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Popular artist Gretel Lusky welcomes readers into her fantastical world in this high-quality art book.This is an artist who loves fantasy and all things magical: fairies, mermaids, mythical creatures, knights, and more. She creates characters that are colorful yet mysterious and places that feel otherworldly, always pretty yet sometimes bordering on unsettling. Gretel fans will love delving into the story of her creative early years, discovering why she chose art as a career, and following her development timeline. She presents two exclusive galleries of art - one with a fantasy focus, based around maritime creatures and witches, and another that celebrates the beauty of sketchbooking. The artist has written chapters on her creative process, which aspiring and established artists will equally enjoy, and created a section on "Embracing The Mess," discussing the techniques of letting go of perfectionism, listening to your body, and staying motivated as an artist. With tools and materials covered in detail too, plus in-depth tutorials for readers to follow along with, this Art Of title is packed with incredible insight and joyous art, appealing to existing fans of Gretel as well as newcomers to her work.
Sam Yang not only takes the reader behind the scenes into his studio and personal sketchbooks, but also reveals his creative process from start to finish in detailed step-by-step tutorials.
The second title in a new series elevates your skills in composition and narrative with guidance from established world-class artists. As an established authority on art and design with a growing stable of high-calibre artist-authors, 3dtotal Publishing is uniquely placed to produce Artists' Master Series. Launched in 2021 with Artists' Master Series: Color & Light, the second volume in this exciting new series takes another deep dive into key areas of art theory, this time spotlighting composition and narrative. No matter what medium you work in, this combination can be the driving force that elevates art from "good" to "world-class". This book takes these fundamentals and pushes them to an advanced level of understanding and application. To achieve this ambitious brief, a select few, hugely popular industry experts reveal how they plan and execute these techniques. Their in-depth illustrated advice, detailed step-by-step tutorials, enlightening case studies, and awe-inspiring inspiration provide a distinctive and invaluable blend of professional-grade techniques that can't be found anywhere else. For artists and designers aiming to raise their game to expert level, the Artists' Masters Series is the key to success.
Step into a world of witchcraft both good and evil, where the iconic character of myth and legend is once more brought uniquely to life. From the first alleged witch to be hanged in Salem, and Goyaâ¿s depictions of witchcraft, to Shakespeareâ¿s Macbeth, Hogwarts, and beyond, there is no shortage of inspiration, but also of recycled characterizations and central-casting stereotypes. Now, 30 of the worldâ¿s most talented fantasy and concept artists discover their own, personal manifestation of the witch. Starting with research, readers will witness the alchemy of details extracted from the seemingly mundane transformed the whole body of the witch, fantastical yet unnervingly believable at the same time. The design process goes on to cast spells not only on appearance, but also the environment, practices, and magical belongings of this one-of-a-kind witch. With the final design depicted as both a line drawing and in full color, the whole character and their world is defined. A summary of each witch details their background, behaviour, strengths, weaknesses and, of course, powers. The result is 320 pages encased in a beautifully finished hardback cover, the ultimate field guide to designing witches that transcend time, place, and even the most vivid imagination.
"In this enchanting instalment of the Sketching from the Imagination series, we dive into the magical worlds of 50 artists with a passion for all things fantastical. Fantasy, folklore, myth, and magic have been at the heart of human creativity since the dawn of art and storytelling. From the high fantasy of elves and orcs, to designs inspired by ancient mythology, to unearthly landscapes, to dreamlike and surreal imaginings, you'll find every flavor of fantasy celebrated within this book, which features over 300 pages brimming with inspiring sketches and though-provoking insights." --
Apply the fundamentals of art and take your creations to the next level with 3dtotal's latest in-depth book, Beyond Fundamentals.
An extensive resource of 304 pages packed with more than 2,000 specially commissioned illustrations. Generous page size accommodates user-friendly content presented at optimum scale Planned with and written by drawing instructor and figure drawing expert Tom Fox to work for artists of all skill levels in all mediums. Balances the perfect amount of background knowledge and key elements of drawing required, with the how-to, skill building anatomy details artists want to master. Structured with the artist in mind as an easy-to-navigate guide that can be consulted quickly and easily. The comprehensive nature of the content, both in its technical advice and anatomical information, makes this book an investment to be turned to repeatedly
Clay sculpting royalty "The Shiflett Brothers" offer unique insight into their practices and the techniques used to create their stunning fantasy characters.
Learn how to critique your own art, quickly identify problems, and fix them to improve both your work and technique.
Learn how to create compelling and accomplished stylized animal characters, with the step-by-step guidance of professional animators and artists.
New series Character Design Collection features 50 expert artists using professional techniques and approaches to create a library of inspiring sketches.
Anatomy for Artists is an extensive collection of photography and drawings for artists of all mediums portraying the human form.
Learn from digital painting experts the essential skills and techniques needed to create stunning works of art in Photoshop.
Following the very successful Beginner's Guide to Digital Painting in Photoshop, this latest book explores techniques used in character creation.
Beginner's Guide to Sculpting Characters in Clay is a comprehensive guide to traditional sculpting tools, materials and techniques for beginners.
Character Design Quarterly (CDQ) is a lively, creative magazine bringing inspiration, expert insights, and leading techniques from professional illustrators, artists, and character art enthusiasts worldwide.Each issue provides detailed tutorials on creating diverse characters, enabling you to explore the processes and decision making that go into creating amazing characters. Learn new ways to develop your own ideas, and discover from the artists what it is like to work for prolific animation studios such as Disney, Warner Bros., and DreamWorks.The cover for issue 33 has been created by Argentinian artist and 3dtotal favourite, Gretel Lusky. She is an incredibly popular illustrator and comic-book artist, and she shares her expert insights in this issue with an interview and step-by-step of her cover-creation process. Elsewhere, Canadian illustrator Dan Gartman shows us how he creates his stylized character designs, while Athena Dela Victoria, an illustrator from the Philippines, brings a medieval knight to life in six easy steps. Plus German artist Meike Schneider draws inspiration from classic fairy tales to create a brand-new character.
Hokusai, one of the greatest masters in the history of art and a huge influence on modern-day manga, is celebrated by current artists in this extraordinary book.The featured artists, including the hugely popular Kelogsloops, Canadian artist Janice Sung, and Norweigen fantasy artist Mona Finden, have created thoughtful reimaginings of drawings from Hokusai's The Great Picture Book of Everything and share beautiful insights into the inspiration that Hokusai has provided them. Choosing works such as Palm tree and Myna bird and Daoist master Zhou Sheng ascends a cloud-ladder to the moon, the contributors explain their creative choices, show development images, and display the final exclusive piece in their individual project chapter. They apply their own style and approach, while staying true to the original narrative and composition of Hokusai's drawing.Hokusai Reimagined also includes written contributions from experts on the great artist, with discussions on the undeniable impact he made on the world of art, and manga in particular. For lifelong Hokusai admirers or those new to his influence, this book is an essential addition to any art-book collection.
Featuring eight iconic artists who have captivated science-fiction and fantasy fans for decades, Master Sketchbooks will take you on a journey into magical worlds and endlessly creative minds.These are artists that have created legendary concepts, designs, and creatures for hugely popular movies, books, and video games. Each master artist has their own eye-catching chapter, including sketches, development images, and finished pieces alongside written advice, thoughts, and insights into their unique creative process.The artists featured include John Howe, whose paintings grace the covers of many works by J.R.R. Tolkien, and who was one of the chief conceptual designers on Peter Jackson's groundbreaking The Lord of the Rings and The Hobbit trilogies, and Wayne Barlowe, whose otherworldly designs have prowled the big screen in franchises such as Hellboy, Harry Potter, and Avatar. We also have stunning sketches and visual development from Terryl Whitlatch, whose creatures can be seen in the legendary Star Wars films and who is currently a sought-after lecturer and instructor in Creature Design and Animal Drawing.With many more masters to discover inside, Master Sketchbooks is a veritable archive of classic concept art from the most revered artists of a generation.
Let your imagination take wing with Designing Dragons, the must-have guide to bringing mythology's most iconic beast to life.Discover step by step how professional concept artists take inspiration from the rich biology of real animals, using their scientific insights to design believable dragons, drakes, and serpents from myths and legends around the world. The brand-new artwork inside is created primarily with digital art software, such as Procreate, Photoshop, and Clip Studio Paint, with some traditional methods used for the early steps.The in-depth introduction is written jointly by Stephen Oakley, Senior Concept Artist at Naughty Dog and designer of monsters for the award-winning God of War games, and Alexander Ostrowki, whose clients include game studios such as Wizards of the Coast. These two expert artists discuss the history and anatomy of the dragon, the techniques to create the colours and textures of these mighty creatures, and how to turn real-world inspiration into eye-catching fantasy. You will then find thirteen epic design projects to pore over, with professional artists taking a defined dragon from mythology, such as Hydra, Lindworm, Wyvern, and Jaculus, and sharing a step-by-step creative process as they transform it into a brand-new representation.This is the ultimate dragon-design book for artists of any skill level and fantasy fans of all ages.
Character Design Quarterly (CDQ) is a lively, creative magazine bringing inspiration, expert insights, and leading techniques from professional illustrators, artists, and character art enthusiasts worldwide.Each issue provides detailed tutorials on creating diverse characters, enabling you to explore the processes and decision making that go into creating amazing characters. Learn new ways to develop your own ideas, and discover from the artists what it is like to work for prolific animation studios such as Disney, Warner Bros., and DreamWorks.One of 3dtotal's favourite contributing artists, Simone Grünewald from Germany shares her wealth of knowledge and talent with CDQ in this issue, with a beautiful cover design, an insightful interview, and an inspiring tutorial showing us how she came up with the cover artwork. Also in this issue, LA-based artist Chelsea Blecha discusses how to effectively use lighting to enhance your character designs, Rex Crowle (a video-game designer from London) shares his experience creating characters for Monkey Island, LittleBigPlanet, and more. Plus Kate Pellerin (aka Poopikat), who has over 166k followers on Instagram and lives in Toronto, Canada, reimagines the character of Alice from Alice in Wonderland in an in-depth tutorial.
Astre is a stunning new art magazine from 3dtotal Publishing, featuring exclusive pieces from some of the best artists in the world. With 100 pages, 10 exclusive pull-out prints, luxury finishes, mixed paper types, artist insights, and incredible artwork, Astre is a magazine like no other. This is a celebration of the art we love, made by real artists. To celebrate 25 years of 3dtotal and show our support to a community we love, we wanted to make something that pushed back against AI, showcasing real art by real people in the best way possible, while also creating a true collector’s item. This magazine is a culmination of everything we've learned over 25 years of making quality art content, books, and magazines. Our ambition is to make every issue feel like a collector's item, designed to increase in value over time. Each copy will be numbered and feature multiple paper types and special finishes - embossing, debossing, cut-outs, removable add-ons – if you can imagine it, then you should expect to find it in Astre magazine. The first issue features incredible cover art by Andrew Hem, a Cambodia-born artist who lives in Los Angeles. We also have exclusive new prints by Canadian artists Audra Auclair and Janice Sung, Swedish artists Chantal Horeis and Feefal (who has 1.1m followers on Instagram), and award-winning Bulgarian artist now living in San Francisco, Eliza Ivanova - with more artists to be announced. Each artist will be the focus of an article featuring additional art and insights into their creative minds.Each issue of Astre will only be available for a limited time and in limited quantities. So the choice is yours - keep it in mint condition as a piece of modern art history, or read it every day and hang all the incredible art on your wall.
The Art of Sea of Stars is a collection of artwork from the extremely successful role-player game, created by Sabotage Studio and illustrated by concept artist Bryce Kho. Sea of Stars is the prequel to The Messenger, which won the prestigious award for 'Best Debut Indie Game' at The Game Awards in 2018 and sold 50,000 copies in its first week of release. As a result of its success, Sea of Stars was released on Steam in August 2023, amassing a swift following of 4 million dedicated players worldwide, and will be released physically for all platforms in April 2024. On December 7th 2023, it won 'Best Independent Game' at The Game Awards. Bryce Kho has been on the Sabotage Studio team as lead concept artist since 2020. Known for his colourful and complex, retro-anime inspired illustrations, it's no mystery as to why Bryce and Sabotage Studio collaborated to make this turn-based RPG inspired by the classics. The Art of Sea of Stars showcases all the incredible characters, worlds, lore, and gameplay that Bryce has lovingly brought to life, and is a book to enjoy for gamers and art-lovers alike.
Anatomy in Motion is an expansive collection of incredibly detailed photography and overlaid illustrations, showing the human figure in a variety of dynamic movements, at every stage of the action. This is an essential resource for artists of any skill level or medium, who seek to capture figures in motion, showcasing the beauty and complexity of the human form with clear, innovative presentation. Stunning photography and comprehensive drawings show the contours, planar surfaces, and muscular structure of figures of varying body types. These male and female references will act as an invaluable starting point for artists. Whether you're a traditional sculptor, oil painter, or 3D digital artist, the resources within this book will be useful and informative and will help you improve the quality and accuracy of your own art. 3dtotal Publishing's previous books on this subject have proved extremely popular, with Anatomy for Artists: Drawing Form & Pose selling over 18,000 copies to date, and Anatomy for Artists: A visual guide to the human form selling almost 10,000 copies.
This is no ordinary book about drawing portraits, this is a book that may change your life and identity – transforming you into a dedicated artist who draws with passion and skill. Whether you’re a beginner or already an accomplished artist, The Art of Portraiture takes you on a journey of discovery about what it takes to capture the essence of a person with just graphite and patience.Author and expert teacher Stephen Bauman offers a synthesis of the best lessons he has learned in his career as a student, as well as the most efficient exercises he’s developed as an artist and teacher. If you're up for a bit of adventure, a touch of self-discovery, and a whole lot of drawing, then you're in the right place. This book is Stephen’s earnest attempt to share what he’s learned (often the hard way) about drawing portraits. Spoiler alert: There were plenty of awkward attempts, eraser battles, and moments where his ‘likenesses’ were more cartoon than human. But isn't that the point of learning – to embrace the stumbles and celebrate the breakthroughs? There are chapters answering questions such as ‘What makes a drawing work?’ followed by practical tutorials on specific techniques, including Value Mapping and Form Visualization, all accompanied by incredible illustrative examples and steps. Ultimately readers can reflect on the transformation they have achieved throughout the book and focus on their continuous growth and improvement. This is a wonderfully deep dive into the messy, marvellous, and occasionally magical world of portrait drawing.
Character Design Quarterly (CDQ) is a lively, creative magazine bringing inspiration, expert insights, and leading techniques from professional illustrators, artists, and character art enthusiasts worldwide. Each issue provides detailed tutorials on creating diverse characters, enabling you to explore the processes and decision making that go into creating amazing characters. Learn new ways to develop your own ideas, and discover from the artists what it is like to work for prolific animation studios such as Disney, Warner Bros., and DreamWorks. Ben Eblen, a prolific designer and illustrator from Australia, has created the cover for issue 29. He’s created incredible tutorials for CDQ in the past and always proved popular, so we are thrilled to feature his art on the cover this time. Inside you’ll also find eye-opening articles, interviews, and tutorials on many aspects of character design, created by the world’s leading artists in the field. We have tutorials from Andy Na, who explores the use of colour in character design, and Sarah Lisa Hleb, who tackles our Characterize This challenge, plus an interview with CDQ and Instagram favourite Poopikat.
This third title in the highly popular Artist Master Series from 3dtotal Publishing offers a comprehensive guide to using perspective and depth successfully in your art, with direction from world-class artists. As an established authority on art and design with a growing stable of high-calibre artist–authors, 3dtotal Publishing is uniquely placed to produce Artists’ Master Series. Launched in 2021 with Artists’ Master Series: Color & Light, and followed up by Artists’ Master Series: Composition & Narrative, the series reaches its third volume with an exciting and considered analysis of the theories of perspective and depth within art. No matter what medium you work in, this combination can be the driving force that elevates art from “good” to “world-class”.This book takes these fundamentals and pushes them to an advanced level of understanding and application. To achieve this ambitious brief, a select few, hugely popular industry experts – Mike Hernandez, Devin Elle Kurtz, Nathan Fowkes, Orenji, and Guweiz – reveal how they plan and execute these techniques. Their in-depth illustrated advice, detailed step-by-step tutorials, enlightening case studies, and awe-inspiring inspiration provide a distinctive and invaluable blend of professional-grade techniques that can’t be found anywhere else. For artists and designers aiming to raise their game to expert level, the Artists’ Masters Series is the key to success.
Character Design Quarterly (CDQ) is a lively, creative magazine bringing inspiration, expert insights, and leading techniques from professional illustrators, artists, and character art enthusiasts worldwide. Each issue provides detailed tutorials on creating diverse characters, enabling you to explore the processes and decision making that go into creating amazing characters. Learn new ways to develop your own ideas, and discover from the artists what it is like to work for prolific animation studios such as Disney, Warner Bros., and DreamWorks. The cover for issue 28 has been created by Jackie Droujko, a professional character designer and filmmaker based in Vancouver, Canada. She is currently working at Disney Television Animation and her recent projects include several productions for Netflix, Dreamwork's Cleopatra in Space, and Nickelodeon's Monster High. Jackie provides an in-depth tutorial on creating the cover artwork, and answers our questions in a captivating interview. We also have tutorials from Noor Sofi, who shows us how to make the most of costume design, and Thomas Campi, who creates a romantic moment between two characters, plus an interview with beloved illustrator and concept artist John Loren.
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