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The final cards of a powerful artifact based on the legendary Harrow deck finally lie within the grasp of the heroes who seek to defend the very future of reality from being set in stone, but fate itself has its own plans. Will the heroes of Stolen Fate make their own way into an unknown future and clash against the very creators of this potent magical artifact, or is destiny truly a force that cannot be withstood? "The Worst of All Possible Worlds" is a Pathfinder adventure for four 18th-level characters. This adventure concludes the Stolen Fate Adventure Path, a three-part monthly campaign in which a band of adventurers are thrust into the role of the defenders of destiny itself. This adventure also includes new magical items and treasures to be discovered, including the final 18 powerful cards from the Deck of Destiny, and several brand new monsters to test even the mightiest of heroes. Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.
HORROR ICONS CLASH! When an archaeological dig unveils an important element from the world of the Army of Darkness, it ends up in the absolute worst hands of all: Dr. Herbert West's. As West tinkers in God's domain, our reluctant hero is once more drawn into the sphere of destiny as he faces a triple threat of danger! Writer Erik Burnham is joined by returning Dynamite artist Eman Casallos to bring you all the excitement and Deadite action!
ABLAZE is proud to present its bestselling line of UNCENSORED Robert E. Howard Cimmerian graphic novels, now available in a handsome slipcase box edition, collecting Volumes 1-4. Each Cimmerian volume contains two complete stories, plus bonus material, including the original prose stories, in one epic hardcover collection! VOLUME 1 - Featuring "QUEEN OF THE BLACK COAST" & "RED NAILS" QUEEN OF THE BLACK COAST - Conan seeks refuge on a merchant ship, after being pursued for killing a judge. But soon after setting sail, the Cimmerian and his new companions face a threat: the legendary Belit, self-proclaimed Queen of the Black Coast! Soon finding himself smitten by the lovely Belit, Conan agrees to joins up with her and her crew to brutally pillage and sail the poisonous river Zarkheba, encountering ancient ruins, lost treasure, and winged, vicious monstrosities! RED NAILS - Conan finds himself in the Darfar region, whose territory is almost entirely covered by a huge forest. Here Conan pledges himself a mercenary, promising his sword to the highest bidder, fighting alongside fellow mercenary and fierce female warrior Valeria. After a clash against a terrible dragon, the two go to a strange fortified city, apparently deserted...but the duo will quickly discover that a civilization lives hidden inside, and that the citadel hides a heavy secret. VOLUME 2 - Featuring "PEOPLE OF THE BLACK CIRCLE" & "THE FROST-GIANT'S DAUGHTER" PEOPE OF THE BLACK CIRCLE - The king has just died in the kingdom of Vendhya, struck down by the spells of the black prophets of Yimsha. The king's sister, Yasmina, decides to avenge him...and contacts Conan, then chief of the Afghuli tribe. But several of Conan's warriors have just been killed by the men of the kingdom of Vendhya, further complicating the matter. The princess thought she could use the Cimmerian, but rather it is she who will serve his interests... THE FROST-GIANT'S DAUGHTER - Conan, the only survivor of a ferocious battle, sits in the midst of a bloodstained snow field. When the fight is over, the Cimmerian suddenly finds himself overcome with deep weariness and disgust. Until the moment he meets a redheaded woman of supernatural beauty, blinding like the glow of the sun on the snow. Moved by a burning desire, Conan decides to follow her but finds himself caught in a trap, attacked by two titans. In his ardor, he was not suspicious...he did not imagine for a second that his bride was none other than Ymir's own daughter: the frost-giant! VOLUME 3 - Featuring "IRON SHADOWS IN THE MOON" & "THE MAN-EATERS OF ZAMBOULA" IRON SHADOWS IN THE MOON: A young woman in danger is pursued by her vile master. Conan, whose family has just been wiped out by this same master, puts an end to the beauty's pursuer, and saves her with a blow of his sword. Bound by fate, the couple decide to hit the road together. Their journey takes them to an island where they discover strange ruins inhabited by dark magic. Their paradise-like refuge soon turns into a suffocating nightmare where shadows lurk. Who knows the extent of the dangers that lie there? They will quickly learn that on an island, the biggest threat does not always come from the outside... THE MAN EATERS OF ZAMBOULA - The Cimmerian finds himself in the land of a thousand and one nights! A crossroads of beliefs, languages & cultures, the mythical trading city of Zamboula is also the scene of many dark legends. Upon paying the city a visit, Conan is warned of the dangers of Aram Baksh's home. It is said that most of the foreigners who stay there disappear under obscure circumstances...and it is precisely there that the Cimmerian is spending the night. But by lifting the veil on these mysterious cases of kidnappings, the Cimmerian will discover another secret, even more terrible, linked to the whole of the city of Zamboula... A story imbued with orientalism and macabre witchcraft, The Man-Eaters of Zamboula offers writer/artist Gess the opportunity to deliver his vision of Robert E. Howard's hero in a comic book story of exotic and dark beauty. VOLUME 4 - Featuring "BEYOND THE BLACK RIVER" & "HOUR OF THE DRAGON" BEYOND THE BLACK RIVER: The Picte country is an obscure jungle where the border between civilization and barbarism is thin. Only one thing symbolizes it: the Black River, which it is claimed that no white man was able to cross and come back alive. None, except Conan. It is in the heart of this green hell that the Cimmerian meets Balthus, a young voluntary peasant whom he saves at the last minute from the clutches of fierce Pictish warriors. Together, they will try to lend a hand to the colonists who have established themselves here, on these hostile lands, in the last bastion of civilization. With a dozen men, they will have to find the powerful sorcerer Zogar Sag before he succeeds in uniting the clans and initiating his bloody invasion... HOUR OF THE DRAGON: Under the funeral vaults of the mausoleum belonging to the ancient and cruel Emperor Xaltotun of Python, three men devoured by ambition come to offer to the inert body of the deceased sovereign the heart of Ahriman, a source of immor-tality which once belonged to him. Taken away at the cost of his life. In exchange for this offering, the three men claim a single thing: the world. However, there is only one person able to stand in their way, a Cimmerian who seized the throne of Aquilonia: Conan!
Sally Hazzard just had the worst day of her life: While on a usual shift as a driver for the Tube, the unthinkable happened when a man is pushed in front of her train and killed. But...there's something strange here. Sally swears the man was pushed, but her supervisors, witnesses and the cc tv footage all show the man falling on his own. Sally cannot let this go, and her investigation into the murder introduces her to an MI-6 agent named Edward Tarn also curious about the so-called accident. Together, Sally and Ed discover an off-world explanation for the assassination, plus an alien invasion and the craziest plot twist of all: an interplanetary travel system buried deep beneath the London Underground! Written by Richard Dinnick (Doctor Who: The 12th Doctor, Thunderbirds are Go!, Lost in Space: Countdown to Danger) and drawn by Jose Holder (X-Men: Apocalypse, Assassin's Creed: Origins, Rainbow Six Siege).
Get ready to throw down on the biggest battlefields we've ever published! This immense 30" by 46" double-sided map features a massive urban battleground on one side and the ruins of an icy trench battlefield on the other. Starfinder Flip-Mats present ready-to-use science-fantasy set pieces for the busy Game Master. If you need a bloody backdrop for the players to show their valor or a fitting ground for their mechs to shine, Starfinder Flip-Mat: Enormous Battlefield has you covered! A special coating on each Flip-Mat allows you to use wet erase, dry erase, AND permanent markers with ease! Removing permanent ink is easy--simply trace over any permanent mark with a dry erase marker, wait 10 seconds, then wipe off both marks with a dry cloth or paper towel. - 30" × 46" mat- Folds to 8" × 10"- 1" squares on both sides
More scattered cards of the mysterious and powerful Harrow deck known as the Deck of Destiny must be gathered before those who would use the Harrow's power to alter fate itself for their own needs can get them first. But this time, the cards come to the heroes when one of their competitors grows aggressive and attacks them in their own home. Only by gathering allies, exploring an ancient ruin, and exploring a corrupted demiplane can the heroes stand a chance over their latest enemy--a demonic mercenary who's taken an apocryphal Harrow card as his own identity. "The Destiny War" is a Pathfinder adventure for four 14th-level characters. This adventure continues the Stolen Fate Adventure Path, a three-part monthly campaign in which a band of adventurers are thrust into the role of the defenders of destiny itself. This adventure also includes new magical items and treasures to be discovered, including another 18 powerful cards from the Deck of Destiny, and a mix of monsters to torment the player characters. Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.
Nioh is brutal action game series from Team NINJA and Koei Tecmo Games. In the age of samurai, a lone traveler lands on the shores of Japan. He must fight his way through the vicious warriors and supernatural Yokai that infest the land in order to find that which he seeks. Nioh & Nioh 2: Official Artworks collects the fantastic artwork behind the challenging video game franchise. Included are character artwork, monster designs, key art, rough concepts and more! Plus, dive deep into the world of Nioh through detailed character profiles and a complete guide to the weapons, armor, and items of the games.
"The Ood came from a distant world, they voyaged across the stars, all for one purpose... to serve."The TARDIS lands on the Ood-Sphere in the year 4126. Here, human profiteers have subjugated the Ood: the gentle creatures are forced into servitude and sold across the galaxy as the perfect slaves. But now, some are fighting back. Their eyes turn red as they throw off their chains and kill their oppressors... The Doctor and Donna soon learn that the planet of the Ood holds cruel and awesome secrets. As they battle for justice and survival, the fate of the entire Ood race hangs in the balance. Will the outcome be salvation - or extinction?
Ding Dong!The TARDIS is invaded. A plea for help delivered by robot summons the Doctor and her friends Yaz, Graham and Ryan to Kerblam - the biggest retailer in the galaxy. Posing as new recruits among the thousands of human workers, the TARDIS crew uncover a deadly plot that threatens the life of every person in the warehouse - and beyond.Who has sent for the Doctor? What is the dark secret at the heart of Kerblam's operations? And who will escape the merciless Postmen...?
"Water is patient... water just waits. Water always wins!"November 21st 2059, and Bowie Base One - the first human colony on Mars - is destined for destruction in a nuclear explosion. This tragedy is a fixed point in history. The Laws of Time dictate that it cannot - must never - be changed.The Doctor arrives just as a viral life-form escapes from the Martian ice into the base's water supply. A single drop can transform a human into a terrifying monster with the power to infect others. History records that the threat is destroyed along with the base and every human in it. But as his darkest hour comes calling, the Doctor resolves to break the rules as he never has before...
By overwhelming demand, Roy Thomas has compiled all the material on the founders of the Marvel Bullpen from three sold-out Alter Ego issues--plus over 30 new pages of content! There's the Steve Ditko issue (#160 with a rare '60s Ditko interview by Richard Howell, biographical notes by Nick Caputo, and Ditko tributes)! The Stan Lee issue (#161 with Roy Thomas on his 50+ year relationship with Stan, art by Kirby, Ditko, Maneely, Everett, Severin, Romita, plus tributes from pros and fans)! And the Jack Kirby issue (#170 with Will Murray on Kirby's contributions to Iron Man's creation, Jack's Captain Marvel/Mr. Scarlet Fawcett work, Kirby in 1960s fanzines, plus Stan Lee and Roy Thomas on Jack)! Whether you missed these issues, or can't live without the extensive new material on Ditko, Lee, and Kirby, it's sure to be an Amazing, Astonishing, Fantastic tribute to the main men who made Marvel!
A mysterious bead and a young woman's dying wish have brought D to the seashore village of Florence--a town that's perpetually stuck in winter. Summer comes to this shore but one week a year and it brings something more than just the warm weather--the sole-surviving Noble comes out of hiding too! That rare bead may hold all the secrets of the Nobility and humans. With such an enticing artifact in his hand (literally!), D is doggedly pursued by the henchmen of the young woman's murderer. These unscrupulous assassins have no qualms using the dead woman's sister as bait to draw out D, but the mysterious Noble has other designs on her. Finally remembering what he has been seeking all these years, the Noble won't let anything get in his way--even a notorious vampire hunter like D!
Soldier. Outcast. Husband. Hero. >It is the year 1919. An asteroid of pure NINTH hurtles towards Earth. Its teeming power slowly melds the people of Earth to Mars, and Mars to Earth. John Carter is RIPPED from everything he knows, powerless and confused, suddenly in battle with Martian Apes...in Virginia.Strap in for full-octane adventure every month...in JOHN CARTER OF MARS!
"Sonja...as you have never witnessed! It is a time of British legend! A young Red Sonja, cursed by mysterious chainmail, seeks counsel with the mysterious Merlin. She seeks to be rid of her curse, in order to forge a future of fantasy and adventure! She will be pursued by the loathsome Green Knight, and if she survives and arrives at the Castle of Merlin, what she finds would be infinitely more than she bargained for."--
New Friday is proud to present The HERO BUSINESS! Bill Walko's critically acclaimed series collected into one oversized format! Imagine your office, bitten by a radioactive spider. That's The Hero Business, a comic chronicling the day to day adventures of an agency that caters exclusively to superheroes (and their super-egos). Because with great power comes great market-ability!
A collection of tales by master illustrator and storyteller Sergio Toppi featuring a series of fables set in Old World Italy, and a feature-length what-if tale about the New World, speculating on a history where Christopher Columbus never made it to America. These classic works have never been published in English until now. Toppi's influence on the modern comic industry is supported by popular legends including Frank Miller, Bill Sienkiewicz, Dave McKean, Walter Simonson, and Sean Gordon Murphy.
Battle Maps for Urban Adventures! The Cities & Towns Map Folio provides 12 large, 24 by 36 inch, high-resolution, wet/dry-erase battle maps perfect for staging city and town encounters in your 5th Edition game: - Temple districts and ruins - City streets and alleys - Canals and docks - Sewers and cemeteries> Take the fight to the streets with ready-made maps!
After a family tragedy and a startling discovery, Elle will be forced to face down her greatest enemy: herself. Elle, the high school student with as many personalities as she has hair colors, finds herself trapped in her subconscious mind following a double psychological shock. That leaves her to navigate the hidden worlds of her various personalities in search of an escape route, while Blue--a sociable version of herself with a tendency to lie, cheat, and steal--takes full control over Elle's life in the real world. Her friends start to suspect something isn't right ... but can they find a way to free Elle from Blue's bonds?
A vision of a strange shop in the Grand Bazaar of Absalom accompanies the unexpected arrival of powerful magic cards that mysteriously manifest in the possession of a band of adventurers. But when an investigation of this vision reveals murder, treachery, and fiendish machinations, the adventurers are thrown into a race to control the very future of all things to come, tied to the ubiquitous fortune-telling cards known as the Harrow! Who has chosen your characters for this deadly quest, and what might become of your destinies should you fail? "The Choosing" is a Pathfinder adventure for four 11th-level characters. This adventure begins the Stolen Fate Adventure Path, a three-part monthly campaign in which a group of adventurers race against time to gather the scattered parts of a powerful deck of magical fortune-telling cards. This adventure also includes a detailed look at a brand new demiplane tied to the Harrow deck, new rules options to explore these magical cards, and several new monsters ready to test your characters' mettle! Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.
"Dohyun's life has been about surviving pain. When that life is stripped of meaning, he becomes helpless and dejected. As Sungho watches Dohyun growing weaker and having seizures, his sense of shame drives him to a crisis. Filled with regret, he tells Dohyun the truth about everything. Now, their relationship reaches a new stage."--
"Sungho enjoys a brief moement of happiness when Dohyun, who has regained his strength, but realizes he can never make Dohyn feel the way he once did. Sungho makes an extreme decision, and just when Dohyun finds him, in bursts their pursuers. Dohyun finally escapes from Sungho. The ill-fated pair head toward the smoldering ashes of the warehouse."--
"As he gets weaker and weaker, Dohyun must do whatever it takes to escape while he still has some strength left. Glimpses of memory and a diary he finds in the room might prove to be vital. Until he is able to conjure up the experience from the past that led to him being confined and abused, Dohyun must find his captor¡¯s weaknesses and exploit them."--
"Dohyun remembers the time he spent with Sungho and their escapades to the school's warehouse. Back then, Sungho was in love, while Dohyun was happy just to have sex from time to time. This left Sungho feeling used and betrayed, plotting his revenge. However, looking back, Sungho is beginning to have doubts that Dohyun¡¯s past behavior justifies his kidnapping and torture."--
"Dohyun Kim suddenly finds himself tied up in a warehouse. He's been kidnapped by an enigmatic stranger on a path to vengeance. The nightmare won't end until Dohyun recollects something that happened in the past and had profound consequences. Abused, humiliated, and battered, he strives to find a way out. One day, he comes up with the perfect plan to escape."--
Things finally come to a head, as a scuffle between Yuto and B.B. finally sets off an allout war between the Black and the Chicano gangs. Desperate to avoid danger, as the massive riot envelops the entirety of the prison, Yuto and Dick take cover in a storage room, where Yuto is faced with the astonishing truth behind Dick's tragic past, and his plans for the future."Come with me...Yuto--"Torn between the sweet temptation to go with the man he loves, and his sense ofobligation towards his mission, Yuto is thrown into turmoil as he struggles to make up his mind. Should he go with Dick, or should he stay and fulfill his duty...Also includes the short side-story "Restful Slumber," which follows Dick as he makes his escape from the prison.
Four mischievous friends have finally met their match: their own hearts! Now that they're in high school, the only trouble these country boys seem to find themselves in are ones that make them moan and pant. First, there's Kou-chan who wants to confess to Kishi, but is full of heart-pounding doubt over Kishi's reaction. Then there's Mitsuru, the serious one who's pining for a lost love, when he is suddenly ambushed by Tarou, an obtuse air-headed sadist, who's full of nothing but pure devotion for his darling. And finally, just who is the tall boy beating everyone up? And why is he surrounded by flowers? What exactly is his motive? Psyche Delico comes out to play in this exciting volume of PURE LOVE'S SEXY TIME!
Bigger and bigger! A dungeon filled with insidious traps, a magnificent imperial throne room, the citadel of an immortal tyrant--the possibilities for adventure are endless with Pathfinder Flip-Mat: Bigger Basic. With an area that's a whole 45% larger than Pathfinder Flip-Mat: Basic at their disposal, Game Masters can now dream even bigger! This massive gaming accessory presents two subtle textures--smooth stone and fine dirt--on which Game Masters can design any dungeon, battleground, or adventure set piece they desire. Don't feel like you always have to run your game in someone else's predesigned world. With Pathfinder Flip-Mat: Bigger Basic, the setting of your next adventure is yours to create! Fully laid out, Flip-Mat: Bigger Basic measures 27 by 39 inches, but folds down to a convenient and portable 8 by 10 inches--easy enough to toss into your bag for the game! Its coated surface can handle any dry erase, wet erase, or even permanent marker. Usable by experienced GMs and novices alike, Pathfinder Flip-Mats fit perfectly into any Game Master's arsenal!
Cthulhu Awakens brings cosmic horror and the Cthulhu Mythos to Green Ronin's popular AGE System. This complete RPG reimagines and expands the Mythos beyond the biases of the original stories, creating a setting designed specifically for roleplaying eldritch adventures. Delve into the secrets of the Weird Century. Follow aliens and cults through wars, the broken atom, the rise of digital and genetic technologies, and the horrors of social media. Contend with Deep One cults, Yithian agents, and terrifying revelations from across the globe--and within your dreams. If you've played any AGE game (Blue Rose, The Expanse, Fantasy AGE, or Modern AGE), you already know the basics. Cthulhu Awakens customizes the system with the effects of horror and Alienation, eldritch workings, psychic powers, strange artifacts, mystic tomes, and more. The game also includes Mythos horrors and ready-made NPCs for the Game Master, and two complete adventures. All you need are character sheets, 3 six-sided dice, and friends ready for weird stories. In Cthulhu Awakens, anyone can stand against the darkness
Rebels with a cause! The Firebrands were born in the flames of rebellion, eventually becoming some of the Inner Sea's most well-known adventurers. Lost Omens Firebrands takes a detailed look at the characters that choose to take on oppressors or simply head out on adventures for fame and fortune. This book presents information on the Firebrands organization, from membership, to spreading the word of rebellion, to the missions to defeat tyranny, and the types of daredevil antics they perform for fun. The book also features new rules content including new equipment, magic items, spells, and support for archetypes for players who want to play a Firebrand in their campaigns! This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark.
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