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  • af Arturo Tedeschi
    453,95 kr.

    Algorithmic design is not simply the use of computer to design architecture and objects. Algorithms allow designers to overcome the limitations of traditional CAD software and 3D modelers, reaching a level of complexity and control which is beyond the human manual ability. Algorithms-Aided Design presents design methods based on the use of Grasshopper (R), a visual algorithm editor tightly integrated with Rhinoceros (R), the 3D modeling software by McNeel & Associates allowing users to explore accurate freeform shapes. The book provides computational techniques to develop and control complex geometries, covering parametric modeling, digital fabrication techniques, form-finding strategies, environmental analysis and structural optimization. It also features case studies and contributions by researchers and designers from world's most influential universities and leading architecture firms.

  • af Giancarlo Di Marco
    453,95 kr.

    Thanks to the growth of computational power and the development of new productiontechnologies, NURBS modeling has become the standard in many fields:Industrial Design, Architecture and, more recently, Engineering.Simplified Complexity is a method for learning NURBS modeling with Rhinoceros (R).Born as the synthesis of twenty years of professional experience and teaching,Simplified Complexity consists of a structured knowledge system allowing deepunderstanding of the software. With this method the user can take advantage of Rhinoceros (R) full modeling potential.The idea behind Simplified Complexity is that even if the software has a clear andintuitive interface, NURBS geometry remains quite complex. In order to become aprofessional user, it is necessary to start from basic geometry knowledge: this willallow to foresee and avoid complexity or, if this is not possible, at least reduce it andoptimize it.

  • af Gerardo Barbieri
    428,95 kr.

  • af Cristian Angeli
    493,95 kr.

  • af Donato Maniello
    368,95 kr.

    Il libro, primo della serie, dedicato alle Nuove Tecnologie per l'Arte, è rivolto a tutti gli studiosi (PC e MAC users) di arti digitali che desiderano approcciarsi per la prima volta al video mapping. Grazie ad un percorso di lettura che alterna concetti teorici ad esercitazioni pratiche - che spiega da come scattare una foto a come richiedere dei permessi, dalle maschere di livello alle animazioni 2D e 3D fino alla proiezione finale e warping - il lettore sarà in grado di progettare un evento di video mapping.

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