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Cabals of magicians vie for a powerful magical artifact known as "the God Husk" in this dimensions-spanning adventure set in Jack Vance's Dying Earth. Originally run as the 2023 Gen Con tournament, this adventure pits scheming wizards against one another. Will the PCs triumph or be lost among the bubbles of time and space?
This hardback anthology of spine-tingling and blood-curdling adventures collects the DCC Horror line in one eerie tome. Containing DCC Horror #1-8, this is one book that will keep you up at night!
The Sacrificial Pyre of Thracia is an all-new 32-page softcover adventure for 1st-level characters, fully compatible with the fifth edition of the world's first fantasy role-playing game.
Monsters & Magic of Thracia is a 32-page softcover collection of all-new monsters and magic items, presented ready-to-use with both DCC RPG and 5E game stats.
This adventure for 2nd-level characters expands on the material presented in Caverns of Thracia. When islanders on the Starry Archipelago start going missing, the region teeters on the edge of warfare. It''s up to the PCs to discover what lurks beneath the island and end its threat to the surface world.
Tales from the Smoking Wyrm issue 2 is 66 pages long, and features a new patron, new class, and more ritual magic suitable for any Dungeon Crawl Classics or Mutant Crawl Classics games! This issue is 5x8 saddle-stitched format and is printed in two-color with a full color cover, on thick premium stock.
Every reaver, cutpurse, or heathen-slayer needs a little inspiration from time to time. Tales from the Smoking Wyrm provides plenty of options, ideas, and strategies for customizing your Dungeon Crawl Classics games. Issue 1 is 58 pages long, featuring a new patron, ritual magic, and many other articles to keep the game fresh and new! This issue is 5x8 saddle-stitched format and is printed in two-color with a full-color cover, on thick premium stock.
Prisoners of the Secret Overlords is a double-sized level-2 adventure for Dungeon Crawl Classics that spans 56-pages in length! The PCs set out to find Lyzinder, Duke Raefinn's only heir, somewhere in the Drakemaw Mountains. Soon enough they'll discover a interplanar bioship, its crew, and many other lurking horrors. Of course, there's more than danger to be found. Along the way, the PCs will encounter alien technology, magical artifacts, and hooks for future adventure. Join this quest (which should supply many sessions of adventure!) and free the Prisoners of the Secret Overlords!
Goodman Games presents Against the Thieves Guild, an adventure for 2nd-level characters. The heroes must retrieve a magical lockbox secured in a vault secluded in a trap-laden dungeon. Sounds like a simple heist? But soon, the characters are embroiled in a centuries-old rivalry between master thieves. Assuming they survive the deathtraps, they still must deduce the secret of the enchanted lockbox! Against the Thieves Guild is an all-new 32-page softcover adventure, fully compatible with Dungeon Crawl Classics RPG. This adventure features numerous traps pulled from OAR #8 Grimtooth's Old School Traps, plus several new traps. That book is not required to use this adventure, which can be easily dropped into your own campaign setting.
Goodman Games presents Fifth Edition Fantasy #26, Against the Thieves Guild, an adventure for 4th-level characters. The heroes must retrieve a magical lockbox secured in a vault secluded in a trap-laden dungeon. Sounds like a simple heist? But soon, the characters are embroiled in a centuries-old rivalry between master thieves. Assuming they survive the deathtraps, they still must deduce the secret of the enchanted lockbox! Against the Thieves Guild is an all-new 32-page softcover adventure, fully compatible with the fifth edition of the world's first fantasy role-playing game. This adventure features numerous traps pulled from OAR #8 Grimtooth's Old School Traps, plus several new traps. That book is not required to use this adventure, which can be easily dropped into your own campaign setting.
Goodman Games presents Original Adventures Reincarnated #8, Grimtooth's Old School Traps. This tome contains 150+ classic traps, fully developed for DCC RPG rules. It could not be any easier to get these death traps to your game table. Inside, you will find deliver dicers, character crushers, adventurer anxieties, minion munchers, hero haranguers, and much more to protect your dungeon treasures. All crafted by Grimtooth, the Trap Master troll, himself. Grimtooth's Old School Traps is an homage to the classic books Grimtooth's Traps and Traps Too. This 150+ page hardcover book includes 150+ curated traps, presented with DCC RPG rules for the first time. In addition, you find essays from industry luminaries, recounting the impacts of these traps (on both characters and the game industry) over the decades.
Goodman Games presents Original Adventures Reincarnated #8, Grimtooth's Old School Traps. This tome contains 150+ classic traps, fully developed for 5E rules. It could not be any easier to get these death traps to your game table. Inside, you will find delver dicers, character crushers, adventurer anxieties, minion munchers, hero haranguers, and much more to protect your dungeon treasures. All crafted by Grimtooth, the Trap Master troll, himself. Grimtooth's Old School Traps is an homage to the classic books Grimtooth's Traps and Traps Too. This 150+ page hardcover book includes 150+ curated traps, presented with 5E rules for the first time. In addition, you find essays from industry luminaries, recounting the impacts of these traps (on both characters and the game industry) over the decades.
Goodman Games presents Dungeon Delves, an adventure companion to Dungeon Denizens, for your 5E or DCC RPG game. Can you solve you solve the mystery in Tears of the Goddess? Or perhaps your characters attempt to plunder the Vault of Doors. Dungeon Delves is a 40+ page softcover of 2-page adventures set in a wide variety of environs for various character levels. Each Delve features one or more monsters from Dungeon Denizens, a map, an illustration, and 3 to 5 encounter areas. These Delves are perfect for one session of play. This book is system-neutral and can be used for your 5E or DCC RPG game, along with a copy of Dungeon Denizens.
Goodman Games presents Dungeon Denizens, 500+ fully developed monsters for your DCC RPG game. A judge armed with this book, along with a vivid imagination, will be armed to craft thoughtful, challenging encounters for even the most skilled and demanding players. The next time your characters pry open a stuck dungeon door, surprise them with one of these Dungeon Denizens! Dungeon Denizens is a 500+ page hardcover of foes encompassing a wide range of monsters. Each entry includes brand-new full-color art, fully developed DCC RPG statistics, plus notes on ecology, evocative lore, and tactics. Appendices include new monster tables including random encounters, critical hits, and ways to make these curious creatures even more unique in you DCC RPG campaigns.
Goodman Games presents the Dungeon Denizens Game Master Screen, and an accessory to Dungeon Denizens, for your 5E game. Featuring full-color art on the Player facing side, and Quick Templates on the Game Master facing side, this cardstock screen is the perfect barrier to hide all your notes from the player's prying eyes. Use these templates to adjust monster lethality at the game table, in real time, to keep your players engaged in every combat. The Dungeon Denizens Game Master Screen is a thick cardstock 3-panel screen with full-color art on one side, and 5E game material on the opposite side. Suitable to use with Dungeon Denizens, or any monsters from your 5E campaign setting.
Goodman Games presents Dungeon Denizens, 500+ fully developed monsters for your 5E game. A Game Master armed with this book, along with a vivid imagination, will be armed to craft thoughtful, challenging encounters for even the most skilled and demanding players. The next time your characters pry open a stuck dungeon door, surprise them with one of these Dungeon Denizens! Dungeon Denizens is a 500+ page hardcover of foes encompassing a wide range of challenge ratings, from 0 to 30. Each entry includes brand-new full-color art, fully developed 5E statistics, plus notes on ecology, evocative lore, and tactics. Appendices include summaries of the foul critters contained in this mammoth book, organized by type, terrain, and challenge rating.
Goodman Games presents DCC #106 Trials of the Trapmaster's Tomb. The tomb of an infamous trap-maker and necromancer opens once each year, giving desperate souls seeking fortune and glory the chance to challenge their wits against the Trapmaster's deadliest creations and deathless guardians. Few come out alive, but those who do, go on to become heroes. DCC #106 Trials of the Trapmaster's Tomb is a 0-level funnel adventure for Dungeon Crawl Classics RPG. This trap-centric adventure will challenge both the players and their characters with a plethora of death traps and supernatural foes. The toll will be high, but the fortunes to be claimed by the survivors is vast.
Goodman Games is happy to announce XCC #5 Bay City Firestorm for Xcrawl Classics RPG. The San Francisco crawl a venerable staple of the West Coast Xcrawl season, and this year DJ N-10 means to take it to the next level! Think you're ready for a super-sized baseball showdown, the L.A.V.A. monster, and a pinball challenge that must be seen to be believed? All this and much, much more wait the Empire's Bravest! XCC #5 Bay City Firestorm is a 5th-level Xcrawl Classics RPG adventure set in City by the Bay and is sure to challenge even the most experienced dungeon crawling athletes. Written by the creator of Xcrawl Classics, this adventure will have the PCs experiencing the ultimate Fog of War.
Goodman Games presents Original Adventures Reincarnated #7, Dark Tower. Untold riches, ultimate power, undying glory, and gruesome death can all be found in Dark Tower! Dark Tower is an homage to the classic adventure, a full DCC RPG conversion, and additional all-new material. A three-volume set presented in a slipcase, these books contain a reprint of the original adventure plus essays from industry luminaries (Volume 1), a full DCC RPG conversion of the classic adventure (Volume 2), and three brand new adventures, The Chosen Sons of Set (Volume 3). This sprawling campaign is suitable for 3rd-level and higher characters and can be easily dropped into your own setting.
Judging can be hard work, but not with the DCC RPG Reference Booklet at your side. This book collects most of the commonly consulted DCC RPG tables in a single volume, making it perfect for quickly finding the information you need to keep your game running smoothly. Regardless of whether you're a judge or a player, you'll find the Reference Booklet equally useful, containing almost 60 important tables and charts right at your fingertips. The DCC RPG Reference Booklet has been around for nearly a decade and judges near and far swear by it. You'll find it an indispensable additional to your DCC RPG toolbox, no matter if you're running your first game or your one hundred and first. It's like leveling up without the pesky XP cost. This new edition published by Goodman Games uses the gender-neutral language common to the 10th Printing of Dungeon Crawl Classics. A reference booklet with all the commonly-used charts from the DCC RPG. Features new cover art by Doug Kovacs and interior illustrations by Stefan Poag.
Goodman Games is proud to present DCC Dying Earth #9: Time Tempests at the Nameless Rose. An expensive dinner bill sends the characters on a quest through time and space, traveling back to the Dying Earth's distant past to aid--or thwart--one of three magicians. The players' choice of who to aid has ramifications on both the adventure plot and their long-term future! Time Tempests at the Nameless Rose is the latest adventure in the DCC Dying Earth line based on the incomparable works of Jack Vance. The adventure features all the backstabbing and magical rivalry one would expect from the Dying Earth and is intended for 2nd level characters. A copy of the DCC Dying Earth Boxed Set is suggested to play this adventure.
There's something strange blooming up at the old manor on Cob Hill. Locals hired by the new owner have gone missing. Unknown to all, an ancient blood pact is being honored, allowing a demonic being entrance into the world. DCC #103: Bloom of the Blood Garden is a 0-level funnel designed to kick off a new campaign or serve as a one-shot adventure. The adventure details the twisted gardens of Cob Hill, the crumbling manor, and the dark spaces beneath it, all of which hold terrors for the adventurers to encounter and hopefully survive. The adventure is designed for use with Dungeon Crawl Classics RPG.
An accessory that gives your character life like never before! Your journey from lowly gongfarmer to mighty hero has been a long and dangerous one. You've vanquished terrible foes, pried the jeweled eyes from profane statues, mastered forbidden magics, and paid homage to powerful deities. Now, you must ensure your legendary deeds resound down the eons. The DCC RPG Character Record Folio is here to help. This 16-page gaming aid provides all the space necessary to record every aspect of your character. From ability scores to the names of the demons who clamor for your soul, you'll find a place to record it all. The Character Record Folio also contains handy reference tables, sections for use with MCC RPG, DCC Lankhmar, and DCC Dying Earth characters, wet/dry erase friendly areas for recording important if fleeting character information, plus two interior cover pockets for storing extra gaming records, maps, and other material you might need at the gaming table. Life might be short and hard in DCC RPG, but, with the Character Record Folio, at least you'll perish organized.
Goodman Games closes the book on another year with our annual yearbook release. This annual release from Goodman Games is one part new gaming material, one part retrospective, and one party celebration of all the cool things Goodman Games and its fans accomplished during past year. The 2022 Yearbook contains a bevy of information both entertaining and useful. Within its pages, you'll find interviews, art galleries, new monsters for both Dungeon Crawl Classics and 5e campaigns, two new adventures for 5e and DCC RPG, photographs, random tables, and more! No matter if you like your dice traditional or funky, the Goodman Games 2022 Yearbook makes a handy addition to any gaming library. Don't let time pass you by. Pick up your copy today! Celebrate the great year of gaming that was 2022 with this terrific compilation of all-new material.
The Queen's Onyx Jubilee is set to begin, marking the 95th year of the merciful monarch's glorious reign. While the entire realm celebrates the good fortune of their long-lived sovereign, a group of common villagers fights to stay alive. For them, the festivities have become a nightmare, as the sounds of revelry are replaced by screams of terror - their own! Imprisoned in opulence, marked for death, hunted by creatures both grotesque and foul. This ragtag group of unsuspecting villagers must band together to brave the vile mysteries that haunt this place and stand defiant in the face of death itself - if they hope to escape the Veiled Vaults of the Onyx Queen and save their very souls! This 0-level adventure funnel begins in media res with the characters awakening deep within an opulent palace where they are set to become unwitting sacrifices to the corpse-god Mordiggian. There they must piece together the clues as to their whereabouts, contend with a ghoulish death cult, stop a vile sacrament, close a gate to the underworld, and ultimately confront the Corpse-God himself - if they want to escape the Charnel Palace and save their very souls. Part dungeon delve, part investigative mystery, the PCs must piece together clues and solve puzzles to help them survive the adventure Good mix of puzzles, riddles, monsters, magic, and mayhem Character's alignment and occupation play a large role in shaping the outcomes of certain situations Solid thematic reasons for NPCs to choose a class, gain spells, select patrons, and worship certain deities Inspired by the works of Clark Ashton Smith and H.P. Lovecraft
MUTANTS AND MULLETS! In a world where magic and technology collide, mutants and monsters roam the toxic wastelands and ruins of the forgotten world. In this new kill-or-be-killed world, only the strong survive, and attitude is everything! Become a Scum Dog adventurer and brave the dangers of the wastelands in search of cash and prizes. Collect fantastical gear and wield the galaxy's most powerful weapons to become the baddest dude in Neo-Terraxx. Do you have what it takes to become the Neon Lord? WHAT IS NEON LORDS OF THE TOXIC WASTELAND? Neon Lords of the Toxic Wasteland is a tabletop RPG for 1-7 players that is ultra-violent and style-focused. It is a no-holds-barred, to-the-max game that is half medieval fantasy and half sci-fi. The game oozes 80s and 90s nostalgia, featuring items like ninja stars and fanny packs, as well as many references to the era. The game is built on top of the "BX" rules, and the core rules use an ability class points system and fortune points, which give players some flexibility in dire rolls. The setting is post-apocalyptic Earth, where magic mixed with technology from the 1980s and early 1990s created the cassette futurism seen in the Neo-Terraxx tech and some of the Xeno tech, as well as the art style. Neon Lords of the Toxic Wasteland is over-the-top, bloody, random, wild, and a hell of a good time. So sit back, crack open a TAB, and roll some DAMAGE!!!! AND DON'T FORGET TO FIND THE HIDDEN CLASS IN THE BOOK!
Goodman Games is happy to announce DCC #15 By Mitra's Bones, Meet Thy Doom! The ancient conflict between Set and Mitra rears its head anew when the characters discover that relics of the slain Mitra remain in the scaly hands of Set's servants. The party must overcome the machinations and horrors of an un-dead menace to steal back the god's bones. The party will discover that the war between Set and Mitra is far from over and that a lingering evil remains under the shifting desert sands. By Mitra's Bones, Meet Thy Doom! is a 2nd level Dungeon Crawl Classics adventure that can be played as a stand-alone adventure or used as a means to introduce Jennell Jaquays' famed Dark Tower adventure into any DCC RPG campaign.
It has been years since the last virgin was sacrificed: and now the pit beast awakens once more! Every generation it stumbles forth on undulating tentacles from its resting place deep below the great ravine, its towering blubbery mass ravaging the land before returning to slumber for decades. But this time is different. The Great Beast strikes with intelligence: bands of faceless gray-robed men emerge from the tenebrous depths, herding the beast's roaming tentacles before them. The enigmatic people of the pit live despite the passage of ages! The earth shakes each night as they herd the primordial tentacles ever further, while the villagers ask: is any man brave enough to put the sword to this menace?
A new way to create zero-level characters for your MCC funnel. The DCC Scratch-Off Character Sheets are a huge hit! So, of course, we did some for Mutant Crawl Classics! Instead of rolling up 10 0-levels before the game, you can now save time by using these scratch-off character sheets! Yes, scratch-off, just like the lotto. Each character sheet comes with a scratch-off box for each ability score and other key statistics. Before the game, you distribute them to your players. They use a coin to scratch off the appropriate boxes, then you let the mutant mayhem begin! Each pack comes with 10 randomized scratch-off character sheets and a set of alternative rules to implement them!
Centuries past, Lady Ilse ascended to scion of House Liis by trading the archdevil Mammon what he wanted most: her immortal soul - and a diabolical betrothal. The triumph proved hollow, for every year on the eve of her fell covenant, she was beset by visions of Mammon and her foul promise. Seeking to save herself, she was buried alive, swaddled in the holy symbols of a dozen divergent faiths. This desperate ploy held Mammon at bay for centuries...but a devil can afford to wait a very long time. After hundreds of years, the last of the holy wards has fallen. The devil has come to collect his due. Tonight a storm crashes against the ancient manor house and forgotten spirits rise from the muck and mire. The fallen belfry tolls once more, announcing the hellish fete. As the adventurers arrive to explore the Black Manse, Mammon calls for his winsome bride. He will leave with a soul at the end of the night. The only question is: Whose?
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