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The memoir starts with the story of the author's parents' families and their land, Asia Minor, that they left as refugees in 1922 to settle in Greece. It goes on to describe the hardships of life in Greece, especially during World War II and the subsequent civil war. It also covers some aspects of the dysfunctional Greek state, including his experience in the Greek army where he saw how American military advisers were misled about what was happening. The story of his life in the United States comes next covering both family and academic life. There are separate narrative threads for the personal and the technical with individual chapters on Machine Vision, Bell Labs, and Symbol Technologies and the challenge of pursuing research goals that not only advanced basic knowledge but also dealt with real world issues. Finally, it discusses the author's relationship with Judaism and his eventual conversion to it.
This book provides an overview of the X Window System focusing on characteristics that have significant impact on the development of both application programs and widgets. We pay special attention to applications that go beyond graphical user interfaces (GUIs); therefore we discuss issues affecting video games, visualization and imaging programs, and designing widgets with a complex appearance. While the book does not assume previous knowledge of X, it is intended for experienced programmers, especially those who want to write programs that go beyond simple GUIs. X is the dominant window system under Unix, and X servers are available for Microsoft Windows, thus enabling graphics over a network in the PC world. While Java offers an apparently universal graphics library (the abstract window toolkit), the reality is quite different: For high-quality graphics and image display, we must program on the target platform itself (X or one of Microsoft's APIs) rather than rely on Java peer objects. X is a vast subject, so it is impossible to provide a complete coverage in a few hundred pages. Thus we selected topics that are fundamental to the system, so that the reader who masters them should be able to read the documentation of the numerous libraries and toolkits. Therefore we provide documentation on the most important Xlib and X toolkit functions only.
While Java offers an apparently universal graphics library (the abstract window toolkit), the reality is quite different: For high-quality graphics and image display, we must program on the target platform itself (X or one of Microsoft's APIs) rather than rely on Java peer objects.
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