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Siafa B. Neal is both an author and inventor. 'Advance 3-D Matrix Chess - The Long. S.G.14 - Single Set Games, Book One Vol.1' is the first book in this unique, one-of-a-kind Chess books with diagrams, drawings, illustrations and photos displaying key information about the game board. Included in this book one are detailed descriptions and equations that actual take you through 3 entire games of this in depth 3-D Matrix Chess. The gamer needs to understand the fundamental aspects of conventional chess in order to digest Advance 3-D Matrix Chess and enjoy playing the 3 games played out in this book. Whether you are a Beginner, Intermediate, Semi-Professional or Professional you will enjoy the concepts in this new, exciting Advance 3-D Matrix Chess book. If you are a gamer who is bored with conventional chess and are ready to learn and experience the complexities and challenges of the intense psychological warfare of Advance 3-D Matrix Chess, this book is for you. As a chess player this exciting new concept will help you acquire gaming knowledge about Advance 3-D Chess and to progress ahead of the learning curve well above the Masters and Grand-Masters of the classical games of conventional chess. I invite you to enter the pseudo-dynamics and quasi-kinetics World of Chess in order to explore and to exhaust the opportunities to test the plasticity boundary limit ranges of their full spectrum cognitive elasticity cognition capabilities and potentialities. Gain a different perspective and test your to intelligence level for Logistics and Strategics Diagnostics and Prognostics Analysis. The language of chess is indeed an expression of mathematical spatial relativity. Siafa B. Neal offers the world a legacy in his writing and pioneering efforts to advance the concepts of Advance 3-D Chess gaming in the hopes that his game inventions will be realized in the Olympic Sports arena where both humans and robots are competing participants. His dreams reach far into the future with Advance 3-D Chess serving as a recreational activity both here on earth and with colonists as man reaches further into space and inhabits other planets. Cold Coffee Press endorses 'Advance 3 - D Matrix Chess: The Long. S.G.14 - Single Set Games, Book One Vol.1' - by Siafa B. Neal as the ultimate battle plan in war games. A PDF version of this book was provided by the author and the review was completed on November 17th, 2014. Please visit http: //www.coldcoffeepress.com for more details.
Advance Chess- Compilations Pertaining to Random Access to Problematic Probabilities or (R.A.P.P.) The Synthesis Postulations of the Hybridization Polymerization of Matrix Poly-Plexitics Informatics - Double Set Game - Book 2, Vol. 3 - by Siafa B. Neal is book five in his line of professional chess instruction books. Learn Advance Chess from a master as Siafa uses diagrams, drawings, illustrations and photos displaying key information about the game board. Included in this book are detailed descriptions and equations that actual take you through and allow you to play an entire game. The gamer needs to understand the fundamental aspects of conventional chess in order to digest and enjoy these master chess instruction books. Whether you are a Beginner, Intermediate, Semi-Professional or Professional you will enjoy the concepts in this new, exciting Advance Chess instruction book. If you are a gamer who is bored with conventional chess and are ready to learn and experience the complexities and challenges of the intense psychological warfare, this book is for you. As a chess player this exciting new concept will help you acquire gaming knowledge about Advance Chess and allow you to progress ahead of the learning curve well above the Masters and Grand-Masters of the classical games of conventional chess. I invite you to enter the pseudo-dynamics and quasi-kinetics World of Chess in order to explore and to exhaust the opportunities to test the plasticity boundary limit ranges of their full spectrum cognitive elasticity cognition capabilities and potentialities. Gain a different perspective and test your to intelligence level for Logistics Diagnostics and Prognostics Analysis. The language of chess is indeed an expression of mathematical spatial relativity. Siafa B. Neal offers the world a legacy in his writing and pioneering efforts to advance the concepts of Advance Chess gaming in the hopes that his game inventions will be realized in the Olympic Sports arena where both humans and robots are competing participants. His dreams reach far into the future with Advance 3-D Chess serving as a recreational activity both here on earth and with colonists as man reaches further into space and inhabits other planets. Cold Coffee Press Endorses Advance Chess: Compilations Pertaining to Random Access to Problematic Probabilities or (R.A.P.P.) The Synthesis Postulations of the Hybridization Polymerization of Matrix Poly-Plexitics Informatics - Double Set Game - Book 2, Vol. 3 - by Siafa B. Neal. as the ultimate battle plan in war games. Reviewed on August 30, 2015. Please visit Cold Coffee Press for more information. http: //www.coldcoffeepress.com
This book, Book 2 Vol. 6, which is the last current book in the Double Set Game series, focuses on the Double Set Game (D4.2.51) using Model III, the Longitudinal Star Gate 14 Model. This game board model allows as many chess players to engage with several chess set games on a single game board. The Double Set Game (uses two unique chess sets) on a single game board and may allow for a maximum of four (4) chess players to play. For instance, it is possible for me to challenge four chess players on this game board quadro-taneously, intermittently and spontaneously. I have found the experience of playing Double Set Games on the game board, Model III, a very rewarding experience. Experiencing the Double set games provides me a better insight into the complexities and intricacies of the games' tapestry. The fact of the matter is that I easily get bored using the Single set chess set on Model III and find the Double Set games to be particularly challenging. The reason for this is because the Equations (descriptive narratives of the chess pieces movement) for the Double Set Games are, in most cases much more longer than the Single Set Games. In order to win a Double Set Game a player has to CHECKMATE his opponents' Kings twice. In the event of a tie (draw), a tie breaker would involve a final game using a Single set chess game.
Advance Chess Inferential Analysis Of Distributive Cognitive Logistics: Hybridization of Poly - Plextics Double Set Game - Book 2, Vol. 1 by Siafa B. Neal is book three in his line of professional chess instruction books. Learn Advance Chess from a master as Siafa uses diagrams, drawings, illustrations and photos displaying key information about the game board. Included in this book are detailed descriptions and equations that actual take you through and allow you to play an entire game. The gamer needs to understand the fundamental aspects of conventional chess in order to digest and enjoy these master chess instruction books. Whether you are a Beginner, Intermediate, Semi-Professional or Professional you will enjoy the concepts in this new, exciting Advance Chess instruction book. If you are a gamer who is bored with conventional chess and are ready to learn and experience the complexities and challenges of the intense psychological warfare, this book is for you. As a chess player this exciting new concept will help you acquire gaming knowledge about Advance Chess and allow you to progress ahead of the learning curve well above the Masters and Grand-Masters of the classical games of conventional chess. I invite you to enter the pseudo-dynamics and quasi-kinetics World of Chess in order to explore and to exhaust the opportunities to test the plasticity boundary limit ranges of your full spectrum cognitive elasticity cognition capabilities and potentialities. Gain a different perspective and test your to intelligence level for Logistics and Strategics Diagnostics and Prognostics Analysis. The language of chess is indeed an expression of mathematical spatial relativity. Siafa B. Neal offers the world a legacy in his writing and pioneering efforts to advance the concepts of Advance Chess gaming in the hopes that his game inventions will be realized in the Olympic Sports arena where both humans and robots are competing participants. His dreams reach far into the future with Advance 3-D Chess serving as a recreational activity both here on earth and with colonists as man reaches further into space and inhabits other planets. Cold Coffee Press endorses For Advance Chess Inferential Analysis Of Distributive Cognitive Logistics: Hybridization of Poly - Plextics Double Set Game - Book 2, Vol. 1 by Siafa B. Neal.as the ultimate battle plan in war games. Reviewed on May 17, 2015. Please visit Cold Coffee Press for more information. http: //www.coldcoffeepress.com
The inclusion of computers in game board Tournaments raises many compelling issues concerning the dynamics of human intelligence verses robotic ( artificial ) intelligence capability. Computer software engineers are designing software that surpasses the game play intelligence of Game Board Masters most notably recently for example, with regards to Chinese-checkers ubiquitously known as Goa which originates from the name the Chinese recognize as Qua-Chia. Scientists are now demonstrating that computers are now capable of conforming to parametric finite set of game rules thus surpassing human intuitive initiatives game play dominance. Game scientists realize that a human player's weakness of fatigue and focus diminishes with time within the duration span of several games. On the contrary, computers are not apt to human related susceptibilities with regards to game plan focus and memory retention however, computers have to remain super cool to retain longevity and to perform tremendous statistical data computational analysis. Today Chess games software are now ubiquitously recognizable in international markets and are sold at affordable prices. Chess game board software are so compelling in their complexities that is ruffles most Chess Grand-Masters leaving them even more dumbfounded upon the games' completion. The best hope for an aspiring chess players in regards to chess games software is to tie the game; meaning the game ends with a draw leaving no winners. The Advance Chess game board, Model III, the Longitudinal Star Gate 14 Model, ( please also visit: www.kobobooks.com/chessplayer3334, www.booksgosocial.com/chessplayer3334, www.outskirtspress.com/siafabneal ) as described in this book, Book 2 Volume 5 will prove to be challenging for most software engineers since the already existing platforms for conventional chess games may require the revision of current strategic computational data analysis thus adding value the already the deep thought processing diagnostic analysis for Advance Matrix Vector Logistics Chess of which I am the Founder, Inventor, Instructor and Author. Best regards, Siafa B. Neal Grand-Master / Founder / Inventor / Instructor / Author / Artist / Photographer / Strategist / Diagnostic Analyst - ADVANCE 3-D MODEL MATRIX VECTOR LOGISTICS CHESS.
Advance Chess Inferential View Analysis - The Double Set Game Robotic Intelligence - Double Set Game - Book 2, Vol. 2 - by Siafa B. Neal is book four in his line of professional chess instruction books. Learn Advance Chess from a master as Siafa uses diagrams, drawings, illustrations and photos displaying key information about the game board. Included in this book are detailed descriptions and equations that actual take you through and allow you to play an entire game. The gamer needs to understand the fundamental aspects of conventional chess in order to digest and enjoy these master chess instruction books. Whether you are a Beginner, Intermediate, Semi-Professional or Professional you will enjoy the concepts in this new, exciting Advance Chess instruction book. If you are a gamer who is bored with conventional chess and are ready to learn and experience the complexities and challenges of the intense psychological warfare, this book is for you. As a chess player this exciting new concept will help you acquire gaming knowledge about Advance Chess and allow you to progress ahead of the learning curve well above the Masters and Grand-Masters of the classical games of conventional chess. I invite you to enter the pseudo-dynamics and quasi-kinetics World of Chess in order to explore and to exhaust the opportunities to test the plasticity boundary limit ranges of their full spectrum cognitive elasticity cognition capabilities and potentialities. Gain a different perspective and test your to intelligence level for Logistics Diagnostics and Prognostics Analysis. The language of chess is indeed an expression of mathematical spatial relativity. Siafa B. Neal offers the world a legacy in his writing and pioneering efforts to advance the concepts of Advance Chess gaming in the hopes that his game inventions will be realized in the Olympic Sports arena where both humans and robots are competing participants. His dreams reach far into the future with Advance 3-D Chess serving as a recreational activity both here on earth and with colonists as man reaches further into space and inhabits other planets. Cold Coffee Press Endorses Advance Chess Inferential View Analysis - The Double Set Game Robotic Intelligence - Double Set Game - Book 2, Vol. 2 - by Siafa B. Neal.as the ultimate battle plan in war games. Reviewed on June 17, 2015. Please visit Cold Coffee Press for more information. http: //www.coldcoffeepress.com
Chess may possibly be a learning tool to understand why a person respond to certain situations with peculiar behavioral characteristics when an opportunity is available or arises. Typically anthropological societies have their settings in two types of archaeological communities; the farming communities and the hunting communities. The inferential context to the subject matter concerning chess which is open for discussion is that there are two types of chess players at each end of the kaleidoscopic spectrum. The first type of chess players are those who employ tactical strategic planning (farming/gathering/harvesting) delays in the instant gratification of checkmating an opponent's King(s). The second type of chess players are those chess enthusiasts who position his/her pieces for an instant win (hunting type) resulting in a quick checkmate defeat of an opponent's King(s). The effects of the two types of playing techniques raises the awareness of the strategic notion of chess players who either play with a compassion ( the idea that winning the game(s) is not the only means to an end but rather viewed in the context of enhancing the involvement of the qualitative richness of the strategies. On the contrary the other strategic notion of play involves chess players who play with a passion (the predominance of the idea that winning is the only means to an end while disregarding the other aspects of the strategic domination of the game through qualitative and quantitative data spectral diagnostic and prognostic analysis). The usage of the quality of playing strategies without precedence to winning or losing a match is a much more effective suggestive topic which is open for discussion. Such a topic may provide a descriptive narrative of the underlying causes of human behavioral characteristics pertaining to the possible application and implementation of a chess player's logic strategic potentialities and capabilities with regards to and in accordance with the understanding of the set of Rules of Engagement or Detante. Meet Author Siafa B. Neal at Cold Coffee Online Café http: //coldcoffeecafe.com/profile/SiafaBNeal
Message from Author/Inventor Siafa B. Neal "The need to add pizzazz to the already complex game of chess has been and still is my fascination. The rudimentary levels of the game of conventional chess was taught to me by my Dad, the Late David Franklin Neal, Sr. In the past there was a fascination to add adventure and intellectual dynamics to the classical conventional game of chess. The result of this inspiration allows me to derive the establishment and discovery of a new form of chess, namely Advance 3-Dimensional Chess, 3-D Chess. The cornerstone of Advance 3-D Chess allows players to use the 2-dimensional concepts of basic chess and exponentially, extrapolate or translate these concepts into holistic 3-D dynamics perspectives. Thus the Longitudinal Star Gate 14 Model, Model III, materialize into reality. Although this book focuses on the Single Set games, the Longitudinal Star Gate 14 Model, Model III, which initializes as the Long. S.G. 14 Model, resembles a space-aged form of chess that entertains inter and the intra-psychological combative warfare of several combination arrangements of the chess piece initial position set-up. A game may consist of a Single Set, a Double Set, a Triple Set or a Quadruple Set. The participants of the S.G. 14 Model games, namely Model III, may play the game using a simultaneous mode (a chess game that uses two distinct and separate chess sets), a triple mode (a chess game that uses three distinct and separate chess sets), and a Quadruple mode (a chess game that uses four distinct and separate chess sets), whereby all of the chess pieces may engage at the same instant or at intermittent or sporadic intervals. These mode of Play allows a player to challenge between 2 - 4 individual players at the same instant or all at once. A possible game scenario may allow just two chess players to engage in psychological warfare game plays having a maximum of four possible separate and distinct games which the two players play all at once at the same instant. In this situation, the victor is the winner of three (3) out of a possible four (4) games win. This implies that the winner has to [CHECKMATE] his or her opponent's King on three (3) separate occasions out of four (4) possible chess events in order to win the four (4) games match. To reiterate, for the sake of simplicity, this book discusses the Single Set game initial set-up arrangement." Cold Coffee Press endorses 'Advance 3-D Chess: Model III - Renaissance To The Dawn Of A New Age - Book 1, Volume 2 - by Siafa B. Neal. A PDF version of this book was provided by the author and the review was completed on January 1, 2015. Please visit http: //www.coldcoffeepress.com for more details.
This book discusses the Triple Set/Double Platform Game played on Model III, the Longitudinal Star Gate 14 Model. The triple set game involves three chess sets whose initial position set-up at the start of the game is GROUND-TO-GROUND (G-G) at Base(0), GROUND-TO-GROUND (G-G) also at Base(0) and AIR-TO-AIR (A-A) at Base(1). The Double Platform game involves two chess game boards or two StarFish Models. One of the game boards is the Bottom Platform or Ground Level which designates as the letter G, at Base(0). The other game board is the Top Platform or Air Level which designates as the letter A, at Base(1). The two StarFish Models or two game boards serve as a single unit or game board. This single unit game board constitutes Model III, the Longitudinal Star Gate 14 Model.Since Triple Set Games involve the use of three chess sets, it is more complex in nature than the previously published Double Set games. The reason for this complexity is because the triple set games are much longer than the double set games. Hence, the triple set games require more Equations or Statements that describe the movements of the chess pieces on the game board. The movements of the chess pieces are in reference to the initial position of the chess piece BEFORE displacement and the final position of the chess piece AFTER displacement.
This book, Book 2 Vol. 6, which is the last current book in the Double Set Game series, focuses on the Double Set Game (D4.2.5I) using Model III, the Longitudinal Star Gate I4 Model. This game board model allows as many chess players to engage with several chess set games on a single game board. The Double Set Game (uses two unique chess sets) on a single game board and may allow for a maximum of four (4) chess players to play. For instance, it is possible for me to challenge four chess players on this game board Quadro-taneously, intermittently and spontaneously.I have found the experience of playing Double Set Games on the board, Model III, a very rewarding experience. Experiencing the Double set games provides me a better insight into the complexities and intricacies of the games' tapestry. The fact of the matter is that I easily get bored using the Single set chess set on Model III and find the Double Set games to be particularly challenging. The reason for this is because the Equations (descriptive narratives of the chess pieces movement) for the Double Set Games are, in most cases much more longer than the Single Set Games. In order to win a Double Set Game a player has to CHECKMATE his opponents' Kings twice. In the event of a tie (draw), a tie breaker would involve a final game using a Single set chess game.
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