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  • af Robert Brookes
    142,95 kr.

    These Treasures are Totally Metal! The Treasury of the Machine brings you an awesome array of technological and technomagical tools to enhance your Pathfinder campaign! Whether your heroes are questing against an entire nation of renegade super-scientists and alien horrors, or you just want to inject a touch of science fiction into your fantasy, the Treasury of the Machine delivers in spades with over 60 technological items of every description, from devastating weapons like the rapture ray, targeting computer, gravity cannon, kinesis grappler, or singularity grenade, to awesome accessories like the learning helmet, targeting computer, slipsuit, and ghosting unit. This book contains items as helpful as the neutralizing safety blanket and solar array and items as sinister as the memory transfer probe and amnesia tick, and range in power from simple disposable items to the artifact robot control harness. You'll find entirely new categories of cybernetics and pharmaceuticals like biotech and chemosols, weapon accessories, special materials, android modifications, and even a new robotic pet, the walking eye! If it's majestic mechanical and magical treasures that delight and excite, your PCs will love what they find in the Treasury of the Machine.

  • af Robert Brookes
    152,95 kr.

    More Than You Bargained For! Some heroes are born, others are made, but some make a fateful choice that changes everything. Path of the Bound is designed to create characters who achieve immortality and legendary status by selling their soul, mortgaging their future, and giving themselves over to eldritch entities in exchange for power. Some have altruistic motivations, seeking the power to protect others, though often to the extremes in trying to cleanse the world from vice and sin. Others are more like victims of circumstance, the lonely survivors of an ancient curse that has left them lingering in a world no longer their own as the centuries have passed them by or born with mind and spirit already bound to the thoughts and senses of others in a mental network that spans the globe. Some are anointed to serve the realms beyond, taking the mantle willingly Those granting power may anoint others with glory or may seduce them into service, or bully or befuddle them into accepting far more than they bargained for. It is dangerous to deal with the devil, but even kinder spirits have their own designs for your immortal soul and your service. Path of the Bound does not stop with the paths of power from the immortal world to you, however, but also presents rules for becoming a mythic patron yourself, and binding others into your service in exchange for the power that you can provide! A bound character is part of the web of souls, becoming one with the infinite, inextricably tied up within it. Is the power worth the price? Just sign the contract and find out! The Mythic Path series from Legendary Games looks to fill in the niches that are not quite served by the existing mythic paths, providing exciting new options for your mythic heroes and diabolical dirty tricks for your mythic villains, made by the same creative minds that helped build the mythic rules. Whether for heroes or villains, the abilities in these Mythic Paths offer a host of great new options for your mythic game, bringing fabulous flavor and imaginative mechanics with the standard of excellence in design that you've come to expect from Legendary Games. Grab this incredible 32-page accessory by Jason Nelson, Robert Brookes, David N. Ross, and Clinton Boomer for Pathfinder Roleplaying Game Mythic Adventures today and Make Your Game Legendary!

  • - To Kill a Star
    af Robert Brookes
    331,95 kr.

    An Empire Must Fall The legions of the Ultari Hegemony have been turned back once again, their parade of victories turned to rout, but even now their rulers plot revenge from their long-hidden sanctuary in the deeps of space. Their ruin never will be complete unless their stronghold is overthrown, and the heroes must pursue their fleeing leaders beyond the boundaries of known space and through an endless nebula where dead gods drift and living entropy reigns through a rip in the fabric of reality to find a vast realm left behind by an elder race, where magic, mighty machines, and the power of the mind rule all. Here a corrupted sun is caught in the grip of an impossibly vast sphere spanning hundreds of millions of miles, joined by an intricate network and dominated by the collective psychic power of countless minds. Breaching this shell, the heroes face technological terrors and wonders in equal measure, guarded by the souls of the damned and the scions of the sun, and infiltrating a thought-controlled bureaucracy to find long-lost friends, unlikely allies, and an end to immortality itself. To shatter the power of the Hegemony and bring peace to the galaxy, they must shatter the chains of destiny and unleash a power beyond imagining To Kill a Star! To Kill a Star is an adventure for 19th to 20th-level characters using the Pathfinder Roleplaying Game. This is the double-sized final chapter in the amazing Legendary Planet Adventure Path, a spectacular sword-and-planet saga from Legendary Games blending sci-fi and fantasy, magic and machines with an exciting pulp sensibility and style. To Kill a Star includes not only a massive interstellar adventure but also brand-new monsters, magic, and technology, including rules for explosives and heavy weapons, a full gazetteer of a star-spanning Dyson sphere and its inhabitants, and an ongoing fiction series. Here you will find amazing adventures that span the stars and plunder the planets in a campaign that takes your heroes to 20th level and beyond! Grab this exotic epic today and Make Your Game Legendary!This 172-page PDF or 170-page print volume contains the following: - "To Kill a Star," a Pathfinder Roleplaying Game adventure for 19th to 20th-level characters by Jason Nelson and Steven T. Helt.- A "Planetary Bestiary" by Mike Welham and Steven T. Helt, featuring nine new monsters: the void-blasted locusdaemon, the gleaming diamantem, the psychic erebus, the deadly griever, the kaulvrex hive, the savage pelkrev, the ghostly yllosan, and spacefaring amorphs like the living nebula and star blight!- New technological and magical items like the klaven spacesuit, black ray pistol, disintegration torc, and The Unbroken Blade!- A detailed gazetteer of the massive Dyson sphere that encompasses the entire star.- Expanded rules for adventuring in the void, including dealing with gravity, radiation, vacuum, zero-gravity maneuvering, and more!- Expanded rules for explosives and heavy weapons, including feats, alchemist discoveries, grenades, and the bombardier archetype!- "Planet Killer," the final chapter in Chris A. Jackson's ongoing tale of Anasya, an interplanetary adventurer just hoping to survive the literal end of the world!For further information on the earlier adventures in the Legendary Planet Adventure Path, pick up the Legendary Planet Player's Guide and check the Legendary Games website!The Legendary Planet Adventure Path includes the 1st-level prequel adventure The Assimilation Strain and the following adventures: #1: To Worlds Unknown (2nd to 5th level)#2: The Scavenged Codex (5th to 7th level)#3: Dead Vault Descent (8th to 10th level)#4: Confederates of the Shattered Zone (11th to 14th level)#5: The Depths of Desperation (15th to 17th level)#6: Mind Tyrants of the Merciless Moons (17th to 18th level)#7: To Kill a Star (19th to 20th level)

  • af Robert Brookes
    142,95 kr.

    Mind. Spirit. POWER! Path of the Mystic completes the circle of secret lore in mythic campaigns, giving psychic spellcasters the tools and talents they need to stand proudly alongside arcane archmages and divine hierophants using Pathfinder Roleplaying Game Mythic Adventures! Between these pages you'll find over 90 path abilities and secret talents perfect for your psychic character seeking immortality! This spectacular new mythic path encompasses the myriad manifestations of mentalism and occult explorations, from those who channel the power pure thought to master psychic discipline and mesmeric trickery to those for whom mind over matter is no euphemism but instead a true testament to the supremacy of their unbridled to achieve total kinetic control over the elements and fundaments of the material world. Some mystics seek contemplative union of mind, body, and soul, both within their own minds and hearts and with the collective unity of all that were, are, and ever shall be. Some mystics would never risk opening their immortal soul so freely, but instead spend a lifetime and more focusing their keen intellect to studying the occult, from the lost lore of antediluvian empires to the time-worn relics of the far future cast adrift on the chronal shore, but where some collect curious collections and capacious encyclopedias of secrets man was not meant to know others seek to purge such forbidden lore and the influence of all ghosts, spirits, and extradimensional entities from this reality! Whether your mystic wants to achieve contemplative oneness, form their own esoteric secret society, or make your mind the ultimate weapon, you'll find a ton of amazing new options in the Path of the Mystic! The Mythic Path series from Legendary Games looks to fill in the niches that are not quite served by the existing mythic paths, providing exciting new options for your mythic heroes and diabolical dirty tricks for your mythic villains, made by the same creative minds that helped build the mythic rules. Whether for heroes or villains, the abilities in these Mythic Paths offer a host of great new options for your mythic game, bringing fabulous flavor and imaginative mechanics with the standard of excellence in design that you've come to expect from Legendary Games. Grab this incredible 26-page accessory for Pathfinder Roleplaying Game Mythic Adventures today and Make Your Game Legendary!

  • af Robert Brookes
    213,95 kr.

    From modest shrines to soaring cathedral spires, the seats of godly faiths fill the lands of the Inner Sea. In this title, game masters and players alike can explore the inner workings of six of the Pathfinder Roleplaying Game's most iconic faiths. Each comes with a detailed map, and profiles of the temple's notable members.

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