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The concept of the game illustrates a collectively recognized representation of existence in American literature. This investigation explores the concealment of the function of division beneath the function of communication. The philosophical cornerstones of this investigation are Marshall McLuhan, Guy Debord, and Michel Pêcheux. Inspired by Henry Miller, an innovative methodology is established that focuses on patterns of experience (symbol/sign), patterns of structure (myth), and patterns of language (metaphor). The concept of the game renders an essential social relation tangible (interpellation), and it epitomizes a commitment to the restoration of American spiritual values. It is a rejection of ¿a mistaken idea of freedom¿ and an advocate of ¿true freedom.¿
America during the seventies as portrayed by Wes Craven, Peter Watkins, Hubert Selby, Jr., Philip K. Dick, Gustav Hasford and George A. Romeo is analyzed. The rhetorical device allegory, Barthes's concept of mythology and Foucault's concept of power relations are utilized in order to expose a discussion of the body under siege.
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