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Bøger af Ron Lundeen

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  • af Ron Lundeen
    143,95 kr.

    Cold as Winter's HeartOn the frozen frontier far from civilization, a recently-disturbed shrine to an evil god has brought chaos and conflict to a community of centaurs and humans. The humans blame the centaurs' greed for the plague of undead, and the centaurs seek a powerful magic item-starting with a single horseshoe-to put the threat to rest. Will the spirit of chaos bring all-out war or can both sides face down an ancient menace that threatens to destroy them all? The Horseshoe Calamity is a 7th-level adventure for the brand-new Pathfinder Second Edition that can be played on its own or as a snowy side-trek to a larger winter-themed campaign, including new monsters, new magic items, and more! Grab this 24-page adventure today and Make Your Game Legendary!

  • af Ron Lundeen
    245,95 kr.

    A vision of a strange shop in the Grand Bazaar of Absalom accompanies the unexpected arrival of powerful magic cards that mysteriously manifest in the possession of a band of adventurers. But when an investigation of this vision reveals murder, treachery, and fiendish machinations, the adventurers are thrown into a race to control the very future of all things to come, tied to the ubiquitous fortune-telling cards known as the Harrow! Who has chosen your characters for this deadly quest, and what might become of your destinies should you fail? "The Choosing" is a Pathfinder adventure for four 11th-level characters. This adventure begins the Stolen Fate Adventure Path, a three-part monthly campaign in which a group of adventurers race against time to gather the scattered parts of a powerful deck of magical fortune-telling cards. This adventure also includes a detailed look at a brand new demiplane tied to the Harrow deck, new rules options to explore these magical cards, and several new monsters ready to test your characters' mettle! Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.

  • af Ron Lundeen
    228,95 kr.

    It's all connected! The crew of the Primorata have arrived at the Tesseract, a colossal four-dimensional structure built by mysterious aliens and hidden in the Drift. Somewhere deep inside this puzzling maze lies the secret to preventing galactic catastrophe. But the heroes aren't the only survivors who prowl the never-ending corridors and bizarre architecture of this ancient, ruined megastructure, and their nemesis Malacanta is hot on their heels... with a legion of soldiers straight from Hell itself! "Masters of Time and Space" is a Starfinder adventure that brings the 3-volume Drift Crashers Adventure Path to an exciting conclusion. Written by Ron Lundeen for four 5th-level characters, Drift Crashers is part of the Drift Crisis, an event taking place across the entire Starfinder game line; in the Drift Crisis, faster-than-light travel breaks down and the galaxy is thrown into chaos. In addition to the adventure itself, this book includes support for continuing the campaign beyond the events of the Adventure Path, along with an Adventure Toolbox filled with new rule options and strange alien creatures. Each bi-monthly full-color softcover Starfinder Adventure Path volume contains a new installment of a series of interconnected science-fantasy quests that together create a fully developed plot of sweeping scale and epic challenges. Each 64-page volume also contains in-depth articles that detail and expand the Starfinder campaign setting and provide new rules, a host of exciting new monsters and alien races, a new planet to explore and starship to pilot, and more!

  • af Ron Lundeen
    226,95 kr.

    For generations, the Broken Tusk following has roamed their small patch of the Realm of the Mammoth Lords in relative peace. Now, to avoid annihilation from a maniacal war horde, they must flee into the unknown. If the Broken Tusks are to survive their flight, a team of their best scouts will need to chart a safe path through an unforgiving wilderness. Along the way, they'll uncover the mysteries of a powerful artifact that promises to change the course of history. "Broken Tusk Moon" is a Pathfinder adventure for four 1st-level characters. This adventure begins the Quest for the Frozen Flame Adventure Path, a three-part monthly campaign in which the heroes lead a band of nomadic hunter-gatherers across a brutal primordial landscape. This adventure also includes a catalog of the characters' band, the Broken Tusks; new spells, feats, and items perfect for trappers and foragers; and new prehistoric creatures to befriend or bedevil your players. Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.

  • af Ron Lundeen
    206,95 kr.

    Upon gaining access to the hostile starship known as Ark Prime, the heroes find themselves immersed in propaganda designed to show the might and superiority of the ancient empire that launched the vessel eons ago. Once they break free of the brainwashing, they can fight past robots, holographic constructs, and alien supersoldiers awoken from stasis to confront Ark Prime's evil AI. In the end, the heroes must decide what to do with hundreds of other sleeping citizens of a formerly dangerous civilization. Their important decision could affect the future of the galaxy! "Dominion's End" is a Starfinder Roleplaying Game adventure for four 18th-level characters. This adventure concludes The Devastation Ark Adventure Path, a three-part, monthly campaign in which the players stop the threat of an ancient alien civilization in Starfinder's first high-level adventures! This volume also includes a catalog of technomagical relics from the ancient Sivv Dominion as well as a selection of ferocious alien threats. Each monthly full-color softcover Starfinder Adventure Path volume contains a new installment of a series of interconnected science-fantasy quests that together create a fully developed plot of sweeping scale and epic challenges. Each 64-page volume of the Starfinder Adventure Path also contains in-depth articles that detail and expand the Starfinder campaign setting and provide new rules, a host of exciting new monsters and alien races, a new planet to explore and starship to pilot, and more!

  • af Ron Lundeen
    182,95 kr.

    In the cosmopolitan trading city of Kibwe, at the edge of the Mwangi Expanse, innocent people struck by a terrible curse known as the slithering are melting into malevolent oozes. The heroes are at the epicenter of this slimy curse and might be the only ones capable of recovering the ancient magic required to break it. Tracking the course of the slithering through Kibwe''s colorful markets and shrines, the heroes must untangle the curse''s origin and discover the role the nefarious Aspis Consortium plays in the unfolding conspiracy. The mysteries the heroes uncover might usher in a new era of plenty and prosperity for Kibwe, if the heroes can survive the slithering to experience it! The Slithering is a deluxe adventure for 5th-level characters written by Ron Lundeen. Featuring terrifying new monsters, repulsive new rules and magic items, and an in-depth look at one of the most exciting cities in the jungle-choked Mwangi Expanse, The Slithering provides a wealth of secrets and dangers!

  • af Ron Lundeen
    228,95 kr.

    The Age of Ashes Adventure Path continues! In defeating the treacherous Cult of Cinders, the heroes discover a nefarious group pulling the cult's strings--a mysterious merchant's guild called the Scarlet Triad. Following clues and utilizing another portal found below their castle on Hellknight Hill, the heroes come to the recently founded nation of Ravounel, where they must stand against the Scarlet Triad as the group attempts to establish an underground slave trade. But as the heroes clash more and more with the Scarlet Triad, it becomes increasingly apparent the slavers have even more sinister plans for the Inner Sea region--plans that must be stopped! Age of Ashes is the first Adventure Path using the brand new rules for the Pathfinder RPG. This third adventure is for 9th-level characters, and also includes a gazetteer to the newly formed nation of Ravounel, an exploration of the dragons of the world, a wealth of new options for player characters to discover (from magic items, spells, and feats, to a new class archetype), and more than half a dozen new monsters! Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.

  • af Ron Lundeen
    206,95 kr.

    Trapped in the DarkWhen the heroes seek an expert to translate an ancient, eldritch tablet, a sinister cult strikes from out of the shadows, intent on destroying the relic and all who know of its existence. After facing off against these zealots and deciphering the tablet, the heroes learn of another deep-sun locale called Ezorod-and the evil elder entity that has focused its attention there. The heroes quickly discover that the tablet is both a map and a key to Ezorod, allowing them to enter and explore this weird and lightless oubliette. There they will encounter ghastly creatures and uncover sophisticated technology that could advance sun-diving by light-years. But even if the PCs manage to escape the deadly solar dungeon, they'll be forced to wonder about the malevolent being they have unleashed upon the galaxy-even as they receive a mysterious message heralding a future confrontation!>- "The Blind City," a Starfinder adventure for 7th-level characters, by Ron Lundeen.- A peek into several cults of the galaxy, along with a cult hunter character theme, by Lyz Liddell.- A catalog of strange gear from across known space, including bizarre artifacts, by Leo Glass.- An archive of fiery threats-some of which burn both the body and the soul-from cruel dimensional shamblers to the mischievous magmins, by David Gregoire, Violet Hargrave, and Ron Lundeen.>

  • af Ron Lundeen
    228,95 kr.

    "In a land of bones and souls, an unknown cataclysm thrusts the heroes into the Boneyard, where souls are judged after death ... but the heroes aren't dead! Trapped in a tomb that isn't their own, they must use their wits and might to escape. The grim and otherworldly psychopomps who serve as the shepherds of souls are divided on what to do with these unexplained arrivals. The heroes must negotiate treacherous psychopomp politics and journey through a landscape of gloom and nightmare before walking the Dead Roads that can lead them home! This volume of Pathfinder Adventure Path launches the Tyrant's Grasp Adventure Path and includes: 'The Dead Roads, ' a Pathfinder RPG adventure for 1st-level characters, by Ron Lundeen. Tips, tools and tricks drawn from the Boneyard and its grim denizens ... An exploration of races inevitably linked to death, including dhampirs, duskwalkers, mortics, and shabtis ... An extensive timeline of the events leading up to the Tyrant's Grasp Adventure Path, and insight into the true nature of the Whispering Tyrant's new weapon ... A bestiary of monsters drawn from the lands and lore of the dead, including a skeletal tree that protects the spirits of the dead, a voracious extraplanar parasite, a leader among the malicious tooth fairies, and people who straddle the line between the living and the dead ..."--Back cover

  • af Ron Lundeen
    226,95 kr.

    The cult of Hastur no longer threatens Thrushmoor, and now the adventurers discover the final clues needed to solve the enigma of their lost memories. Boarding a riverboat to Cassomir, the adventurers begin researching the manuscripts found in Iris Hill during the previous adventure.

  • af Ron Lundeen
    226,95 kr.

    With their colony of survivors safe for the moment, the heroes must scour the wilderness of the Fangwood for resources, and make contact with anyone who can help them strike back against the invading Ironfang Legion. But as they push into the wilds, all signs point to the legendary Chernasardo Rangers being wiped out by the black dragon Ibzairiak.

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