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This book contains the teaching resources for Series Two (Books 9a-16a) of the weebee Reading Scheme. The colour pages are photocopy-able and are printed single sided so that they can alternatively simply be taken out and, for example, laminated. The games and activities in this book are designed to support the learning of vocabulary used in weebee books 9a-16a. A list of the new vocabulary introduced with each book, along with the story text is provided for all books. Lists of the high frequency words are also included for each book. The high frequency words are from the 100 most common words in written English that comprise, on average, one half of all reading material. Contemporary theory from a multi-disciplinary perspective has been applied to the design and implementation of these teaching materials. Much of the research evidence used in the development of this reading scheme was undertaken in the last decade. Evidence from neuroscience, eye-tracking technology, computer simulation, psychology and psycholinguistics all contributed to the development of these resources that have themselves been successfully trialled in sixteen primary schools in England as part of research undertaken at the Institute for Effective Education at the University of York. The guiding principle is learning through play.
This is the eighth book in the second series of the weebee reading scheme for beginner readers (Books 9a - 16a). These books are written as an alternative to the mainly phonically-decodable books (Books 9-16). They are intended for children who are more holistic learners, often boys, who either cannot access the blending and segmenting approach or prefer not to. As with Series One, each book introduces twenty new words, including words from the 100 'key words to literacy' that comprise one half of all reading material for children. Each of these next eight books is a stand-alone story in which the weebees meet and help other creatures in their valley. These include both fictional and real wildlife creatures. The wise Grog always knows the answer and comes to the rescue in each story. The creatures in Series Two return in Series Three when they have a chance to show their gratitude to the weebees for the help received. The games and activities found in the Complete Resources Book for Series Two support the learning of the vocabulary for all the books. The majority of the games (Grog's Journey, Pento, Spectro and Hex connex) are original and unique to this scheme as they were developed especially for the weebee Reading Scheme. As with Series One, there are full-page colour illustrations throughout.
This is the seventh book in the second series of the weebee reading scheme for beginner readers (Books 9a - 16a). These books are written as an alternative to the mainly phonically-decodable books (Books 9-16). They are intended for children who are more holistic learners, often boys, who either cannot access the blending and segmenting approach or prefer not to. As with Series One, each book introduces twenty new words, including words from the 100 'key words to literacy' that comprise one half of all reading material for children. Each of these next eight books is a stand-alone story in which the weebees meet and help other creatures in their valley. These include both fictional and real wildlife creatures. The wise Grog always knows the answer and comes to the rescue in each story. The creatures in Series Two return in Series Three when they have a chance to show their gratitude to the weebees for the help received. The games and activities found in the Complete Resources Book for Series Two support the learning of the vocabulary for all the books. The majority of the games (Grog's Journey, Pento, Spectro and Hex connex) are original and unique to this scheme as they were developed especially for the weebee Reading Scheme. As with Series One, there are full-page colour illustrations throughout.
This is the sixth book in the second series of the weebee reading scheme for beginner readers (Books 9a - 16a). These books are written as an alternative to the mainly phonically-decodable books (Books 9-16). They are intended for children who are more holistic learners, often boys, who either cannot access the blending and segmenting approach or prefer not to. As with Series One, each book introduces twenty new words, including words from the 100 'key words to literacy' that comprise one half of all reading material for children. Each of these next eight books is a stand-alone story in which the weebees meet and help other creatures in their valley. These include both fictional and real wildlife creatures. The wise Grog always knows the answer and comes to the rescue in each story. The creatures in Series Two return in Series Three when they have a chance to show their gratitude to the weebees for the help received. The games and activities found in the Complete Resources Book for Series Two support the learning of the vocabulary for all the books. The majority of the games (Grog's Journey, Pento, Spectro and Hex connex) are original and unique to this scheme as they were developed especially for the weebee Reading Scheme. As with Series One, there are full-page colour illustrations throughout.
This is the fifth book in the second series of the weebee reading scheme for beginner readers (Books 9a - 16a). These books are written as an alternative to the mainly phonically-decodable books (Books 9-16). They are intended for children who are more holistic learners, often boys, who either cannot access the blending and segmenting approach or prefer not to. As with Series One, each book introduces twenty new words, including words from the 100 'key words to literacy' that comprise one half of all reading material for children. Each of these next eight books is a stand-alone story in which the weebees meet and help other creatures in their valley. These include both fictional and real wildlife creatures. The wise Grog always knows the answer and comes to the rescue in each story. The creatures in Series Two return in Series Three when they have a chance to show their gratitude to the weebees for the help received. The games and activities found in the Complete Resources Book for Series Two support the learning of the vocabulary for all the books. The majority of the games (Grog's Journey, Pento, Spectro and Hex connex) are original and unique to this scheme as they were developed especially for the weebee Reading Scheme. As with Series One, there are full-page colour illustrations throughout.
This is the fourth book in the second series of the weebee reading scheme for beginner readers (Books 9a - 16a). These books are written as an alternative to the mainly phonically-decodable books (Books 9-16). They are intended for children who are more holistic learners, often boys, who either cannot access the blending and segmenting approach or prefer not to. As with Series One, each book introduces twenty new words, including words from the 100 'key words to literacy' that comprise one half of all reading material for children. Each of these next eight books is a stand-alone story in which the weebees meet and help other creatures in their valley. These include both fictional and real wildlife creatures. The wise Grog always knows the answer and comes to the rescue in each story. The creatures in Series Two return in Series Three when they have a chance to show their gratitude to the weebees for the help received. The games and activities found in the Complete Resources Book for Series Two support the learning of the vocabulary for all the books. The majority of the games (Grog's Journey, Pento, Spectro and Hex connex) are original and unique to this scheme as they were developed especially for the weebee Reading Scheme. As with Series One, there are full-page colour illustrations throughout.
This is the third book in the second series of the weebee reading scheme for beginner readers (Books 9a - 16a). These books are written as an alternative to the mainly phonically-decodable books (Books 9-16). They are intended for children who are more holistic learners, often boys, who either cannot access the blending and segmenting approach or prefer not to. As with Series One, each book introduces twenty new words, including words from the 100 'key words to literacy' that comprise one half of all reading material for children. Each of these next eight books is a stand-alone story in which the weebees meet and help other creatures in their valley. These include both fictional and real wildlife creatures. The wise Grog always knows the answer and comes to the rescue in each story. The creatures in Series Two return in Series Three when they have a chance to show their gratitude to the weebees for the help received. The games and activities found in the Complete Resources Book for Series Two support the learning of the vocabulary for all the books. The majority of the games (Grog's Journey, Pento, Spectro and Hex connex) are original and unique to this scheme as they were developed especially for the weebee Reading Scheme. As with Series One, there are full-page colour illustrations throughout.
This is the second book in the second series of the weebee reading scheme for beginner readers (Books 9a - 16a). These books are written as an alternative to the mainly phonically-decodable books (Books 9-16). They are intended for children who are more holistic learners, often boys, who either cannot access the blending and segmenting approach or prefer not to. As with Series One, each book introduces twenty new words, including words from the 100 'key words to literacy' that comprise one half of all reading material for children. Each of these next eight books is a stand-alone story in which the weebees meet and help other creatures in their valley. These include both fictional and real wildlife creatures. The wise Grog always knows the answer and comes to the rescue in each story. The creatures in Series Two return in Series Three when they have a chance to show their gratitude to the weebees for the help received. The games and activities found in the Complete Resources Book for Series Two support the learning of the vocabulary for all the books. The majority of the games (Grog's Journey, Pento, Spectro and Hex connex) are original and unique to this scheme as they were developed especially for the weebee Reading Scheme. As with Series One, there are full-page colour illustrations throughout.
This book contains the teaching resources for Series Two (Books 9-16) of the weebee Reading Scheme. The colour pages are photocopy-able and are printed single sided so that they can alternatively simply be taken out and, for example, laminated. The games and activities in this book are designed to support the learning of vocabulary and targeted phonic sounds used in weebee books 9-16. A list of the new vocabulary introduced with each book, along with the story text is provided for all books. Lists of the target phonic sounds and high frequency words are also included for each book. The phonic sounds largely follow the 'Letters and Sounds' phonic phases widely used in the UK. The high frequency words are from the 100 most common words in written English that comprise, on average, one half of all reading material. Contemporary theory from a multi-disciplinary perspective has been applied to the design and implementation of these teaching materials. Much of the research evidence used in the development of this reading scheme was undertaken in the last decade. Evidence from neuroscience, eye-tracking technology, computer simulation, psychology and psycholinguistics all contributed to the development of these resources that have themselves been successfully trialled in sixteen primary schools in England as part of research undertaken at the Institute for Effective Education at the University of York. The guiding principle is learning through play.
This is the first book in the second series of the weebee reading scheme for beginner readers (Books 9a - 16a). These books are written as an alternative to the mainly phonically-decodable books (Books 9-16). They are intended for children who are more holistic learners, often boys, who either cannot access the blending and segmenting approach or prefer not to. As with Series One, each book introduces twenty new words, including words from the 100 'key words to literacy' that comprise one half of all reading material for children. Each of these next eight books is a stand-alone story in which the weebees meet and help other creatures in their valley. These include both fictional and real wildlife creatures. The wise Grog always knows the answer and comes to the rescue in each story. The creatures in Series Two return in Series Three when they have a chance to show their gratitude to the weebees for the help received. The games and activities found in the Complete Resources Book for Series Two support the learning of the vocabulary for all the books. The majority of the games (Grog's Journey, Pento, Spectro and Hex connex) are original and unique to this scheme as they were developed especially for the weebee Reading Scheme. As with Series One, there are full-page colour illustrations throughout.
This is the eighth book in the second series of the weebee reading scheme for beginner readers (Books 9 - 16). These books have a majority of phonically decodable words, providing opportunities for practising targeted phonics, but most importantly the language is predictable and tells a story. As with Series One, each book introduces twenty new words, including words from the 100 'key words to literacy' that comprise one half of all reading material for children. Each of these next eight books is a stand-alone story in which the weebees meet and help other creatures in their valley. These include both fictional and real wildlife creatures. The wise Grog always knows the answer and comes to the rescue in each story. The creatures in Series Two return in Series Three when they have a chance to show their gratitude to the weebees for the help received. The games and activities found in the Complete Resources Book for Series Two support the learning of the vocabulary for all the books. The majority of the games (Grog's Journey, Pento, Spectro and Hex connex) are original and unique to this scheme as they were developed especially for the weebee Reading Scheme. As with Series One, there are full-page colour illustrations throughout.
This is the seventh book in the second series of the weebee reading scheme for beginner readers (Books 9 - 16). These books have a majority of phonically decodable words, providing opportunities for practising targeted phonics, but most importantly the language is predictable and tells a story. As with Series One, each book introduces twenty new words, including words from the 100 'key words to literacy' that comprise one half of all reading material for children. Each of these next eight books is a stand-alone story in which the weebees meet and help other creatures in their valley. These include both fictional and real wildlife creatures. The wise Grog always knows the answer and comes to the rescue in each story. The creatures in Series Two return in Series Three when they have a chance to show their gratitude to the weebees for the help received. The games and activities found in the Complete Resources Book for Series Two support the learning of the vocabulary for all the books. The majority of the games (Grog's Journey, Pento, Spectro and Hex connex) are original and unique to this scheme as they were developed especially for the weebee Reading Scheme. As with Series One, there are full-page colour illustrations throughout.
This is the sixth book in the second series of the weebee reading scheme for beginner readers (Books 9 - 16). These books have a majority of phonically decodable words, providing opportunities for practising targeted phonics, but most importantly the language is predictable and tells a story. As with Series One, each book introduces twenty new words, including words from the 100 'key words to literacy' that comprise one half of all reading material for children. Each of these next eight books is a stand-alone story in which the weebees meet and help other creatures in their valley. These include both fictional and real wildlife creatures. The wise Grog always knows the answer and comes to the rescue in each story. The creatures in Series Two return in Series Three when they have a chance to show their gratitude to the weebees for the help received. The games and activities found in the Complete Resources Book for Series Two support the learning of the vocabulary for all the books. The majority of the games (Grog's Journey, Pento, Spectro and Hex connex) are original and unique to this scheme as they were developed especially for the weebee Reading Scheme. As with Series One, there are full-page colour illustrations throughout.
This is the fifth book in the second series of the weebee reading scheme for beginner readers (Books 9 - 16). These books have a majority of phonically decodable words, providing opportunities for practising targeted phonics, but most importantly the language is predictable and tells a story. As with Series One, each book introduces twenty new words, including words from the 100 'key words to literacy' that comprise one half of all reading material for children. Each of these next eight books is a stand-alone story in which the weebees meet and help other creatures in their valley. These include both fictional and real wildlife creatures. The wise Grog always knows the answer and comes to the rescue in each story. The creatures in Series Two return in Series Three when they have a chance to show their gratitude to the weebees for the help received. The games and activities found in the Complete Resources Book for Series Two support the learning of the vocabulary for all the books. The majority of the games (Grog's Journey, Pento, Spectro and Hex connex) are original and unique to this scheme as they were developed especially for the weebee Reading Scheme. As with Series One, there are full-page colour illustrations throughout.
This is the fourth book in the second series of the weebee reading scheme for beginner readers (Books 9 - 16). These books have a majority of phonically decodable words, providing opportunities for practising targeted phonics, but most importantly the language is predictable and tells a story. As with Series One, each book introduces twenty new words, including words from the 100 'key words to literacy' that comprise one half of all reading material for children. Each of these next eight books is a stand-alone story in which the weebees meet and help other creatures in their valley. These include both fictional and real wildlife creatures. The wise Grog always knows the answer and comes to the rescue in each story. The creatures in Series Two return in Series Three when they have a chance to show their gratitude to the weebees for the help received. The games and activities found in the Complete Resources Book for Series Two support the learning of the vocabulary for all the books. The majority of the games (Grog's Journey, Pento, Spectro and Hex connex) are original and unique to this scheme as they were developed especially for the weebee Reading Scheme. As with Series One, there are full-page colour illustrations throughout.
This is the third book in the second series of the weebee reading scheme for beginner readers (Books 9 - 16). These books have a majority of phonically decodable words, providing opportunities for practising targeted phonics, but most importantly the language is predictable and tells a story. As with Series One, each book introduces twenty new words, including words from the 100 'key words to literacy' that comprise one half of all reading material for children. Each of these next eight books is a stand-alone story in which the weebees meet and help other creatures in their valley. These include both fictional and real wildlife creatures. The wise Grog always knows the answer and comes to the rescue in each story. The creatures in Series Two return in Series Three when they have a chance to show their gratitude to the weebees for the help received. The games and activities found in the Complete Resources Book for Series Two support the learning of the vocabulary for all the books. The majority of the games (Grog's Journey, Pento, Spectro and Hex connex) are original and unique to this scheme as they were developed especially for the weebee Reading Scheme. As with Series One, there are full-page colour illustrations throughout.
This is the second book in the second series of the weebee reading scheme for beginner readers (Books 9 - 16). These books have a majority of phonically decodable words, providing opportunities for practising targeted phonics, but most importantly the language is predictable and tells a story. As with Series One, each book introduces twenty new words, including words from the 100 'key words to literacy' that comprise one half of all reading material for children. Each of these next eight books is a stand-alone story in which the weebees meet and help other creatures in their valley. These include both fictional and real wildlife creatures. The wise Grog always knows the answer and comes to the rescue in each story. The creatures in Series Two return in Series Three when they have a chance to show their gratitude to the weebees for the help received. The games and activities found in the Complete Resources Book for Series Two support the learning of the vocabulary for all the books. The majority of the games (Grog's Journey, Pento, Spectro and Hex connex) are original and unique to this scheme as they were developed especially for the weebee Reading Scheme. As with Series One, there are full-page colour illustrations throughout.
This is the first book in the second series of the weebee reading scheme for beginner readers (Books 9 - 16). These books have a majority of phonically decodable words, providing opportunities for practising targeted phonics, but most importantly the language is predictable and tells a story. As with Series One, each book introduces twenty new words, including words from the 100 'key words to literacy' that comprise one half of all reading material for children. Each of these next eight books is a stand-alone story in which the weebees meet and help other creatures in their valley. These include both fictional and real wildlife creatures. The wise Grog always knows the answer and comes to the rescue in each story. The creatures in Series Two return in Series Three when they have a chance to show their gratitude to the weebees for the help received. The games and activities found in the Complete Resources Book for Series Two support the learning of the vocabulary for all the books. The majority of the games (Grog's Journey, Pento, Spectro and Hex connex) are original and unique to this scheme as they were developed especially for the weebee Reading Scheme. As with Series One, there are full-page colour illustrations throughout.
Tilmeld dig nyhedsbrevet og få gode tilbud og inspiration til din næste læsning.
Ved tilmelding accepterer du vores persondatapolitik.