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There's something strange blooming up at the old manor on Cob Hill. Locals hired by the new owner have gone missing. Unknown to all, an ancient blood pact is being honored, allowing a demonic being entrance into the world. DCC #103: Bloom of the Blood Garden is a 0-level funnel designed to kick off a new campaign or serve as a one-shot adventure. The adventure details the twisted gardens of Cob Hill, the crumbling manor, and the dark spaces beneath it, all of which hold terrors for the adventurers to encounter and hopefully survive. The adventure is designed for use with Dungeon Crawl Classics RPG.
An accessory that gives your character life like never before! Your journey from lowly gongfarmer to mighty hero has been a long and dangerous one. You've vanquished terrible foes, pried the jeweled eyes from profane statues, mastered forbidden magics, and paid homage to powerful deities. Now, you must ensure your legendary deeds resound down the eons. The DCC RPG Character Record Folio is here to help. This 16-page gaming aid provides all the space necessary to record every aspect of your character. From ability scores to the names of the demons who clamor for your soul, you'll find a place to record it all. The Character Record Folio also contains handy reference tables, sections for use with MCC RPG, DCC Lankhmar, and DCC Dying Earth characters, wet/dry erase friendly areas for recording important if fleeting character information, plus two interior cover pockets for storing extra gaming records, maps, and other material you might need at the gaming table. Life might be short and hard in DCC RPG, but, with the Character Record Folio, at least you'll perish organized.
Goodman Games closes the book on another year with our annual yearbook release. This annual release from Goodman Games is one part new gaming material, one part retrospective, and one party celebration of all the cool things Goodman Games and its fans accomplished during past year. The 2022 Yearbook contains a bevy of information both entertaining and useful. Within its pages, you'll find interviews, art galleries, new monsters for both Dungeon Crawl Classics and 5e campaigns, two new adventures for 5e and DCC RPG, photographs, random tables, and more! No matter if you like your dice traditional or funky, the Goodman Games 2022 Yearbook makes a handy addition to any gaming library. Don't let time pass you by. Pick up your copy today! Celebrate the great year of gaming that was 2022 with this terrific compilation of all-new material.
The Queen's Onyx Jubilee is set to begin, marking the 95th year of the merciful monarch's glorious reign. While the entire realm celebrates the good fortune of their long-lived sovereign, a group of common villagers fights to stay alive. For them, the festivities have become a nightmare, as the sounds of revelry are replaced by screams of terror - their own! Imprisoned in opulence, marked for death, hunted by creatures both grotesque and foul. This ragtag group of unsuspecting villagers must band together to brave the vile mysteries that haunt this place and stand defiant in the face of death itself - if they hope to escape the Veiled Vaults of the Onyx Queen and save their very souls! This 0-level adventure funnel begins in media res with the characters awakening deep within an opulent palace where they are set to become unwitting sacrifices to the corpse-god Mordiggian. There they must piece together the clues as to their whereabouts, contend with a ghoulish death cult, stop a vile sacrament, close a gate to the underworld, and ultimately confront the Corpse-God himself - if they want to escape the Charnel Palace and save their very souls. Part dungeon delve, part investigative mystery, the PCs must piece together clues and solve puzzles to help them survive the adventure Good mix of puzzles, riddles, monsters, magic, and mayhem Character's alignment and occupation play a large role in shaping the outcomes of certain situations Solid thematic reasons for NPCs to choose a class, gain spells, select patrons, and worship certain deities Inspired by the works of Clark Ashton Smith and H.P. Lovecraft
Goodman Games is happy to announce DCC #15 By Mitra's Bones, Meet Thy Doom! The ancient conflict between Set and Mitra rears its head anew when the characters discover that relics of the slain Mitra remain in the scaly hands of Set's servants. The party must overcome the machinations and horrors of an un-dead menace to steal back the god's bones. The party will discover that the war between Set and Mitra is far from over and that a lingering evil remains under the shifting desert sands. By Mitra's Bones, Meet Thy Doom! is a 2nd level Dungeon Crawl Classics adventure that can be played as a stand-alone adventure or used as a means to introduce Jennell Jaquays' famed Dark Tower adventure into any DCC RPG campaign.
It has been years since the last virgin was sacrificed: and now the pit beast awakens once more! Every generation it stumbles forth on undulating tentacles from its resting place deep below the great ravine, its towering blubbery mass ravaging the land before returning to slumber for decades. But this time is different. The Great Beast strikes with intelligence: bands of faceless gray-robed men emerge from the tenebrous depths, herding the beast's roaming tentacles before them. The enigmatic people of the pit live despite the passage of ages! The earth shakes each night as they herd the primordial tentacles ever further, while the villagers ask: is any man brave enough to put the sword to this menace?
A new way to create zero-level characters for your MCC funnel. The DCC Scratch-Off Character Sheets are a huge hit! So, of course, we did some for Mutant Crawl Classics! Instead of rolling up 10 0-levels before the game, you can now save time by using these scratch-off character sheets! Yes, scratch-off, just like the lotto. Each character sheet comes with a scratch-off box for each ability score and other key statistics. Before the game, you distribute them to your players. They use a coin to scratch off the appropriate boxes, then you let the mutant mayhem begin! Each pack comes with 10 randomized scratch-off character sheets and a set of alternative rules to implement them!
Centuries past, Lady Ilse ascended to scion of House Liis by trading the archdevil Mammon what he wanted most: her immortal soul - and a diabolical betrothal. The triumph proved hollow, for every year on the eve of her fell covenant, she was beset by visions of Mammon and her foul promise. Seeking to save herself, she was buried alive, swaddled in the holy symbols of a dozen divergent faiths. This desperate ploy held Mammon at bay for centuries...but a devil can afford to wait a very long time. After hundreds of years, the last of the holy wards has fallen. The devil has come to collect his due. Tonight a storm crashes against the ancient manor house and forgotten spirits rise from the muck and mire. The fallen belfry tolls once more, announcing the hellish fete. As the adventurers arrive to explore the Black Manse, Mammon calls for his winsome bride. He will leave with a soul at the end of the night. The only question is: Whose?
This compilation collects seven DCC adventures previously published in hard-to-find other editions. Each short adventure is suitable for a single session. Collectively they provide adventures for characters up to 5th level! The compilation includes these adventures: Elzemon and the Blood-Drinking Box The Imperishable Sorceress Glipkerio's Gambit The Tower Out of Time The Jeweler That Dealt in Stardust The Undulating Corruption The Infernal Crucible of Sezrekan the Mad
Punjar: wide-eyed madmen stalk the streets pronouncing the end of days, mail-clad priests crush the skulls of heathens underfoot, and timorous virgins are offered up in sacrifice within sooty temples. But even the greatest of shining temples and the strangest of mystery cults don't dare to challenge the terrifying finality of death. Until now. In Blades Against Death, the adventurers cross between the realms of the living and the dead, and wager their souls in a desperate bid to steal a soul from Death's hoary grasp. To win over the God of Dooms, you must be the most daring, stalwart and cunning and - when all else fails - willing to test your blades against Death! A mid-level adventure for the Dungeon Crawl Classics Role-Playing Game, Blades against Death offers characters a once in a lifetime escapade. Those that return from the Realms of the Dead will have earned the true title of Adventurer, while those that fail will spend eternity in Death's service.
Designing Dungeons is as easy as A, B, C! The Dungeon Alphabet compiles inspirational tables on classic dungeon design elements to assist the game master in creating subterranean challenges. This fifth printing adds a new topic for a total of forty-four tables of inspirational materials. A is for Altar, B is for Books, and C is for Caves: the Dungeon Alphabet has advice, hints, and randomized tables that bring new life to your adventures. Suitable for any rules system, the entries are accompanied by outstanding art from classic fantasy illustrators.
Goodman Games presents the Compendium of Dungeon Crawls Volume 2, a collection of 5E adventures. Uncover the mysteries in the catacombs below a monastery, explore the cellars and natural caverns beneath a wilderness keep to solve a crime, or discover a forlorn temple in the frozen wastes. These are but a taste of the adventures contained herein, each playable in one to three sessions. The Compendium of Dungeon Crawls Volume 2 is a 200-page hardcover collection of eight previously published adventures, most of them out of print. These stand-alone, world-neutral adventures are suitable for a variety of character levels, and are easy to import into an existing campaign. These are fully compatible with the fifth edition of the world's first role playing game.
Goodman Games presents the Compendium of Dungeon Crawls Volume 1, a collection of 5E adventures. Explore the cursed ruins of a dwarven stronghold, escape a dusty trap-laden tomb and the clutches of desert raiders, or confront a dragon in its cavern lair deep in the jungles of the south. These are but a taste of the adventures contained herein, each playable in one to three sessions. The Compendium of Dungeon Crawls Volume 1 is a 200-page hardcover collection of seven previously published adventures, most of them out of print. These stand-alone, world-neutral adventures are suitable for a variety of character levels, and are easy to import into an existing campaign. These are fully compatible with the fifth edition of the world's first role playing game.
Goodman Games presents Fifth Edition Fantasy #25, Seven Days of the Serpent God, an adventure for 6th-level characters. Set in the bustling city of Shadhalia during the largest open-air market in the realm, the Seven Days of Gold, this adventure pits the heroes against an ally of the Serpent God bent on recovering a powerful relic to unleash a diabolical curse. Seven Days of the Serpent God is an all-new 32-page softcover adventure, fully compatible with the fifth edition of the world's first fantasy role playing game. This adventure is a perfect lead-in to a Dark Tower campaign, or can be easily dropped into your own campaign setting.
Goodman Games presents a supplement for Fifth Edition Fantasy, Monsters & Magic of Dark Tower, a collection of new game material ready to add to your game. The diabolical forces of the serpent god Set clash with the Mitra's faithful legions in the sandy wastes of the Lostlands. Herein, you will find new foes to battle, allies, recently rediscovered new enchantments, and wondrous magic items, unearthed from the wastes of the desert. All are presented in a ready-to-use fifth edition format. Monsters & Magic of Dark Tower is an all-new softcover collection new monsters, spells, and magic items, fully compatible with the fifth edition of the world's first fantasy role playing game. This new material is perfect to import into a Dark Tower campaign, or any existing campaign with a desert theme.
"You're no hero. You're an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them. Return to the glory days of fantasy with the Dungeon Crawl Classics Role Playing Game. Adventure as 1974 intended you to, with modern rules grounded in the origins of sword & sorcery. Fast play, cryptic secrets, and a mysterious past await you: turn the page."--Provided by publisher.
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