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4th Bestselling Children's Book Series of all Time -The New YorkerFinally! All four CYOA unicorn stories in one boxed set! Search out unicorns and pegacorns across medieval Flanders and Scotland in Deborah Lerme Goodman's Unicorn saga, now for the first time sold together in a boxed set. The Magic of the Unicorn was an original bestselling Choose Your Own Adventure classic from the 80s, and the next three installments in the series were published over 30 years after the original. The recommended reading order for the series is listed on the box, but any of these titles can be read as a stand-alone adventure. Contains: The Magic of the Unicorn The Warlock and the UnicornThe Rescue of the UnicornThe Flight of the UnicornChoose Your Own Adventure is the bestselling gamebook series of all time. Empowering generations of children through choice, it is widely commended for its appeal to reluctant readers.
This 4-book boxed set of interactive, children's classics includes 4 gamebooks from the Choose Your Own Adventure series: The Lost Ninja * Secret of the Ninja * Return of the Ninja * The Tattoo of Death. Widely commended for its appeal to reluctant readers, Choose Your Own Adventure is the 4th bestselling gamebook series for children of all time. These books are different from other books you've read before. There are dangers, choices, adventures, and consequences ahead of you, and only YOU can decide what happens next. BEWARE...the wrong decision could end in disaster--even death. But don't despair, at any time YOU can go back to make another choice and change the path of your story. This action-packed boxed set takes YOU on over one hundred adventures: Travel to San Francisco and put your ninja skills to the test, investigate a strange relic that arrives at your dojo, and face powerful warrior priests. At the bottom of every page, YOU must make a choice: If you decide to let the police handle it, turn to page 48. If you decide to help Saito fake his own death, turn to page 41.
A warlock casts a spell of eternal winter over Flanders and the reader must find a silver unicorn to break the curse.
"Spend your spring vacation with the legendary Bigfoot, either camping in the mountains in the Pacific Northwest or surfing in Hawaii. Big Bigfoot's Secret Vacation takes you on a magical adventure through the wilderness of the Pacific Northwest and the beaches of Hawaii. You are finally on spring break after a rainy winter. All you wanted was to spend your school vacation in Hawaii on the beach, but your parents have other plans. You're going camping at Bigfoot Research Camp in the rainy Pacific Northwest. You are afraid you will die of boredom until a real, live Bigfoot shows up. Maybe this camping trip won't turn out to be so boring after all?"--Back cover.
Originally published: New York: Bantam, Ã1989. Choose your own adventure; 92.
"The year is 1781. You are James Armistead, a brave, literate enslaved person living in Virginia. General Lafayette approaches you with the most critical choice of your life: do you join the Revolutionary Army or find freedom on your own terms? As a spy for the revolution, you might change the course of history. But whose liberty will you really be fighting for?"--
Three sisters, together for the first time since birth: Nessa, a werewolf with powers she can now control. Delphine, whose mastery of technology borders on magic. And finally: the chimera, a construction of their fathers lab built from the Kurland sisters DNA, whose very existence threatens them all. Nessa has begun summoning a new skill that she does not understand: halos of color are appearing around people and animals, but what do they mean? And why are the darkest shadows surrounding Delphine? Who are the kids that lurk in the dark corners of the woods? Are there other wolves and shifters that Nessa doesnt know about? Daniel Host, Nessas father, has called together a group of special researchers and scientists to view the ultimate creation. All eyes are on him. And a storm is coming...In this epic conclusion to the Weregirl trilogy, Nessa must battle science and magic, leading her family away from the evil that threatens them all.
A chance encounter with a trapped wolf for 16-year-old cross-country runner Nessa Kurland leads to powerful and frightening changes, and one day, Nessa is transformed into a full werewolf.
You are the key biologist aboard a research vessel named Albatross III, headed into the Pacific from San Francisco. Midway through your 5-day voyage, the crew reveals their anxiety about your destination: Blood Island. It is a legendary place, difficult to reach and with a propensity for conflict, murder, and insanity logged during the rare visits to its shores. As if that wasn't enough, Blood Island is also home to a life-threatening volcano with a record of unexpected eruptions. You and your team are skilled, but will you all survive?
"You are a young dragonlark. One day you and your friends wake up to bad news: on the day of the Treasure Ceremony, the Dragon Queen is missing! Some Very Bad Dragons might be involved. The kingdom is a strange and magical place. Can you brave the Swamp of the Endless Muck, and the Ice Forest? Where will you find your Queen? You choose what happens next!"--Publisher's web site.
"YOU are America's first celebrity superhero, Harry Houdini, "The King of Cuffs." You have enchanted audiences across the United States with your death-defying live escapes ... But one follower of your act has a serious request: with all of your sleight of hand and feats of strength and intelligence, will you, Harry Houdini, become a spy to learn information abroad and help the United States?"--
"The year is 1915, and YOU are young Margaretha Zelle, a world-famous dancer from the Netherlands. You have just arrived in Bali, Indonesia with your dance troupe when your best friend Althea goes missing. As a master of tongues and disguises, who better to save her? Your trek through the mysterious Balinese jungle might lead you to a top secret spy school, but if you leave now, you will miss your chance to audition for the performance of a lifetime"--Provided by publisher.
"You make the journey across the ocean to Scotland, and vow to protect your unicorn from danger in these new, strange lands. Will the unicorn's magic reach those who need it most, or will it be stolen by the greedy and violent people who know its full power?"--
This boxed set brings together, for the first time, four bestselling Choose Your Own Adventure fantasy titles: The Magic of the Unicorn, The Trumpet of Terror, The Throne of Zeus, and Forecast from Stonehenge.
The reader, with Princess Caroline of Ludmilia, is asked to make choices which will determine what will happen when the ghost of Violet Grimm appears at the campground.
Eighth Grade Witch by C. E. Simpson takes YOU to your new home in Brooklyn, New York-- a brownstone that is rumored to be haunted. 9-12 year old readers will meet a budding coven of witches, troll a graveyard full of ghosts, travel back in time, and meet certain death and doom. Choose Your Own Nightmare Eighth Grade Witch is an interactive adventure book in which YOU decide what happens next. Your parents are professional Demonologists. Will this next move prove to be your last? Evil and spooky coincidences follow you from your new home to your new school. Are you the victim of "new girl" pranks, or is your house a creepy portal through time? Are there really witches in Brooklyn? And are you one of them?
"This interactive adventure book places the reader in the position of an outlaw mermaid who must free family members imprisoned by the evil ruler of Atlantis by finding a lost relic."
"Have you ever read a book that's about you? This book is! You have a new baby brother, and he gets ALL the attention. Your parents notice you feel left out and they give you a very special present of your own: your own pony to ride and care for in the stable. But your pony, Sunny, has a big secret. She's actually a baby unicorn! Can you keep the secret as the whole town prepares for the Berry Days Festival?"--
"Fire! is a re-release from the original Skylark series of CYOA books for younger readers. Your house catches fire while your mother is out, and you have only moments to decide what to do. Your closest neighbor is definitely a witch. Maybe she's a good witch? Your small town comes together to make sure the fire's put out"--
Algebra I teacher Chris Matthews guides students through Algebra I lessons in this unexpected framework: each choice you make leads to an equation unlocking the next chapter of YOUR adventure with the nefarious Dregg corporation, and brings you one step closer to undoing their evil actions while becoming an Algebra I Wizard!
You and your colleague Horton James III have returned to Atlantis to bring back proof of its existence.
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