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It was a Fuzzy Navel--peach Schnapps plus orange juice. That's the drink that did it. I was about 14 when my mother let me have a taste, and since then my life has never been the same. I can't tell you how many drinks I have consumed since that first sip; but I can tell you with great certainty that I have spent thousands and thousands of dollars on alcohol, because of alcohol, and as a result of what alcohol does. While I would maybe like to rethink some of the decisions I've made and perhaps cut back on some of the money I've spent during those drinking escapades, I would not change a thing because some of the best and most meaningful life lessons I've learned have been as a result of those
"First Edition published as Social Game Design: Monetization Methods and Mechanics by Morgan Kaufmann in 2011."
Teaches you how to evaluate game deals, how to staff teams for highly distributed game development, and how to maintain challenging relationships in order to get great games to market. This book includes interviews with game producers from Sony Online Entertainment, Disney Online, Blue Castle Games, Firebrand Games, Aspyr Games, and 2K Sports.
Completely updated, this second edition explains how to use the interconnectedness of social networks to make "stickier," more compelling games on all types of devices. Through the book¿s many design and marketing techniques, strategies, and examples, readers will acquire a better understanding of the design and monetization mechanics of mobile and social games as well as working knowledge of industry practices and terminology. Each chapter includes an interview with industry leaders who share their insight on designing and producing games, analyzing metrics, and much more.
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