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This booklet takes a brief look at the Gospel of Jesus Christ from a Reformed perspective.
This is a modern revision of the classic work by nineteenth century Presbyterian theologian, Robert L. Dabney.
Everyone must respond to the Divine Imperative. Ultimately, everyone answers God with a "yes" or a "no." This book explores the ways in which we submit our response. An Absent faith is agnosticism as regards biblical Truth. Every person begins at this stage. Everyone who hears the gospel must then respond to it. And once one has been presented with the gospel, there are but two possible responses: "yes" or "no." If the response is no, there are two general options: a Belligerent opposition to God (i.e., atheism), or an acceptance of a Counterfeit religion. If the response is yes, there are likewise two variations: a poorly understood and Defeated faith that constricts more than it delivers, or, optimally, an Examined faith that exalts in the grace of God, delights in His promises, and worships Him in the beauty of His holiness. This book is intended to lead the readers to this final response through a reasonable and thoughtful consideration of the truths that challenge such a faith.
This book briefly examines premillennial thought from four perspectives: Biblical, Exegetical, Historical, and Theological. There is also a summary evaluation of postmillennialism.
These classic rules launched skirmish wargaming in the UK and the North America. They were played in most wargaming clubs on a regular basis. From stage coach robberies to recreations of gunfights from the pages of history, these rules introduced wargaming with individual figures. This edition includes many previously unpublished chapters. These rules have all that is required to recreate the American Wild West on the table top. Bank robberies, saloon brawls, US cavalry actions and the showdown on the main street are made possible. The basic rules are straightforward, but there are many optional chapters that can be used as required. Optional rules include all the glorious detail of the Wild West: Saloon Brawls, Special rules for Indians, The 'Iron Horse' and Frontier towns and for playing solo gamesIn addition to the full set of original rules, this edition includes extra chapters on various scenarios and campaignsThe History of Wargaming Project aims to document the development of wargaming.
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