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Betrayed. Erased. And made an orcish slave.A human child falls into the hands of a fey warlord with aspirations to the unseelie throne. But when that child learns to fight and grows into a shadow-killer of the faewylds, old grudges flock home to roost.Remy Keaton's memories of his prior humanity may have been snuffed out, but when the brutal warlord Rhylfelour takes things too far, Remy makes a strange alliance with the Spider Lady, Rhagathena-illegitimate queen of the Rime Throne. But with hers and the warlord's eyes both set upon rule of the unseelie court, will Remy's revenge trade one monster for an even worse one-one set up to strangle the Winter Court in webs of deceit and skullduggery?All vengeance comes exacts a toll... can Remy Keaton afford to pay its steep price? With Rhylfelour's murderous fits of rage, can Remy afford not to pay it?
"Is that a fried chicken leg in your pocket or are you happy to see me?"Farnsworth and Diego must complete their most difficult undercover mission yet: infiltrating the Alabama Mafia. Not only does the mob want General Saunder's secret blend of herbs and spices, but they're willing to fry anybody who gets in their way... after rolling them in breadcrumbs and their proprietary blend of seasonings... even their new celebrity spokesman: Nicholas Cage.There's only one thing for the Division of Nerd Crime to do... bust out the hair nets and get fast food jobs.
A hidden treasure waits for the children of two heroes,A reluctant prince living in his father''s shadow,And a horde of undead gathering in frozen wastes...Coryn sa''Geril, daughter of the famed hero of Balgavar Reaches, is best friends with Ra''al, a monstrous creature of the frozen north. Ra''al happens to be the son of another champion-a king who died to save the Kafnysan Mountains decades ago. Together, they travel to Tulgesh in hopes of enlisting aid from the selumari, the blue elves, fearing that the worst has happened: the undead have been moving unchecked in the tundra for centuries... ...although the random animated skeleton or zombie is often spotted wandering aimlessly across the frozen tundras of the Shadowlands, something has changed. Something appears to be mobilizing them. Some new force guides the dead and bends them to its sinister purpose! If they hope to combat it, Coryn feels she must undo the actions her father took decades ago to save their people from the vicious lava elves of Mount Uruzak. Can Coryn find the hidden cache of magestorm weapons her father buried a generation ago and stop the looming threat in the north? Even if she can find them, who can she and Ra''al trust? A game of shadows plays out as the storm unfolds around them!
Dwarves, elves, & goblins collide......Esfah is another world originally from the creators of Forgotten Realms and Dragonlance.Here there be dragons!When a reluctant Dwarven adventurer undertakes a quest on behalf of his blind father, he accidentally awakens an ancient evil banished ages ago. Now, with dark elves and goblinoid trogs snapping at his heels, Hy''Targ must prevent a powerful lich from reuniting with the ancient bones of his lover. Failure means a new age of darkness will spread across the land.Prince Hy''Targ of the Irontooth vagha would much rather stay in the library and read about the exploits of others. In his studies, however, he uncovers the tale of a powerful artifact he believes could restore his father''s sight. On his quest, he accidentally triggers a trap that releases an ancient undead general that was long ago sealed away to prevent him from beginning a planet-wide uprising of the dead. Hy''Targ knows that this fiend must be destroyed before he can regain his full strength, and he knows where the lich has escaped to.Journeying towards the creature''s dark tower, he enlists the help of the few souls who believe him, one of whom is an imprisoned thief that must first be freed... a thief who is linked to their problems more closely than they realize. He stole the sacred bones the lich is after and undead scouts pursue his every move. Can this band of unlikely heroes prevent a second rise of the Black Tower?
A devious elder monster allies with the lava elves of the Obsidian Grotto. She promises to provide an elven general with arcane weapons to throw down their dwarven enemies, and also the support of a black magic wielding cult hidden within the Nhur-Gale Forest. General Shedakor assumes that any bargain with such a dark creature would extract a high cost... but can he afford to pay it?Meanwhile, on the far side of Esfah. An elven hero from the northern coasts embarks on a mission to protect his home from the goblins of Brackishomme swamp. But Davian Whisperwynd is prone to rash vows and the gods will not release the adventurer from a promise to lay down his sword: an oath that complicates things when he promises a beautiful enchanter that he will retrieve an item from the lair of the Death god himself.Neither knows it, but the gods of fate have interlinked their destinies.In the mid 1990s there was one fantasy RPG that ruled them all: D&D, of which Dragonlance, Forgotten Realms, and many other books and gaming worlds were a part of. It''s publisher, TSR, created another gaming world that won Game of the Year in 1995. That world was Esfah.In eons past, when time was young and creation malleable, the four powers of Nature - earth, air, fire, and water - the children of Nature, gods in their own rights, brought forth two races of beings to care for their fledgling world of Esfah, created by the all-father, Tarvenehl. One race, the Selumari or coral elves, was created to husband the fluid forces of air and water. The other race, the Vagha, a dwarvish race, embodied the stability of earth and the tempering power of fire. Together, these two peoples worked to nurture their infant world into something glorious and beautiful... but then another god revealed himself: Death...
During an operation gone wrong, an alien spy steals a seemingly insignificant item: a seed of immense power, believed by some to have come from the Garden of Eden itself. It had already been secretly responsible for leaps and bounds in scientific research. Now in the hands of enemy agents, it could wreak unspeakable evil across the galaxy.The Dozen are fighting to keep their debts settled, fuel in their ship, and some equilibrance to their moral ledger. They are more than mercenaries: they are part of a family they've chosen-and this seed threatens to tear it apart.Between a corrupt government, and forces in league with the notorious villain, Prognon Austicon, threats squeeze them from every side. Dekker and Austicon have a vendetta. Vivian's family and Austicon have a history. Austicon has powerful friends and a superweapon. With the fate of the universe hanging in the balance, can the Dozen swing the pendulum back?Gunslingers, psychics, ninjas, and pirates in space. Witness the birth of Armageddon. Dekker's Dozen is an explosive space opera that veers towards arcane-punk.
Moments after our pastor exited the building that afternoon in 2008, most of the congregation sat in shock. A tiny-but powerful minority wore victorious smiles, at the ministers ousting. The lady to my left wept. Her pleading question kept me awake all night. "Why did our pastor have to leave?"Polls reveal startling statistics regarding pastoral ministry: 91% of ministers know three to four others who've been forced out of pastoral positions. One-third of all pastors serve congregations who either fired the previous minister or actively forced their resignation. At any given time, 75% of pastors in America want to quit. More than 2000 pastors leave their ministry each month. American church decline has reached epidemic proportions. In the last century it has waned nearly 60%. Pastoral attrition is either an indicator of that problem, or is central to it.Why Your Pastor Left is full of detailed statistics and identifies the top ten "Ministry Killers" that cause pastoral stress and eventual "burnout."
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