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In the great green vale of Dragonsdale, we're gonna tell a wyrmling tale - the tale of the Wyrmling Brigade! Tell your own stories with Wyrmlings: a cute, wholesome, all-ages TTRPG about young dragons going on adventures and overcoming challenges with friends. Designed to capture the feeling of cartoons like Steven Universe and My Little Pony, the adventures you go on will vary from facing down an evil wizard to simply trying to find the best birthday present for a friend. It's all up to you and the stories you want to tell! With emerging complexity built into the system, the game is perfect for everyone from long-time roleplayers to newcomers. Its narrative focus makes it excellent for episodic series and one-shots alike, and a pair of intro adventures will get you playing in minutes.
Tales from the Smoking Wyrm Issue 9 is 60 pages long, and features great art, a new patron, new adversaries, and new herbs for players and judges alike to enjoy in their Dungeon Crawl Classics or Mutant Crawl Classics games! This issue is 5x8 saddle-stitched format and is printed in two-color with a full-color cover, on thick premium stock.
Eternøl is an easy-to-pick-up, fully customizable, miniature-agnostic tabletop war game at half scale, designed for 15mm miniatures. Players build and paint their armies to defeat opponents, using ten-sided dice, tokens, and various terrain types on a play area, with the game rules and vibrant graphic design presented in a magazine format.
Arsenal is an ultramodern drop-skirmish miniature game set in a not-so-distant future where distant corporations have to make use of mercenary security forces to protect their assets from each other. Games of Arsenal involve a dynamic board state where drop infantry and massive armored suits cause the battle to unfurl across the entire board. Infantry will wither under heavy fire from an MCV and then more will drop in behind them, ready to counter-attack.
Jair's Home, a village nestled within the carcass of a colossal robot, thrives under the leadership of the enigmatic Jair and its mutant possum inhabitants wielding psychic powers. Designed for Mutant Crawl Classics, this supplement immerses players and Judges in a bizarre sci-fi, post-apocalyptic setting, furnishing them with a plethora of resources and plot hooks within the eccentric world of Jair's Home. From detailed village dynamics to character options and adversaries, delve into the history, factions, and locales of Jair's Home, offering a wealth of content for seamless gameplay and world-building across various tabletop RPG systems.
Dead by Lead is a complete miniature skirmish game set in the lawless town of Bloodstone, offering epic showdowns, campaign play, and a chance to build a legendary gang in the Old West. Featuring stunning graphic design and intuitive mechanics, this immersive game captures heart-pounding shootouts, daring robberies, and high-stakes jailbreaks, all in one magazine format.
Mike Hutchinson's Hobgoblin is a brutal fantasy wargame that enables players to engage in massive battles in under an hour, featuring intuitive game mechanics that rebuilt "Rank and Flank" from the ground up. Winner of the UK Games Expo Judge's Choice Award for Best Miniatures Rules 2024. Hobgoblin also features the first Indie Tabletop Club rules app making setup and gameplay a breeze.
In Slip Runners, players become mercenary pilots racing agile spaceships to reach the Slip Point, an invisible gap between spheres. Using Burn and Turn commands, they navigate with Newtonian physics, balancing speed and maneuvering to collect and escape with the encryption signal before their competitors. Presented in a magazine format with great graphic design, Slip Runners offers an engaging and visually striking gaming experience.
The ultimate compendium of the fearsome foes of middle-age, the Mid-Life Monster Manual is a fully illustrated parody reference guide. Learn all you need to know about dreaded beasts like the Backsarisk, whose attacks can leave a PC paralyzied in pain, or the Dorcs, whose blissful unawareness of how out-of-touch they are force PCs to confront their own growing uncoolness. And those missing keys? You may be facing...a Misplacer Beast!
Silam No. 1: The Spike of Dosku is the first in a series of zines detailing a new alternative-fantasy setting for your Dungeon Crawl Classics games. Discover the depths of Silam--a nation broken by civil war with mysteries under the surface to be discovered only by the brave and daring.
From intrigue in the Court of Chaos to contesting against the Atomic Overlord, Dungeon Crawl Classics are never ordinary. And now seven more classic DCC RPG adventures are compiled in one beautiful tome to challenge and entertain your players. In these pages you'll find extraplanar realms, treasure-filled towers, demon-cursed caverns, crumbling gothic manses, and radiation-scarred alien worlds to explore. Battle demons, gods, and monsters, alike, as you quest for gold, magical items, and glory...or for sheer survival! Tome of Adventure #7: Magic, Gods, and Demons contains eight exciting adventures including: Tower of the Black Pearl (Level 1 adventure): The players must race a ticking tidal clock to recover a treasure from a formerly-sunken tower. Intrigue at the Court of Chaos (Level 1 adventure): Whisked away to the Court of Chaos, the PCs find themselves pawns in a multiversal war. Who will the side with? The One Who Watches from Below (Level 1 adventure): An ocular demon haunts an accursed cave. Will the party survive the Curse of the Emerald Eye? Bride of the Black Manse (Level 3 adventure): Death is no barrier to the machinations of a family stricken with madness and desperate to buy out their contract with the forces of darkness. Dragora's Dungeon (Level 1 adventure): The call goes out for adventurers to save an ensorcelled kingdom from the eldritch power of ancient sorcerer-kings. The Making of the Ghost Ring (Level 4 adventure): The restless ghost of a wizard needs the party to finish crafting a magic ring to find peace. Are they up to the challenge? Hole in the Sky (Level 0 funnel): The enigmatic Lady in Blue requires the party to free a powerful supernatural entity from a magical prison. How will they fare when the Wheel of Destiny spins? Against the Atomic Overlord (Level 5 adventure): A trip to a post-apocalyptic world pits the party against the mutated minions of the Atomic Overlord!
Prepare for Harley Stroh's sword-and-planet fantasy epic! Your characters are cast across the cosmos to a foreign world. Left to die beneath a weirdling sun and its sickening rays, their survival depends as much upon a quick wit as a quick blade. Even the finest chain hauberk must fail beneath the crush of an alien horde. DCC RPG Tome of Adventure Volume 4 is a level 4 exploration-style adventure spanning scores of leagues. On the Purple Planet, your characters cross hundreds of miles of alien wasteland, where they face predatory creatures, deadly mushroom jungles, and thousands of factious savage man-beasts locked in an endless war. In the course of the sprawling hex-crawl, characters have the opportunity to assume mastery of their own warbands, pit faction against faction, plumb ancient burial mounds, respect the age-old taboos, and experiment with deadly artifacts - the remnants of the Last War. How characters meet each challenge determines whether they discover the secrets to returning home, or slip beneath the sands of the wastes, succumbing to the perils of the Purple Planet. For those few with the courage to remain, we offer a world for the conquering.
Summon Companions to the Table Unlock the secrets of summoning in 5E with this meticulously crafted guide. Delve into the new summoner class, feats, and spells to summon powerful allies, create dynamic roleplay opportunities with your summoned creatures, and conquer challenges in new creative ways alongside your friends. This book provides the character options needed to play a summoner in 5th Edition.
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