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SERENA ROBINSON and TOBI DOYLE have been friends for sixteen years. Living next door to each other along the Ainsley River in South Carolina, they built sandcastles, played pirate ship, and collected shells virtually every day until a freak accident at the Robinson Phosphate Mine Company takes away someone near and dear to Tobi's heart. From then on, Tobi's mother, Mrs. Doyle, blames Serena's father, Mr. Robinson and his thirst for money for her husband's death. Serena and Tobi are torn apart by their parents' animosities, and the lifelong friends must go their separate ways in a town devastated by a recent war.When Serena and Tobi witness the neighborhood apothecary DR. NATHAN TRASK lifting a limp body from his fishing boat, they don't realize they will be forced back together in a life-or-death effort to save the mermaid, MARI-MORGAN, from Dr. Trask's greedy plans. Serena has tried for years to convince Tobi that mermaids are real-her nanny ROSIE told her so-but he doesn't believe. However, Tobi discovers that not only do mermaids exist, but they have magical charms that are almost impossible to resist.Serena may lose her best friend unless she can return the bewitching merwoman to the sea before she takes Tobi's heart and soul to the bottom of the ocean.
Ashley McPhee arrived in Beartooth with her mom, Sara, when she was three years old. Ever since Ash can remember, life has been simple and peaceful. She enjoyed a carefree childhood, tending honey bees with her mom and spending time with her best friend, Caleb Solomon. But, life in their idyllic mountaintop community is changing.After learning of the government's plan to use a geoengineering process to cool the planet, Ash and Caleb realize they need to step up and take an active role in the community. Along with fear for how the process might impact their food supply, Ash learns her mom's health is failing.Sara doesn't want Ash to face an uncertain future alone and nudges her and Caleb into marriage. Even though they have known each other most of their lives, Ash and Caleb's relationship has changed drastically in a short period of time. They embrace the challenges of learning about each other, dealing with tragedy and grief, protecting their community from deadly predators and ruthless neighbors, and experiencing epic adventures, while trying to find solutions to a rapidly changing environment and deteriorating world.
So much for the luck of the Irish.When a handsome leprechaun reveals himself to Clover O'Leary on her eighteenth birthday, she is faced with three hard facts.One: he is the reason for her remarkably charmed life.Two: her luck has now taken a turn for the worse. Three: her name is a curse; a malicious gift from the powerful leprechaun who named her while she was still in the womb. In order to get her life back and undo the evil spell, she must travel to Ireland to seek the only creature who may be able to help: the Seelie Queen. With her intriguing leprechaun in tow, Clover crosses into the Faerie Realm, where fairies and mythical creatures abound and where finding her luck may ultimately lead to finding her love.
He's half-alien and born to be a powerful leader.All he wants is to make teenage mistakes.Zeke Cartwright wants what other sixteen-year-old boys want-summer break and another date with beautiful Adrianna Jackson. Unfortunately, he's half-alien-a direct descendent of the Star Gods sworn protectors of the Earth from Planet Eos, and his superiors have a message for him;Go against code to find a girl and protect her at all costs, without any assistance from his brothers or any other Star God, and he might discover why his parents have been missing for the past eight months.After lying to those he loves and nearly dying from an attack of an unexpected adversary, Zeke discovers the truth about himself. Will he prevail over this fight for his survival, or will the evil lurking in the darkness defeat him?
Eighteen-year-old Jory Pike, a half-blood Chippewa, is depending upon her Native ancestry to help her investigate one of the strangest hauntings she's ever encountered. A 500-plus acre ranch in rural Montana is under psychic and physical attack. The ranch's owner, the elderly Ambrose Tucker, is determined to hold steadfast and courageously to his beloved property. Answering an ad in Jory's outfit, The Badlands Paranormal Society, Ambrose hopes to rid his property of evil spirits once and for all.Jory and her crew of three other teenagers, each of whom bring to the table their own line of skills and expertise, have brought every known piece of hardware and technical equipment to Granite Springs Ranch. Although the assignment seems ordinary at first, and the answer to the haunting seems eminent, everything spirals out of control and leaves the team terrified. The problem is, they have no idea that they're being outclassed and sabotaged by a malevolent spirit, who seems to know their every move.If Jory and the Badlands Paranormal Society don't solve the problem in quick fashion, they stand to lose the $50,000 extermination fee, but worst of all, they will allow a dangerous and unmerciful entity to unleash a hoard of vicious mythological creatures that will run rampant over the ranch and surrounding properties. Jory has no idea how she and her teammate's mettle will be tested, bringing them near the edge of insanity, physical endurance and death.
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