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Basic Roleplaying (BRP) is a system of core rules for tabletop roleplaying. Whether you're a seasoned roleplaying veteran or new to the hobby, Basic Roleplaying has everything you need for years of entertainment.
Cults of RuneQuest: Mythology is part of the new Cults of RuneQuest sourcebook series for RuneQuest. It contains an indispensable history of the mythology of the storied and epic Bronze Age fantasy world of Glorantha.
RuneQuest: Roleplaying in Glorantha is the long-awaited reunion of setting and rules, merging Glorantha and the RuneQuest rules together for the first time in years. RuneQuest: Roleplaying in Glorantha is a mythic heroic fantasy roleplaying game set in the world of Glorantha, where the gods are active and magic is a part of everyday life. The Hero Wars""apocalyptic battles to determine the fate of the world""are just beginning, and players must become heroes to save their world, achieving great deeds while balancing responsibilities of family, tribe, and the needs of their gods. This edition marks the triumphant return of one of the oldest and most critically acclaimed gaming settings of all time]] in a deluxe all-new edition. The flagship book in an ambitious new full-color volume suitable for any gamers""new or experienced""the RuneQuest core rulebook presents everything you need to begin adventuring in Glorantha. Dramatic character creation rules bring Glorantha to life, integratin
Dive into the world of H.P. Lovecraft with the 'Call of Cthulhu Keeper Rulebook - Revised Seventh Edition: Horror Roleplaying in the Worlds of H.P. Lovecraft'. Authored by Mike Mason, this book is a must-have for any fan of horror roleplaying. Published in 2016, this revised seventh edition brings new depth and detail to your roleplaying experience. The book is set in the chilling worlds of H.P. Lovecraft, where you'll encounter horrors that will test your sanity. The rules and guidelines are easy to follow, making it suitable for both new and experienced players. Published by Chaosium Inc, this book is a testament to their commitment to providing quality roleplaying materials. Don't miss out on this essential addition to your roleplaying library.
The iconic H.P. Lovecraft 1928 story, The Call of Cthulhu, is now a children's book. Seamlessly and gracefully told in anapestic tetrameter by "genius poet-artist" RJ Ivankovic.
At last the stars are almost right! Soon Nyarlathotep's plans will come to fruition. Then the world will be changed irrevocably -- but not quite yet. Pesky human investigators have learned much. Now they must survive long enough to make sense of what they know, and take resolute action.
[CALL OF CTHULHU ROLEPLAYING] "The Keeper's Companion" is an invaluable resource for gamemasters. The material includes advice for new keepers, a lengthy study of Mythos artifacts, a learned discussion of many occult books, an up-to-the-moment description of every facet of forensic medicine, a thorough revision and expansion of the game skills (including nearly two dozen new ones), and the entire text of "The Keeper's Compendium," somewhat updated -- forbidden books, secret cults, alien races, and mysterious places. Additional short essays and features round out this book -- more than 100,000 words!
The Silver Twilight is a secretive, international order dedicated to the destruction of the human race. As brave investigators, you must piece together passages from esoteric books, shards of strange artifacts and puzzling letters to discover the Silver Twilight's loathsome goals. In addition to the campaign, this book includes two bonus scenarios. "The People of the Monolith" introduces the mysteries of the Cthulhu Mythos, and no harm can come to the investigators except through insanity. As such, is perfect for introducing new players to the wonders of "Call of Cthulhu."The other bonus scenario, "The Warren," presents and unsettling challenge for even experienced players.
When faced with the horrors of the Cthulhu Mythos, investigators need all the help that they can get. This essential player's aid for Call of Cthulhu provides it. The 1920s Investigator's Companion is split into four sections. "The Roaring Twenties" details life in the 1920s, from a general historical overview to listing of favorite songs, books, and films of the era. "On Becoming An Investigator" details the trials of becoming an investigator, offers 140 different occupations, and annotates the use of skills in the 1920s. "The Tools of the Trade" lists resources investigators may use for research, describes various forms of transport and transportation, and also catalog other equipment and weapons. "Words of Wisdom" brings the book to a conclusion by offering advice to the intrepid investigator. Now, for the first time, everything a 1920s investigator needs is gathered in one place.
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