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LEARNING WALKTHRUs is a visual guide to key aspects of learning and studying at home and at school. It features 70+ five-step techniques devised by Tom Sherrington and illustrated by Oliver Caviglioli, with guest authors including Sarah Cottingham, Peps Mccrea, Sara Milne Rowe, Christopher Such, Emma Turner and Jennifer Webb. Students: this book is for you. It's a guide to how we learn and how to study effectively, to help you make the most of your time at school.Parents: this book is also for you. We hope it will support you in the vital role you play in your children's education.Sections include: How we learn; In the classroom; Feedback & improvement; Study habits & techniques; Reading & writing; Independent learning; Learning in subjects.Tom and Oliver are the creators of the internationally successful Teaching WalkThrus series, comprising three volumes of five-step instructional coaching techniques and a range of online resources. For more information visit www.walkthrus.co.uk
The A - Z of School Improvement is an authoritative 'can-do' guide to all aspects of improving schools, organised around the 26 letters of the English alphabet.School improvement is about getting every detail right. The serious school leader pays attention to every aspect of school life and focuses on improving it and aiming for excellence.One of the marks of the successful school leader is a forensic attention to detail. They will look closely and carefully at every aspect of a particular issue, analyse data, and only agree on interpretations after much consideration. While much of a school leader's work is relational, motivational, and relentless, bringing a forensic mindset to bear ensures that actions towards improvement are focused and thoughtful.
This title has been endorsed by Cambridge Assessment International Education.Deliver an exciting computing course for ages 11-14, building on students' existing computing skills and experience whilst demonstrating new concepts, with practice opportunities to ensure progression.- Recap and activate students' prior knowledge with 'Do you remember?' panels and introduce more advanced skills with 'Challenge yourself!' tasks.- Allow students to demonstrate their knowledge creatively with engaging end of unit projects that apply skills and concepts in a range of different contexts.- Develop computational thinking with an emphasis on broadening understanding throughout the activities.- Provide clear guidance on e-safety with a strong focus throughout.ContentsIntroduction1 Presenting choices: combining constructs2 Design your own network: shape and size3 Coding and testing: game development for the Micro:bit4 Drilling down: How the processor processes5 Big data modelling and analysis: databases and spreadsheets6 An array of skills: expert storytellingGlossaryIndex
This title has been endorsed by Cambridge Assessment International Education.Deliver an exciting computing course for ages 11-14, building on students' existing computing skills and experience whilst demonstrating new concepts, with practice opportunities to ensure progression.- Recap and activate students' prior knowledge with 'Do you remember?' panels and introduce more advanced skills with 'Challenge yourself!' tasks.- Allow students to demonstrate their knowledge creatively with engaging end of unit projects that apply skills and concepts in a range of different contexts.- Develop computational thinking with an emphasis on broadening understanding throughout the activities.- Provide clear guidance on e-safety with a strong focus throughout.ContentsIntroduction1 TeenTech: Network structure and security 2 It's all in the planning: Pseudocode and algorithms 3 Let's talk technology: What's going on inside 4 Testing conditions: Developing games 5 Click and collect: Data collection and validation 6 Iterating through a solution: software design and developmentGlossaryIndex
This title has been endorsed by Cambridge Assessment International Education Deliver an exciting computing course for ages 11-14, building on students' existing computing skills and experience whilst demonstrating new concepts, with practice opportunities to ensure progression.- Recap and activate students' prior knowledge with 'Do you remember?' panels and introduce more advanced skills with 'Challenge yourself!' tasks.- Allow students to demonstrate their knowledge creatively with engaging end of unit projects that apply skills and concepts in a range of different contexts.- Develop computational thinking with an emphasis on broadening understanding throughout the activities.- Provide clear guidance on e-safety with a strong focus throughout.ContentsIntroduction1 Block it out: Moving from blocks to text2 Decomposing problems: Creating a smart solution 3 Connections are made: Accessing the Internet 4 The power of data: Using data modelling5 Living with AI: Digital data6 Software development: Planning and prototypingGlossary Index
Are you struggling to revise for Macbeth? Are you finding it difficult to remember all the characters, alongside the plot, themes and key quotations? If you are 100 for 100: Macbeth has got you covered! 100 for 100: Macbeth is a revision workbook to help GCSE students revise the play thoroughly, regardless of exam board. Containing 100 days' worth of activities, 100 for 100: Macbeth covers the entirety of Shakespeare's tragedy, allowing you to revise in great detail over an extended period of time to help reduce the stress of exams. Accompanied by a full set of answers and guidance, each day contains: - a series of 20 to 25 minute activities designed to help you revise the plot, characters, themes, motifs, symbols and the context of the play.- a quotation of the day with accompanying commentary and analysis so that you can confidently sit your exams armed with a wealth of ideas about Shakespeare's intent.- directions as to what scenes you need to revise if you are struggling with the knowledge needed to complete the tasks. - ideas for extra revision that will push, stretch and challenge those of you who are aiming for 7, 8 or 9.100 days. 100 activities. Your time starts now!
School systems nationwide are struggling to excel as they lurch from crisis to crisis-teacher shortages, school shootings, high turnover rates, weak discipline systems, and more. These things can pull the focus of school boards away from why school systems exist: to educate students. Airick Journey Crabill has a track record of helping school systems improve student literacy, numeracy, and career and college readiness rates while simultaneously strengthening the school's financial and operational standing. Great on Their Behalf is your practical guide to igniting the transformation of your school board and enabling it to create the conditions for improving what students know and can do.Step by step, the exercises in this book inspire board members to adopt a student-outcomes-focused mindset as they reevaluate their impact on those they serve. It challenges them to explore effective ways to focus on what students need.Then it provides the necessary knowledge and skills for school boards to empower their students for success.
The A-Z of Primary Maths is a compendium of great ideas for teaching mathematics, organised around the 26 letters of the English alphabet.'Maths foundations must be built in our primary schools. We need to create space for children to play with numbers, to explore patterns, to solve problems, and to laugh and chat in maths lessons. It's this start that will build a lifelong love of and confidence in maths' - Kate Frood.
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