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Die Sexualitäts- und Beziehungsmuster der ¿heutigen Jugend¿ werden in der Forschung zumeist als egalitär, freizügig und partnerbetont beschrieben. Sexuelle Werte wie Doppelmoral und Jungfräulichkeit seien durch den Wert des romantischen Liebesideals abgelöst worden. Sexualität würde nunmehr vornehmlich in festen, exklusiven, wenn auch mitunter kurzen Beziehungen mit dem Gebot der sexuellen Treue gelebt. Doch stimmt das so überhaupt? Wird hier nicht die Projektion einer ¿braven¿ Mittelschichtssexualität verallgemeinert? Welche sexuellen Werte und Lebensstile finden sich demgegenüber in einem Milieu, dessen Lebenslage als prekär bezeichnet werden kann? Die vorliegende Interviewstudie geht aus einer kritischen Milieuperspektive der Frage nach, wie Jugendliche aus prekären Berliner Milieus ihre Sexualität erleben und gestalten.
This volume deals with the American production "Spartacus" and the British-American-Italian co-production Rome. In the examination of the present, a turn to Greek or Roman antiquity can be observed again and again. To find there the roots of Western society for politics, economics or philosophy, or to derive comparative arguments for expansionist efforts or decline, is not just part of the rhetorical commonplace. So it is not surprising that the TV series format also takes up this period. Whereas in Rome the attempt is made to work through the historical guidelines in great detail, in Spartacus, apart from the rough sketch of the plot, one can speak of a far-reaching neglect of the historical situation. From a (media) ethical perspective, specific approaches to responsibility, the transmission of values, loyalty, education, self-discipline, and religion can be identified in the series, which can be interpreted as self-statements of the present or the producers.
A central aim and ever-lasting dream of computer science is to put the development of hardware and software systems on a mathematical basis which is both firm and practical. Such a scientific foundation is needed especially for the construction of reactive programs, like communication protocols or control systems.For the construction and analysis of reactive systems an elegant and powerful theory has been developed based on automata theory, logical systems for the specification of nonterminating behavior, and infinite two-person games.The 19 chapters presented in this multi-author monograph give a consolidated overview of the research results achieved in the theory of automata, logics, and infinite games during the past 10 years. Special emphasis is placed on coherent style, complete coverage of all relevant topics, motivation, examples, justification of constructions, and exercises.
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