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We are working with Cambridge International to gain endorsement for this forthcoming series.Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout.- Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment.- Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation.- Recap and activate learners' prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks.- Cross-curricular links boost self-reflection within and across multiple disciplines, enabling learners to enquire and extend understanding from a range of contexts.
This title has been endorsed by Cambridge Assessment International Education.Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout.- Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment.- Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation.- Recap and activate learners' prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks.ContentsHow to use this bookTerm 1Unit 1 Scratch: Be a loop heroUnit 2 Google forms: Be a data controllerUnit 3 Be a speed surferUnit 4 Be a storytellerTerm 2Unit 5 Robots can workUnit 6 Be a musicianUnit 7 Be a data bossUnit 8 Be an innovatorTerm 3Unit 9 Be a code crackerUnit 10 Be a game developerUnit 11 Robots in control Unit 12 Be an artistGlossary
Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout.
This title has been endorsed by Cambridge Assessment International Education. Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout.- Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment.- Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation.- Recap and activate learners' prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks.ContentsHow to use this book Term 1Unit 1 Computers are everywhere Unit 2 Be an animator Unit 3 Be a data detectiveTerm 2Unit 4 Be a designer Unit 5 We can network Unit 6 Be a problem solver Unit 7 Computers control thingsTerm 3Unit 8 Be a data collectorUnit 9 Be a games developerUnit 10 We are connectedUnit 11 Be an artist Glossary
Provide an accessible approach to theory and practice with this new edition updated to comprehensively cover recent IT developments and the latest Caribbean curricula for Forms 1 to 3 (Grades 7 to 9).
Provide an accessible approach to theory and practice with this new edition updated to comprehensively cover recent IT developments and the latest Caribbean curricula for Forms 1 to 3 (Grades 7 to 9).
Provide an accessible approach to theory and practice with this new edition updated to comprehensively cover recent IT developments and the latest Caribbean curricula for Forms 1 to 3 (Grades 7 to 9).
Develop IT skills through an active, accessible approach to theory and practice, providing an ideal foundation for lower secondary students going on to study IT at CSEC (R) and for building real-life computer skills; fully updated to reflect the new curriculum and new approaches to IT teaching.
Provide an accessible approach to theory and practice with this comprehensive and interactive scheme covering the new CSEC (R) IT curriculum, with complementary ActiveBook and ActiveTech Software for enhanced practical learning.
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