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Book 5 of the Orville Wellington Mouse series2018 Moonbeam Children's Book Awards Bronze Medal WinnerOrville's terrifying dream of being cooked in a stewpot by ferocious purple birds marks the beginning of an extraordinary quest to prevent Muridaan Falls from disappearing into the past. In the midst of the worst winter storm in memory, Orville and Sophia must discover the connection between two ancient Mintarian rings, a gold pocket watch that runs backwards, and an extraordinary tree that Orville claims to have seen.Orville, Sophia, and Proto journey to the unsettling Plane of Turris where a startling truth is revealed, redirecting the intrepid Metaphysical Adventurers to the sweltering prehistoric jungle world of Ferus. With help from Science Guild Master Lybis, mysterious Madam Molly, the enigmatic Watcher, ferocious Captain Beaky, amazing Amanda Mouse, the angry ghost of Captain Ryle, and Squeaky the RoboPup, they must stop the Great Thaumatarian Time Wave before Muridaan Falls becomes history.
A wildly inventive tale from the creator of Bartholomew the Adventurer. "Hoffman comes across as a master in the teen fantasy genre..." -Romuald Dzemo "...magical, exciting, witty and wise..." -Jack Magnus Orville Wellington Mouse lives with his Mum in the quiet fishing village of Muridaan Falls, Symoca. His life takes an unexpected turn when he learns his best friend Sophia Mouse is not only from another planet, but is also a member of the Shapers Guild, a group of powerful mice who are able to convert their thoughts into physical objects. When Orville notices a group of seven glowbirds exhibiting rather extraordinary behavior, he and Sophia attempt to uncover the origin of the unusual birds but soon find themselves enmeshed in a fiendish plot to embroil Symoca in a horrific war. Captured by the powerful and mysterious Red Mouse, the two adventurers are hurled through a spectral door into the terrifying world of Periculum, home of the dreaded giant carnivorous centipedes. With help from the secretive Metaphysical Adventurers, Proto the Rabbiton, the Mad Mouse of Muridaan, a gigantic Gnorli bird, some ghostly Anarkkian warriors, and the enigmatic Monks of the Blue Robe, Orville and Sophia must find their way home and stop the evil Red Mouse before he destroys Symoca.
Award Winning Finalist Young Adult Adventure, 2017 Readers' Favorite International Book Awards - Finalist 2017 Wishing Shelf Book Awards Books for Teens (UK) - A romping tale of adventure, science and magic for all ages! A romping tale of adventure, science and magic for all ages!Orville Wellington Mouse unwittingly sets off a galaxy shaking chain of events when he buys his mum a lovely birthday necklace from Miraculum's Fine Antiques. When Orville and his best friend Sophia Mouse observe a small glass marble breaking the laws of physics they set out to discover the cause of its extraordinary behavior, unexpectedly revealing the marble's astonishing connection to his mum's new necklace.The pair of young Metaphysical Adventurers soon find themselves in a desperate race to prevent time from stopping in their galaxy. With help from their good friend Proto the Rabbiton, Master Marloh of the Metaphysical Adventurers, the Mad Mouse of Muridaan, Ollo the Rock Mouse, Myrmac the Brave, the King of Ants, the Shrieking Terror of Tatuid, and Captain Patcher of the Dragonfly Squadron, Orville and Sophia must travel to the terrifying apocalyptic planet of Varmoran to discover the incredible truth that lies within the mysterious blue marble.
When Orville Mouse rescues an errant windblown hat on his way to work, he soon discovers the hat's shadow is not behaving as it should be. While attempting to discover the cause of this curious phenomenon, Orville and his best friend Sophia Mouse uncover a terrifying secret, soon finding themselves in a desperate race to prevent the imminent destruction of uncountable parallel worlds.With help from their old friend Proto the Rabbiton, mysterious Madam Molly, a wistful robotic curator named Copo, a pair of gigantic vacationing insects, a ghostly engineer, the vaporous Others, and the simmering Forest of Thorns, the two stalwart adventurers must retrace the journey of a centuries old explorer named Haukesworth Mouse to the lost world of Tectar and a terrifying confrontation with Mendacium the Dark Wizard in the dank and dismal dungeons of infamous Castle Caligari.
"...the metaphysical adventures of Bartholomew Rabbit..." "...an irresistible and intriguing adventure..." "...a fine work of Visionary Fiction..." "...The Alchemist meets The Hobbit, but with rabbits..." " A homogeneous blend of Peter Rabbit and Alice in Wonderland, these stories are well worth the effort to really read them. They speak to any age and any level of enlightenment." Bartholomew the Adventurer Trilogy has 55 ratings on Goodreads and Amazon / 4.51 stars The Bartholomew the Adventurer Trilogy is a story of spiritual transformation wrapped in a romping tale of adventure set in the far distant future after humans have vanished from the planet. The protagonist is a rather silly and self centered rabbit named Bartholomew who sets out in search of a missing object which he is unable to describe or name. Along the way he meets his adventuring companion, Oliver T. Rabbit, a brilliant scientist who also undergoes a deep transformation in the trilogy, coming to understand that there is no magic, only science, whether it's time travel, parallel dimensions, manifesting physical objects with thoughts, or reincarnation. Their adventures take them to lost cities, parallel universes and other planets, along the way meeting a host of memorable characters including ancient robotic rabbits, the Tree of Eyes, the Singing Monks of Nirriim, the Blue Spectre, Edmund the Explorer, etc. By the end of the third book Bartholomew Rabbit has transformed into a fully awakened and enlightened being. The Seventh Medallion A Quintarian Science Guild survey ship makes a terrifying discovery on Thaumatar, home planet of the original World Door builders. Thunder sees a mysterious flickering white mouse on the Island of Blue Monks while Bartholomew and his trusted companions Edmund the Rabbiton and Oliver travel to the lost city of Cathne in search of Madam Beffy's missing father. With help from Captain Mudgeon of the Quintarian Naval Armada and a six foot tall alien grasshopper name Hoppy, Clara, Thunder, and Lightning must find the six silver medallions hidden beneath shadowy Tenebra Military Prison on Betshannk Island. Together, Bartholomew and his entire crew of stalwart adventuring companions must solve the riddle of the impossibly powerful and deadly Black Sphere before it brings an end to their universe.
"An epic that hits all the perfect notes of science, magic, and sweetness." -Kirkus Review"Sent to the Cavern of Silence by his servant Parfello, Bartholomew Rabbit begins a quest to find the mysterious Great Gem. He is aided along the way by the Tree of Eyes, the nefarious Skeezle Brothers, and his new best friend Oliver T. Rabbit, a renowned scientist working for the Excelsior Electro-Vacuumator Corporation. As Bartholomew's self-awareness and magical shaping skills grow, his quest transforms to a search for his dearest childhood friend, Clara Rabbit. To save Clara from certain death, he must defeat the evil and powerful Zoran the Emerald Shaper, wearer of the dreaded Tenth Ring.Excerpt from The Eleventh Ring: "Blindly reaching out for his bottle of Madame Beffy's Headache Tonic, he knocked over a vase filled with glass marbles. They fell to the floor with a great clatter. As he watched them bouncing and skittering across the stone tiles, he had an unexpected thought. The wild, chaotic path of the marbles was not really chaotic at all. Each marble was precisely following the known laws of physical motion. He was not witnessing chaos, but order and perfection. Each marble was exactly where it should be at every moment in time."
When Orville Mouse wakes up from a terrifying nightmare to find a mysterious red book in his bed, he and his best friend Sophia set out to decipher the cryptic manuscript, convinced the book is connected to the disappearance of Orville's neighbor, Aislin Mouse. Their quest takes them to the lost city of Cathne where an astonishing turn of events catapults the adventurers into a desperate interdimensional race to save Aislin.Accompanied by their old friend Proto the Rabbiton, Orville and Sophia enter the bewildering and terrifying world of Elysian in search of Aislin Mouse. With help from a beautiful ghost mouse, Orville's cantankerous neighbor Ebenezer, Puella the Wise One, crusty old Captain Tobias, an austere monk named Brother Solus, dreamy Madam Beasley, and Charon the Ferrymouse, the stalwart adventurers must uncover the secret of the last Metaphonium and confront the horrific burning charcoal stick creature known only as the Shadow King.
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