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If Jane Austen wrote about pirates this would be that book! Isabella Parsons is the well-mannered daughter of a baron in Regency England.Cannon Belle Pearcy is a feared pirate captain raiding the German Sea.They are one and the same.But when a handsome Navy commander arrives on the scene, intent upon quelling the recent pirate threat-and wooing the loveliest lady in the region-Bella's two worlds start to collide!Other problems quickly ensue, including a second Navy ship, an intriguing other suitor, and a deadly threat from her combined past.Now Bella faces dangers both on land and at sea, in each of her identities. She finds herself battling to keep either from destroying the other, or the people she holds dear. All while struggling with a threat she never expected: true love. A thrilling new historic romance, full of adventure and intrigue, from the author of the Areyat Isles pirate-fantasy-mystery series and the Twin Cities Cryptids urban fantasy series!
Maxtla Colhua is an Investigator for the Empire-a 21st-century Aztec Empire that, having successfully repelled Hernan Cortes in 1603, stretches from one end of what we know as the Americas to the other. In Aztlan: The Last Sun, someone has decided to punctuate the end of the Aztec calendar with a series of grisly murders reminiscent of the pagan sacrifices carried out in ancient times. Can Maxtla find the killer before his city is ripped apart and the Last Sun becomes the death knell for the Empire? In Aztlan: The Courts of Heaven, Maxtla is looking for the missing star of a brutal Aztec ball game in which gambling fortunes are won and lost. To find the idol of millions, he will have to challenge the most powerful men and women in the Empire-or see the streets of Aztlan run red with blood. Two murder mysteries set in an exciting world that never was but could have been-collected in a single volume!
"A high-flying adventure of a novel, filled with ambitious ideas and a breathtaking conclusion." -- The LeighgendariumPerfect for fans of Firefly, Flash Gordon, Star Wars, Stargate, Interstellar, and Escape from New York...Hotshot pilot Marcus Powell has been selected to test Taurus Enterprises' Crossline prototype craft and its newly developed warp thrusters, which, if successful, will revolutionize space travel as we know it. But during his jaunt across the stars, Powell is forced into a parallel universe -- including a parallel Earth -- where he finds himself at the center of an epic battle he may have been destined for all along. Meanwhile, back home, reclusive oil tycoon and Taurus CEO Buddy Rheams Jr. -- who sent Powell on that very mission -- has a mysterious past and a secret agenda, one that could prevent Powell from ever making it back to his wife and little girl, and determine the fate of both worlds.From author Russ Colchamiro, Crossline is a psychedelic, action-packed romp across time, space, and dimension that asks the question: once you cross the line, can you ever really go back?
At the age of thirty-eight, Zeno Aristos is trying to find himself. Much to his girlfriend's chagrin, he's quit the New York City police force and can't figure out what he wants to do with his life. A job in security doesn't appeal to him. Bodyguard work leaves him cold. Only single-wall handball, with its street culture of razor-edged competition, seems to get his juices flowing. Then someone close to Zeno is kidnapped, and his search for that person leads him through a gauntlet of increasingly dark and cryptic forces, taking him from the sullen streets of gang-ravaged Brooklyn to the manicured cemeteries of suburban New Jersey to the slick corporate penthouses of midtown Manhattan. The deeper Zeno digs, the more certain he is that he's dealing not with a mere earthly adversary, but with an ancient entity steeped in the deepest and most malevolent of mysteries.
Best pals Jason Medley and Theo Barnes barely survived a backpacking trip through Europe and New Zealand that -- thanks to a jar of Cosmic Building Material they found -- almost wiped out the galaxy. But just as they embrace a future without any more cosmic lunacy: The Earth has started fluxing in and out of Existence; Theo's twin girls are teleporting; and Jason can't tell which version of his life is real.All because of Milo, the Universe's ultimate gremlin. Joined by the mysterious Jamie -- a down-and-out hotel clerk from Eternity -- Jason and Theo reunite on a frantic, cross-country chase across America, praying they can retrieve that radioactive jar, circumvent Milo, and save the Earth from irrevocable disaster.In author Russ Colchamiro's uproarious sequel to FINDERS KEEPERS, he finally confirms what we've long suspected ... that there's just no de Milo quite like a GENIUS DE MILO.
In this sequel to the hilarious science fiction novel No Small Bills, the aptly named DuckBob Spinowitz is settling into his new job as Guardian of the Matrix and his new friendship with the Man in Black he dubbed Tall. But when a gift/bribe from Tall has an unexpected effect on the dour government agent, it's up to DuckBob to figure out what's going on and save his friend-and possibly the entire human race! Again! And all without leaving his couch!
One nation under God...no more! With the return of the old gods, the modern world came to a virtual standstill. Around the planet, deities whose names had no more meaning than as characters out of myth and history were suddenly revealed to be real...and once again demanded to be worshipped by the people of Earth. And, in an instant, the borders set by man were erased and the world reshaped to conform to their divine plans. But what of North America? When last its native gods walked the world, their people occupied the lands from the Alaskan coast through the Gulf of Mexico. But war, disease, and colonization severely reduced the tribes' numbers, and their presence. Now, with the number of Native American worshippers significantly diminished-and drastically outnumbered-the Spirit Chief, Coyote, Raven, and the rest of that proud pantheon are desperate to regain and then maintain their hold over so vast a territory. But at what cost to the balance of divine power...and to the hundreds of millions of non-Native peoples who stand in their way? This third volume of the critically acclaimed ReDeus series features fifteen brand-new tales of a distinctly American nature by Lorraine Anderson, Kevin Dilmore, David Galanter, David R. George III, Robert Greenberger, Robert T. Jeschonek, Paul Kupperberg, William Leisner, Steven Lyons, David McDonald, Scott Pearson, Aaron Rosenberg, Lawrence M. Schoen, Lois Spangler, and Steven H. Wilson.
In ReDeus: Divine Tales, the gods returned to us. All of them. Now, in ReDeus: Beyond Borders, see just what that means for the nations of the world-and the people living in them. Everything has not necessarily turned out for the best, especially in some lands. Nor is it all bad. But with so many gods vying for worship, there's some interesting jockeying going on, for lands and for people. It's a vastly different world the gods have returned to, and their efforts to re-assert themselves have forced mortals into a complicated, ever-changing struggle to live and provide for their families. Returning to ReDeus alongside series creators Robert Greenberger, Paul Kupperberg, and Aaron Rosenberg are Phil Giunta, William Leisner, Scott Pearson, Lawrence M. Schoen, and Steven H. Wilson. Joining us for the first time are Lorraine Anderson, Kelly Meding, Steve Lyons, David McDonald, and Janna Silverstein. All told, there are thirteen brand-new tales of what happens when the gods go . . . beyond borders.
Don't freak out. Tim Cruz was the average kid. He loved the things lots of kids love. Then, one day at a baseball game, everything began to change. He got sick. Real sick. The kind of sick people don't recover from. So Tim did the reasonable thing. He went into a cocoon and waited for the end. But just when he thought he thought he was toast, game over, yesterday's news . . . it turned out he wasn't. His sickness went away. Just like that. Now he's in re-entry mode, trying to do all the things he used to do. Trying to get back into the world. But it's not easy, especially when the world's got a few surprises for him. Tim finds himself changing-turning into something he never would have imagined possible. Something stupid and horrifying and, frankly, kind of disgusting. Which would be crappy enough even if he knew why it was happening. But he doesn't have a clue. And the only person who might have one has disappeared. So all Tim can do is tell himself, over and over, as the stakes skyrocket and his life gets crazier and crazier: Don't freak out.
On a quiet, dead-end residential street on the outskirts of Omaha, Nebraska sits an old house called Tanglewood. In its front yard a large old ash tree casts its shadow across shrubs and flowerbeds and a lawn that have all long ago surrendered any pretense of life. But inside the House are the Doors. Doors too numerous to count. Doors made of the wood from Yggdrasil, the great Norse World Tree that stands at the center of the universe. Doors that lead to every time and every place that ever was-or ever could be. Provided you are one of the rare few with the gift, a child with the ability to step through such Doors to the other side. Provided you are a Latchkey, capable of becoming one of the Wardens, the protectors of Tanglewood and its Doors. Then-disaster! Tanglewood's connection to the World Tree is somehow broken. And many of its Doors disappear, sent spinning out across time and space with no rhyme or reason, leaving behind only the flimsiest of shadows. Now the young Wardens must find and return the missing Doors. But many of them have splintered from the impact. Those missing pieces must be restored before the Doors can be returned. And Splinters can be anywhere and assume any form. Almost like they don't want to be found. Read all about the Latchkeys and their exciting, thrilling, spooky adventures to places that were, places that might have been, and places that almost could be!
Bob Spinowitz was an average guy-until aliens abducted him and gave him the head of a duck. Then they asked "DuckBob" to save the universe, since their modifications meant he could. Talk about a backhanded compliment! Amazingly, though, DuckBob did it. And thus became Guardian of the Matrix, which protects the cosmos from further invasion-as long as he's plugged in. Literally. But alien techie pal Ned just made the Matrix User Interface wireless. Suddenly, DuckBob is free again-the whole universe is at his alien-altered, webbed feet! Only problem is, could being unplugged mean he's out of a job? As a pick-me-up, Ned takes DuckBob to his homeworld-which looks just like Brooklyn. Odd changes are afoot, there, however-ones with potentially cosmic repercussions. Soon DuckBob finds himself struggling to stay alive. And to find lunch, which is equally important. Can DuckBob conquer his doubt, rein in his freedom, and help save Ned's world? Or will our avian-esque hero's first unrestricted flight be the last-not just for him but for us all?
More To Fear Than Fear Itself.When a horde of towering creatures wreaks havoc on FDR''s Washington D.C., no one--including the president--knows where they came from. A desperate group of survivors make it to Fort Detrick, where they seek refuge from the devastation. They think they''re safe there. After all, It''s FDR''s state-of-the-art maximum-security facility. But relief turns to horror, as they find they''ve locked themselves in with a more hideous threat than the one they left behind.
Apropos is a product of a violent childhood. Estranged from his prostitute mother, fatherless since his unfortunate conception, Apropos makes his living as a thief. But when the death of a young girl rattles his conscience, and when he forges an unlikely alliance with a hero of true nobility, Apropos finds himself confronting for the first time in his life the selfish nature of his maverick, every-man-for-himself ethos. At times a loyal friend, at others a ruthless betrayer, Apropos is fast approaching the moment when he must choose between honor and safety, between the core of nobility residing in his heart and the shame that has haunted him through life. A darkly atmospheric tale rich with tension and unexpected turns of fate, SIR APROPOS OF NOTHING is crafted by Peter David with both penetrating wit and subtle poignancy. Treating the fantasy genre to an invigorating overhaul, David delivers something altogether new and original, starring a character as familiar as yesterday—and as new as tomorrow.
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