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Nox is a wanted man. While searching for a criminal, the fabled Coilhunter wanders into a tribal village massacre. He didn't do it, but that doesn't matter. The clues point to him, and he's made a lot of enemies over the years. Many would happily see the tables turned. His pleas of innocence fall on deaf ears. No sooner does he try to find the real killers than posters go up across the Wild North-posters with his face and his name. He isn't the only bounty hunter out there. Dozens assemble to cash him in. Tasked with finding out who's framed him, Nox must also survive the constant onslaught of frontier law. He's used to hunting others. He's not so used to life on the run. This is a standalone book in the Coilhunter Chronicles series, which can be read in any order.
Welcome to the Rust Valley.The Wild North is full of nasty places, but there are some places you just don't go. One of them is that scrapyard desert known as the Rust Valley. It's where vehicles go to die. That's why you don't go in after them.The bounty hunter Nox made a promise to himself that he'd never be caught dead there. Yet, when a couple of kids end up wandering inside that metal maze, he finds himself with no other choice.He decks himself out in his finest armour. He'll need it. That land is where the rust-covered Clockwork Commune live, and if they don't scavenge the metal off you, they'll scavenge the flesh instead. Nox is used to being called the Coilhunter, but this time he's saddling up with a new, more fitting title: the Rustkiller.This is a standalone book in the Coilhunter Chronicles series, which can be read in any order.
A tense urban fantasy mystery with charm! Melanie Rosen hasn't settled for much, but her travels have brought her to Dublin, Ireland, where she works for the Occult Investigations Unit, exploring the strange and unknown. Her fiery disposition and tendency to probe where she's not wanted keep her in the office with the paperwork, or chasing cases that don't seem to have an answer. Then she gets a new case, where a killer slowly paralyses his victims, and leaves a calling card behind: a charm. Her Romani-Irish roots might come in useful, but the more she probes this case, the more she doesn't like the answer. All the clues keep pointing back to her. This is a standalone tale in the Hibernian Hollows universe.
An action-packed urban fantasy adventure with bite! James Halmorris has a cursed name. He doesn't believe the rumours until he travels to Ireland to find his roots, finding a whole new world of witches and vampires instead. He has entered the Hibernian Hollows. He arrives right at the point where five vampire families are readying to fight a war for the vampire thrones of the Emerald Isle. James is forced to cast off his doubt and fear and step into the bloody ring. He's supposed to be the peace-keeper, but if he can't stop the battle, he'll have to join the war.
Welcome to the Wild North, a desolate wasteland where criminals go to hide-if they can outlast the drought and the dangers of the desert. Or the dangers of something else. Meet Nox, the Coilhunter. A mechanic and toymaker by trade, a bounty hunter by circumstance. He isn't in it for the money. He's in it for justice, and there's a lot of justice that needs to be paid. Between each kill, he's looking for someone who has kept out of his crosshairs for quite a while-the person who murdered his wife and children. The trail has long gone cold, but there are changes happening, the kind of changes that uncover footprints and spent bullet casings. Plagued by nightmares, he's made himself into a living one, the kind the criminals and conmen fear. So, welcome, fair folk, to the Wild North. If the land doesn't get you, the Coilhunter will.
Movie director Jack Strange wants to make his own masterpiece before it's too late. Having immersed himself in the sex, cash, and betrayal that fuel the movie world, he now has the power to make his dream come true. Creating a movie is the stuff of dreams, but the Holy Grail of Hollywood comes with a heavy price. Jack is on a Quest beset by many dangers, but the biggest risk might be losing himself along the way.
The Regime is on the hunt, forcing the Resistance to take refuge aboard the Lifemaker, an advanced submarine that houses a special cargo: a handful of women who can still give birth to human children. To evade the Regime's own submersibles, all parties must work together, but tensions are high, and not everyone on board is looking out for the greater good. As they descend into the deeps, they quickly learn that not all monsters work for the Regime.
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