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ORPHANS OF DEEP SPACE . . . They're outlaws now. Created to serve a function grown obsolete, haunted by the holographic ghost of their father, Ubu and Maria have lived their entire lives skating along the edge of extinction. Now they and their ship Runaway are in flight both from the law and from a predatory clan of competitors. They're going to come back rich, or not at all.But what they find in the depths of space isn't wealth, but a secret so startling that Ubu and Maria will need every last reserve of guile, cunning, and intelligence just to survive . . . "No one can accuse Williams of failing to grow with each new major work . . . Straight-forward space adventure with a strong picaresque flavor. The pacing is brisk, the high-tech details vivid, the rewards to readers considerable."---Booklist"Williams colorfully invokes the life of the trader families and their honkeytonk space stations. With its emphasis on youth, beauty, sex, and mischief, [ANGEL STATION] also conjures a contemporary mood agreeably distinct from its futuristic settings." --Publishers Weekly"Williams has it all." --Analog"Williams is a skillfully literate addition to the stylish new generation of science fiction writers." ---Chicago Tribune
"Interstellar adventure has a new king" --George R.R. MartinThis special edition of Investments also contains the story "The Stickpin," never before seen in print and unavailable anywhere else.Investments finds Gareth Martinez unable to find a meaningful post due to the hostility of his superiors. He's accepted a meaningless post as Inspector General of Chee, a newly-settled world. Intending nothing more than a pleasant vacation with his family, he first stumbles across a murderous conspiracy, and then learns he must battle a literal cosmic menace that threatens to wipe out all life on the planet.In "The Stickpin," set in the Naxid War, Caroline Sula leads the resistance against the Naxid occupiers, and shows how a pleasant afternoon stroll can have deadly consequences to the enemy.
"Walter Jon Williams kills every damn time." ---Junot Diaz, Pulitzer Prize-winning authorSteward is a Beta- a clone. In his memories, he's an elite commando for an orbital policorp- but because his Alpha never did a brain-scan update, Steward's memories are fifteen years out of date . . . and in those fifteen years, everything has changed.An interstellar war destroyed the company that held his allegiance. His wife has divorced him, along with the second wife that he can't even remember. Most of his comrades died in a useless battle on a world called Sheol, and those who survived are irrevocably scarred. An alien race has arrived and become the center of a complex and deadly intrigue. And someone has murdered him. "Fast-moving, hard-driving, with a robust well-handled plot . . . a stirring and heartening performance." - Kirkus Reviews"Walter Jon Williams proves that he is a master of action, character and galaxy-spanning plots." - Fantasy Review"A combination of fast action, gritty realism, and high-tech polytechnics that is certain to be popular with Williams' growing audience." -Booklist."(Williams) is a master of the intricate yet fast-paced plot- the essence of thrillers and novels of political intrigue." -Locus
The Dread Empire of the Shaa is no more, following the death of the last oppressor. But freedom remains elusive for the myriad sentient races enslaved for ten centuries, as an even greater terror arises. The Naxids?a powerful insectoid species themselves subjugated until the recent Shaa demise?plan to fill the vacuum with their own bloody domination, and have already won a shattering victory with superior force and unimaginable cruelty.But two heroes survived the carnage at Magaria: Lord Gareth Martinez and the fiery, mysterious gun pilot Lady Caroline Sula, whose courageous exploits are becoming legend in the new history of galactic civil war. Yet their cunning, skill, and bravery may be no match for the overwhelming enemy descending upon the loyalist stronghold of Zanshaa, as the horrific battle looms that will determine the structure of the universe?and who shall live to inhabit it?for millennia to come.
"Space opera the way it ought to be [...] Bujold and Weber, bend the knee; interstellar adventure has a new king, and his name is Walter Jon Williams." -- George R.R. MartinNow in trade paperback, the climactic final episode of the Dread Empire's Fall trilogy--what started with The Praxis and The Sundering comes to the brilliant conclusion in Walter Jon William's epic space adventure.Working on opposite sides of the galaxy--one in deep space, the other undercover on an occupied planet--and haunted by personal ghosts, Captain Gareth Martinez and Lieutenant Lady Caroline Sula fight to save the Empire from the vicious, alien Naxid. In a desperate, audacious bid to stop the Naxid fleet, Martinez makes a move that could win the war...and lose his career. Meanwhile, Sula's guerilla tactics may not be enough to stop the Naxid, until she tries one deadly, final gambit.And make sure to see what happens after, in the first new Praxis novel in ten years, The Accidental War, available Fall 2018!
The Name of the Wind meets Sharpe in this "witty, colorful, exciting...exquisitely written" (George R. R. Martin) fantasy by Nebula Award-winning author Walter Jon Williams.
"Space opera the way it ought to be . . . Bujold and Weber, bend the knee; interstellar adventure has a new king, and his name is Walter Jon Williams."—George R. R. MartinFollowing The Accidental War, the second book of a brand-new series set in the Praxis—an epic mix of space opera and military science fiction, from a grand master of science fiction, Walter Jon Williams.The Praxis, the empire of now extinct Shaa, has again fallen into civil war, with desperate and outnumbered humans battling several alien species for survival. Leading the human forces are star-crossed lovers Gareth Martinez and Caroline Sula, who must find a way to overcome their own thorny personal history to defeat the aliens and assure humanity’s survival.But even if the human fleet is victorious, the divisions fracturing the empire may be too wide to repair, as battles between politicians, the military, and fanatics who want to kill every alien threaten to further tear the empire apart. While Martinez and Sula believe they have the talent and tactics to defeat an overwhelming enemy, what will prevent their fellow humans from destroying themselves?
“Williams knows exactly what to do with Quillifer, and it's hugely entertaining.” —Locus “Walter Jon Williams is always fun, but this may be his best yet, a delight from start to finish, witty, colorful, exciting and amusing by turns, exquisitely written.” —George R. R. Martin “Chock full of derring-do, blood and thunder, swashbuckling, and other good stuff evocative of Rafael Sabatini, Sir Walter Scott, and the penny-bloods.” —Paul Di Filippo, author of The Big Get-Even Quillifer—now a member of the nobility—finds himself further immersed in court politics as the outcast princess Floria is suddenly in a position of power with a rebellion stoked by a certain brilliant tactician, in this thrilling sequel to Quillifer. Rogue. Joker. Lover. Reluctant conspirator. The ambitious young Quillifer was been knighted for services to the crown, but was then banished from court by a queen who finds him obnoxious. Now, after a two-year voyage to improve his fortunes, Quillifer returns to court and is plunged immediately into a maelstrom of intrigue that triggers duels, plots, amours, and rollicking adventure. Bounding back and forth from the high councils of state to the warm bed of his mistress, Quillifer must exert every ounce of seductive charm and low cunning in order to survive. Queen Berlauda’s foreign husband brings war in his wake, along with a clutch of officials who enforce the royal will with violence, torture, and judicial murder. A dragon menaces the realm, and political conspiracy threatens the life of Quillifer’s young patroness, Princess Floria. It’s the traditional job of a knight to fight dragons and rescue princesses, but Quillifer is hardly a traditional knight, and he brings to the job an array of unorthodox skills that dazzles his swarm of rivals, seduces their wives, and threatens the realm. But there’s a greater menace to Quillifer than deadly political intrigue, for once again he finds himself hunted by the cruel, beautiful, and vengeful goddess Orlanda.
THIS IS NOT A GAME is a novel built around the coolest phenomenon in the world. That phenomenon is known as the Alternate Reality Game, or ARG. It's big, and it's getting bigger. It's immersive and massively interactive, and it's spreading through the Internet at the speed of light. To the player, the Alternate Reality Game has no boundaries. You can be standing in a parking lot, or a shopping center. A pay phone near you will ring, and on the other end will be someone demanding information. You'd better have the information handy.ARGs combine video, text adventure, radio plays, audio, animation, improvisational theatre, graphics, and story into an immersive experience. Now, one of science fiction's most acclaimed writers, Walter Jon Williams, brings this extraordinary phenomenon to life in a pulse-pounding thriller. This is not a game. This is a novel that will blow your mind.
In the war against the ruthless Yuuzhan Vong, the fall of Coruscant leaves the New Republic divided by internal strife, and on the verge of bowing to conquest.
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