuring the the insidious ironrot lichen, the noxious steamwerks golem, the grotesque and savage feral kyton, the colossal choke ooze, the dour void grim, and the parasitical queborrin! - A collection of "Alien Treasures" by Richard Pett, including magic and technology like the darksphere, storm of chains, and void gondola! - A gazetteer of the deadly Shattered Zone asteroid field and its colonies, by Richard Pett. - A detailed look at the cybernetic auttaine race and the wide variety of technological and magical augmentations they have developed to enhance their biomechanical bodies by Patrick Renie. - A downloadable PDF art and map folio, featuring unkeyed player-friendly maps and more. - And last but not least, "Shards of Home," the fourth chapter in a 7-part short story by award-winning author Chris A. Jackson For further information on the earlier adventures in the Legendary Planet Adventure Path and upcoming adventures like The Depths of Desperation and Mind Tyrants of the Merciless Moons, pick up the Legendary Planet Player's Guide and check the Legendary Games website!
A Beacon of Hope in a Shattered World Seeking four mysterious gates that could be the key to returning to their own world, your heroes dive into the dangerous asteroid colonies of the Shattered Zone. The polluted mines and hurtling planetoids are deadly on their own, but the infighting of the Zone's fractious factions is even more so, from the sadistic Contraptors to the fanatical soldiers of Purity, where factions and their adherents rise and fall and morality runs from gray to black. The PCs must navigate a broken world of deceit, moral compromise, and necessary sacrifices amid a grimy cybernetic dystopia, and all the while an ancient horror reaches from beyond the fourfold gates, waiting for those with the touch of destiny to come and set it free. There are secrets of the Patrons at stake, and the rewards are great, but only if the heroes can survive the deadly intrigues of the Confederates of the Shattered Zone. Confederates of the Shattered Zone is an adventure for 11th to 14th level characters using Pathfinder Roleplaying Game. The latest chapter in the amazing Legendary Planet Adventure Path, a spectacular sword-and-planet saga from Legendary Games blending sci-fi and fantasy, magic and machine with an exciting pulp sensibility and style. Confederates of the Shattered Zone includes not only a massive interplanetary adventure but also brand-new monsters, magic, and technology, including new character options for cybernetic augmentations, along with a full gazetteer of the Shattered Zone and its inhabitants and an ongoing fiction series. Here you will find amazing adventures that span the stars and plunder the planets in a campaign that takes your heroes to 20th level and beyond! Grab this exotic epic today and Make Your Game Legendary! This 102-page PDF or 100-page print volume contains the following - "Confederates of the Shattered Zone," a Pathfinder adventure for 11th to 14th-level characters by Mike Shel and Mike Welham - A "Planetary Bestiary" by Richard Pett and Mike Welham, featuring the the insidious ironrot lichen, the noxious steamwerks golem, the grotesque and savage feral kyton, the colossal choke ooze, the dour void grim, and the parasitical queborrin! - A collection of "Alien Treasures" by Richard Pett, including magic and technology like the darksphere, storm of chains, and void gondola! - A gazetteer of the deadly Shattered Zone asteroid field and its colonies, by Richard Pett. - A detailed look at the cybernetic auttaine race and the wide variety of technological and magical augmentations they have developed to enhance their biomechanical bodies by Patrick Renie. - A downloadable PDF art and map folio, featuring unkeyed player-friendly maps and more. - And last but not least, "Shards of Home," the fourth chapter in a 7-part short story by award-winning author Chris A. Jackson For further information on the earlier adventures in the Legendary Planet Adventure Path and upcoming adventures like The Depths of Desperation and Mind Tyrants of the Merciless Moons, pick up the Legendary Planet Player's Guide and check the Legendary Games website!
Richard Pett's Your Whispering Homunculus is the GM's humble servant and guide to the vile, whimsical, disgusting, bizarre, horrific, odd, skin-crawling, and mildly disturbed side of fantasy gaming. Your Whispering Homunculus provides wonderfully lunatic ideas and encounters to keep your players on their toes - along with tips on how to make ordinary creatures and locations truly memorable. This collection features all Homunculus columns to date, plus more than a dozen ALL-NEW ones from the twisted mind of Sir Richard. Within its 160+ pages of essays, lists, and random tables, the homunculus whispers of: Unsettling Moments and Strange Entertainments Pointless Objects and Mangled Monsters Trog-Kin and Troll-Touched Daft Bets and Dismaying Delicacies The Curious Contents of Dungeon Toilets And so much more... Buy it today and get your very own Whispering Homunculus! ENnie-Award Nominated for Best RPG Writing of 2012
The unholy alliance you prayed would never happen! For countless generations, the fight between good and evil has been fought, as much behind the scenes as in plain view. Unbeknownst to the world at large, one force has stood as a safeguard against the potential triumph of evil and the unleashing of the apocalypse: The 36. Now, someone is after them, a creature of evil known as Purgatori, and the only thing standing in her way is Vampirella. So with all of existence hanging in the balance, what could possibly bring these two enemies to join forces? Hint: Whatever it is, it must be really bad.
Our second story arc begins with our women of the evening, having lost the woman who'd drawn them together, Lilith of Drakulon, but discovering a new and more powerful incentive to stay and defend the peaceful vampires of Ashthorne: cold, hard cash. Plus the non-team gets one and one-half new recruits-and they don't even realize it! Bonus: our new Nyx micro-series, drawn by fan favorite artist Stephane Roux begins here! Issues 7 thru 12
After a mission of vengeance in Helsinki, James Bond returns to London and assumes the workload of a fallen 00 Section agent. His new mission takes him to Berlin, presumably to break up an agile drug-trafficking operation. But Bond has no idea of the forces ranged in secret against him, the full range of an operation that's much scarier and more lethal than he could possibly imagine. Berlin is about to catch fire... and James Bond is trapped inside. Dynamite Entertainment proudly presents VARGR, the debut storyline in the all-new James Bond comic book series, as crafted by masterful writer Warren Ellis (Transmetropolitan, The Authority) and artist Jason Masters (Batman Incorporated, Guardians of the Galaxy). James Bond is trapped in Los Angeles with a MI6 agent under fire and a foreign intelligence service trying to put them both in bags... and possibly more than one foreign intelligence service. And things may not be any safer in Britain, with bodies dropping and ghosts moving in the political mist..
When you step through an inter-dimensional gate the results are unpredictable: sometimes you find yourself in a bikini made of coins with a sword in your hand! Reality is shattering, the gate has been opened for an invasion from the Great Old Ones...and only model spy BETTIE PAGE can save the world in this epic miniseries from David Avallone (ELVIRA: MISTRESS OF THE DARK) and Julius Ohta. The Crisis on Infinite Betties begins!
"Dejah Thoris is based on the stories and characters of Edgar Rice Burroughs"--Credits page.
Pulled back into a world of intrigue and terror, can an investigator unravel the secrets of a very personal murder from his past? Maybe if he can survive the terrors from Between long enough. Welcome to Brine, an impossible and decaying city where death need not be the end--a place where steampunk and horror blend seamlessly. And the phantasmagorical lands known as Between will tolerate the city¿s intrusion no longer. This shadowy realm of nightmare and madness is always there, just on the other side of the mirror, and its inhabitants have their own agenda. Everything¿s about to break. "Crooked is a fascinating, vivid story set in a world filled with technologies based on the ability to preserve a creature or human past their death. It's beautifully well-thought out and rich with detail. I picked it up because it was described to me as "steampunk Lovecraft" and yes, that's somewhat accurate, but the book is so much meatier (sometimes literally) than Lovecraft's writing. There's a melange of points of view, all combining for a fractured kaleidoscopic glimpse of an absolutely intriguing world. Based on this, I'll pick up any Richard Pett book I run across."¿Cat Rambo, author of BEASTS OF TABAT "Richard Pett lives in a decaying mansion squatting on the crossroads between China Mieville, Charles Dickens, and Jim Butcher. In CROOKED, he wrote down all the terrible, bizarre, and brutally compelling things he saw in that horrible place, and the results are wild, clever, and unforgettable."¿Robert Brockway, author of THE UNNOTICEABLES and RX: A TALE OF ELECTRONEGATIVITY "Creepy, fascinating, seedy, secret-filled. Gripping characters and monsters, monsters, and more monsters! Not to be missed."¿Ed Greenwood, creator of THE FORGOTTEN REALMS "If you're familiar with the work of Richard Pett, then you know that he's a master of the macabre and a painter of unearthly horrors. CROOKED is a stunningly cool book."¿Colin McComb, author of OATHBREAKER ?
Since 2001, the Australian game company Halfbrick Studios has been changing the mobile games scene. After seven years of making licensed games, Halfbrick took a chance and released Fruit Ninja to the world-- and the world became obsessed with slicing cartoon fruit. Propelling themselves forward on the smash success of Fruit Ninja, Halfbrick released even more games that took the gaming community by storm. Featuring art from Jetpack Joyride, Monster Dash, Dan the Man, and more, this art book explores the rich collection of never before seen art that tells the story of a creative and ambitious company that never ceases to deliver fun and joy!
As newly-appointed agents in Taldor's escalating struggle for succession, the heroes must help their Princess Eutropia build a power base by reclaiming her family's land from squatters--the debased Lotheed family, who feast as their subjects starve and their infrastructure crumbles. Can the heroes infiltrate the high-society of Meratt County through its extravagant balls and tournaments, while secretly undermining Count Bartelby Lotheed's authority, or will their clandestine attempts to repair the damage done and woo allies ultimately lead them to the headsman's blade? "Songbird, Scion, Saboteur" is a Pathfinder Roleplaying Game adventure for 4th-level characters. The adventure continues the War for the Crown Adventure Path, as players drag a once-grand nation kicking and screaming into the modern day, becoming legendary politicians, spymasters, and nobles in their own right. A selection of new monsters, a regional gazetteer of Meratt County, and a new guide to intrigue and managing a cult of personality round out this volume of the Pathfinder Adventure Path. Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.
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