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HUMANS: An exhilarating journey through the most creative and catastrophic f*ck ups in human history, from our very first ancestor falling out of that tree, to the most spectacular fails of the present day.
Artist Tom Phillips combines fiction, word and image using a Victorian novel he found by chance as a starting point for other possible stories, scenes, poems, erotic incidents and surrealist catastrophes. This limited edition contains over 50 new pages and a print signed by the artist.
International bestseller Tom Phillips (Humans; Truth; Conspiracy) is back with a fascinating and hilarious look at armageddon through the ages
International bestseller Tom Phillips (Humans; Truth; Conspiracy) is back with a fascinating and hilarious look at armageddon through the ages
In this old-school dungeon crawl adventure - "The Tomb of Caragthax the Reaver," the players (for 4-6 PCs of 3rd to 7th level) stumble upon the forgotten cairn of a long dead butcher of ages past. Caragthax's malignance in life has not kept him well in death, and both he and his former companions hungrily await retribution against those who try discovering the secrets sealed away in his tomb and for those who foolishly disturb his millennia of rest. True to form, TPK Games delivers a unique and fun challenge that your players will not soon forget.
"Twelve-year-old John Boarhog and his friends embark on a perilous journey through the Amazon to reunite with his mentor, Inspector Toadius McGee, only to find themselves entangled in a hunt for an infamous Object of Doom aboard the Peruvian Express"--
Don't Go in the House! Traveling through eerie and ancient wooded riverlands, a foraging party is long overdue in the gloaming dusk. The hunters from a backwoods village of degenerate and inbred woodfolk are surely bloodthirsty enough for an ambush, but can your allies be found bound in their hovels, or is a more sinister happening afoot? The shadow of witchcraft stained with the essence of malevolence from beyond time and space draws the heroes to the ragged hilltop manor, where the corrupted scions of a once-noble bloodline strain the veil between this world and the realms of pure madness beyond. What is left of their clan, and of the friends who may have been spirited away to Whisper House? Check out Tom Phillips' terrifying 52-page Pathfinder Roleplaying Game adventure for 8th-level characters today and Make Your Game Legendary!
The 15th volume in our Mythic Monsters series, Mythic Monsters: Magical Beasts brings you a dozen and one marvelous mutants and mutates of the magical world. From apex predators to bloodthirsty beasts, some crude and some all too cunning, some drawn from classical myths and legends and some part of the new invented legendarium of RPGs themselves, magical beasts are truly the monster's monsters! Here you will find monsters steeped in the classics, like the fabled crocotta, leucrotta, and catoblepas of Ethiopia described by writers like Strabo and Pliny the Elder, to more broadly folkloric creatures like the basilisk or heraldic ones like the ypotryll . Some magical beasts were sprouted from fantasy literature, like the girallon of Burroughs or the peryton of Borges, but a great many magical beasts have sprung fully formed from the creative minds that have shaped the course of RPGs over the last four decades, from toy-inspired creatures like the infamous bulette that have been to the shapeshifting jackalwere, the roaring dragonne and the serpentiginous behir, from the mighty thrasfyr to the lowly but deadly stirge. This product also brings into view the warpwolf, a deadly rival to the friendly blink dog that shows just can happen when a creature jumps through the holes between worlds one too many times. As if these mythic beasts were not enough, Mythic Monsters: Magical Beasts also discusses the ecological and phenomenological role that magical beasts play in the campaign world, as well as bringing you 10 mythic feats that focus on the bloody and brutal nature of what a BEAST can really do. The 13 magical beasts contained herein, ranging in CR from 1 to 21, are updated for the mythic rules, and when we say updated we mean complete stat blocks, yes, but more than that every one of these massive menaces has its own unique and exciting new mythic abilities, from a mythic leucrotta's lethal bite and compelling lure to the loathsome stench and death gaze of a mythic catoblepas! The Mythic Monsters series from Legendary Games brings you dynamic and exciting mechanics alongside evocative and cinematic new abilities that really help creatures live up to their flavor text, whether they are creatures of real-world myth and legend or creatures born out of the RPG tradition itself. These creatures can work just as well in a non-mythic campaign as they do in one that incorporates the full mythic rules, as you can throw them at your jaded players who think they've seen it all or know the standard monster stats as well as you do. That look of surprise and "What was THAT?" will warm any GM's heart.
Death Comes From Beyond! What begins as a simple rescue mission takes a turn for the surreal when the heroes are abducted by a great silvery egg that whisks them into the stars. Finding themselves aboard a crippled star-faring vessel, long stranded in orbit around the their homeworld, the heroes encounter an enigmatic race of human starfarers, prisoners aboard their own ship by alien foes that threaten their survival even as they menace the heroes' own world. Seeking these alien enemies through tunnels of steel and corridors crackling with energy, the heroes must brave an artificial jungle stocked with fearsome flora and fauna to reach the long-abandoned bowels of the ancient ship, only to come face-to-face with an alien threat of unimaginable horror ... an alien threat that has just initiated the ship's self-destruct sequence! Starfall is a 5th Edition adventure for 13th-level characters that merges sorcery and spacecraft, blending magic and machines with a touch of cosmic horror to create an harrowing journey into danger that is literally out of this world. Grab this 56-page 5E adventure today and Make Your Game Legendary!
The 14th volume in our Mythic Monsters series, Mythic Monsters: Giants brings you a dozen and one terrifying titans to shake, rattle, and roll your heroes until they are battered, bloody, and beaten. From true giants that tower over the lesser races to bloodthirsty trolls and ogres that are scarcely more than beasts. Every culture on earth has its own myths and legends about giants, and RPGs themselves are no different, having established their own mythology, and few monsters are better suited to the mythic treatment than these towering tyrants. Here you will find all the classic RPG giants you have known and feared (and slain) since 1st Edition, including mysterious stone giant elders and savage frost giants, as well as gigantic cloud giants astride their cloudborne castles andthundering storm giants that rule both sea and sky. You will also find newer additions to the giant family, including tyrannical rune giants that seek to dominate their giant-kin with both strength and sorcery, and cruel three-armed athaches that kill for just for pleasure. Smaller members of the giant family are also found herein, from stealthy moss trolls, the indominatable rock trolls that fear nothing but the sight of the sun, and the nine-headed horrors called jotund trolls, as well as aquatic ogres known as merrows. Even in death, hulking brute wights bring the terror of the damned to all they face. In addition, we bring you the all-new angurboda, a vile shapeshifting ogress all too eager to seduce man, giant, beast, and every creature in between to give birth to a brood of monstrous beasts. As if these mythic giants were not enough, Mythic Monsters: Giants also discusses the unique role that giants play and how they interact with the rules, for good and for bad, and equips your mythic giants with a number of specialized tactics and feats that enhance their fighting prowess. The 13 giants contained herein, ranging in CR from 4 to 22, are updated for the mythic rules, and when we say updated we mean complete stat blocks, yes, but more than that every one of these massive menaces has its own unique and exciting new mythic abilities, from a mythic brute wight's terrifying bulk and corpse colossus to the clobbering critical and cloudscape of a mythic cloud giant! The Mythic Monsters series from Legendary Games brings you dynamic and exciting mechanics alongside evocative and cinematic new abilities that really help creatures live up to their flavor text, whether they are creatures of real-world myth and legend or creatures born out of the RPG tradition itself. These creatures can work just as well in a non-mythic campaign as they do in one that incorporates the full mythic rules, as you can throw them at your jaded players who think they've seen it all or know the standard monster stats as well as you do. That look of surprise and "What was THAT?" will warm any GM's heart. Check out this 28-page mythic monster supplement today, and look forward to future releases in the Mythic Monsters line.
The Best of the Very Worst! Emissaries of Evil incorporates evil outsiders of every kind, from malevolent masterminds like night hags to black-hearted hunters like yeth hounds. Some evil outsiders are subtle and stealthy stalkes, like the fearsome hellcat or the mirror-master soulsliver. There are fiend-tainted footsoldiers like the urdefhan, and hideous misshapen monstrosities like the vargouilles, hideous flying heads seeking only to plant their tainted kiss and sprout more of their monstrous kin. Many of these independent evil outsiders prowl the Lower Planes acknowledging no master but themselves and wielding power through puppets by clever manipulation, like the serpent-shrouded dorvae, while others serve otherworldly overlords of other planes, as the awful ankou serve the mightiest rulers of the Fey Realms as punishers and assassins. Many evil creatures call upon the powers of darkness, like the shadow mastiff, but others indulge in the corrupted power of light to cloak their horrid hearts in the glow of heaven's light, like the shining child. There are evil outsiders that seem to mortals no more than twisted and strange animalistic beasts, like the stilt-legged achaierai, though their flightless ferocity belies their cruel cleverness. The ultimate emissary of evil, however, is the distilled immortal ichor of a dead god of deepest vileness, which may eternal lie until with strange eons even the death of a god may die. As if these were not enough, guest contributor Sean K Reynolds adds the brand-new maldonado, a body-jumping fiend of possession created from the warped and twisted soul of a fallen angel, now living a vampiric half-life riding the bodies of mortals until their souls are consumed. A dozen and one vile creatures of every description lie within, from CR 3 to 21, and if all these statistics were not sufficient to sate your appetite for evil, we bring you a chilling tale of corruption, captivity, and maternal malevolence to set the proper mood for using these Emissaries of Evil. The Mythic Monsters series from Legendary Games sets aside the rich story and background that is our trademark, because it is focused on absolute crunch, and there it absolutely lives up our highest standards of innovative layout, beautiful aesthetics, and excellence in design that is second to none. We hope you enjoy using it as much as we enjoyed making it. Game on!
From the farthest realm beyond the stars Something is fundamentally wrong in the universe, and the monsters of the mythos are invading the Pathfinder RPG again, from minor minions like the morlock and skum, debased cultists and the corrupted remnant of civilizations of yore, all the way up to the spectacular sinister creatures like the spawn of Yog-Sothoth and the star-spawn of Cthulhu, as well as the brand-new blackgate behemoth, a tentacular terror that births mysterious monoliths whose inscrutable inscriptions offer the chance at forbidden cosmic knowledge and unknowable cosmic terror. Alien races are here as well, from the foul fungal conquerors, the mi-go, to the thought-projecting yithians and the gene-warping elder things. Stranger things still are found in sky and sea, from flying polyps and bholes to eyes of the deep, and impossible creatures from places beyond understanding like the dream-haunting nightgaunt and the mysterious color out of space. A dozen and one corrupt creatures of every description lie within, from CR 3 to 25, but if two whole books of mythic mythos monsters are just not enough we also provide you with the new xenoid template and its even more awful mythic xenoid version, to turn the humblest creature to a pseudonatural terror of unnatural menace. The Mythic Monsters series from Legendary Games brings you dynamic and exciting mechanics alongside evocative and cinematic new abilities that really help creatures live up to their flavor text, whether they are creatures of real-world myth and legend or creatures born out of the RPG tradition itself. These creatures can work just as well in a non-mythic campaign as they do in one that incorporates the full mythic rules, as you can throw them at your jaded players who think they've seen it all or know the standard monster stats as well as you do. That look of surprise and "What was THAT?" will warm any GM's heart. Get this 36-page mythic monster supplement today, and look forward to future releases in the Mythic Monsters line.
A Tale of Heartless Horror As your heroes make their way through rugged badlands claimed by warlike barbarian clans, they discover a frontier fortress surrounded by a corpse-strewn battlefield. Investigation reveals the entire garrison slaughtered to a man, and the besieging barbarians as well, strewn about the charnel-house castle with their hearts cut out. Who or what caused these terrible mutilations, and why is the silent redoubt's main gate barred shut from within? What terrors may arise when the fires of courage turn to hate and the battlements run red with Hero's Blood? Hero's Blood is a Pathfinder Roleplaying Game adventure for 4-6 10th-level characters. It can be run as a standalone wilderness adventure or tied to an ongoing campaign dealing with warfare or clashes between a corrupt colonial city-state and the tribes of the hinterlands. It is an ideal complement to the official "Red Throne Adventure Path" for Pathfinder, easily connecting to the fourth adventure in that series. This adventure deals with the theme of corruption of the mind, body, and soul, using the corruption rules presented in Pathfinder Roleplaying Game Horror Adventures to bring an extra element of terror to the pCs as they uncover acts of carnage and cruelty that are even more sinister than they appear. If you want to bring home the horrors of war to your PCs, open up the 56 pages of this terrible tale stained crimson with blood and Make Your Game Legendary!
Los humanos contemporáneos han recorrido un largo camino en sus setenta mil años de paso por la tierra. Arte, ciencia, cultura, comercio: en la cadena evolutiva somos verdaderos ganadores. Pero lo cierto es que no siempre ha sido un viaje fácil y, a veces, muy puntualmente, hemos llegado a joderlo todo de verdad. Uniendo historia, ciencia, política y cultura pop, Humanos nos ofrece una exploración panorámica de la humanidad en todo su esplendor (es decir en todos sus tropiezos) y nos revela cómo incluso los errores más mundanos cambiaron el curso de la civilización como la conocemos. Desde Lucy, nuestro primer antepasado, que se cayó de un árbol, se rompió un brazo y murió, pasando por el emperador chino Zhengde, que almacenó pólvora en su palacio antes de un festival de linternas o por el ejército austriaco, que se atacó a sí mismo en una noche de borrachera. El libro también hace un repaso de los peores líderes políticos de la historia, así como un resumen de la incapacidad de la raza humana para prever el futuro. Humanos es un compendio único, divertido, irónico y lleno de ideas brillantes que ofrece una nueva perspectiva de la historia de la humanidad llena de interés y, claro está, de humor. Una apasionante y divertida historia de la humanidad que da cuenta de los miles de años de pruebas y errores -sobre todo errores- cometidos a lo largo del auge de la civilización, para aquellos lectores que desearían que Breve historia del mundo hubiera sido escrita por Monty Python.
An independent and unofficial guide, with in-depth info, images, fun facts and clear gameplay instructions for Minecraft Dungeons.
Tom Phillips' first full-length collection navigates terrains which range from Eastern Europe, Australia and the Home Counties to his own back garden in Bristol. From the different perspectives these vantage points offer, it unearths connections between chance meetings and `big history', family stories and the state we're in.
A guide to Minecraft Earth - the first original Minecraft phone game - including top tips and a gallery of Minecraft makes from around the world.
TRUTH: A hilarious journey through the most bizarre and brilliant lies told by humans through the ages, from the author of HUMANS: A Brief History of How We F*cked It All Up
Folk tales from Britain's many forests and woodlands selected for 7-11 year olds
Local folk tales of Leicestershire, specially retold for children by a professional storyteller
Online dating was supposed to make life easier, to help us bypass cheesy chat-up lines and avoid those awkward getting-to-know-you chats. But thanks to Tinder, the world's favourite dating app, you can now be horrified by lewd come-ons, cringe at incompetent smalltalk and wonder at what some people think passes for 'banter' in the comfort of your own home! Isn't technology great?Featuring some of the most awkward, embarrassing and outright insane Tinder conversations ever committed to smartphone, this is an essential - and entertaining - guide to how NOT to use Tinder.
Fantasy Travel shows people sitting proudly and playfully in studio mock-ups of aeroplanes, cars, speedboats and hot air balloons. Such modes of transport were beyond the dreams of the average person in the early twentieth century but the photographic studios allowed them to indulge wild flights of fancy and take away the resulting postcards.
'Menswear' presents photographic postcards of men in all manner of outfits, whether formal, practical or casual, dating from around 1900 up to c. 1949. Most of the subjects are posing for portraits, displaying both their individual style and an interpretation of the fashions of the time.
Continuing the artist-designed 'Photo Postcards from the Tom Phillips Archive' series, 'Weddings' presents 200 images from the turn of the century that captures all the stages of the ceremony.
Assembled and designed by Tom Phillips from his themed collection of over 50,000 photographic postcards, 'Women & Hats' explores the remarkable range in the world of millinery from outrageous Edwardian creations to the inventive austerities of the Second World War.
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