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In this issue, we have interviews with the creators of Neon Lords of the Toxic Wasteland, BattleTech author Blaine Pardoe, and Miguel Ribeiro of the RedRoom. Also, read our battle report of the Martian Empire battle for Venus wargame, Find out how to make money marketing your ttrpg, see the beautiful and talented Cosplay artist Dragunova, and more!
This is the third issue of the quarterly tabletop gaming magazine "Mad Scribe." In this issue, we interview OSR game author Greg Gillespie, the legendary dice man Louis Zocchi, amateur actor & writer Mark Taormino, and indie filmmaker Hilton Ruiz. Also featured are articles about sex, drugs, and gaming; How to run your own convention, and how best to use magic in your D&D games. See Kyle R. Wood's top picks for best board games of Q3, and behold the wonderful cosplay images of the talented Angelica Elfic!
Heroes & Villains is a Game Master's supplement for the Sword & Caravan OSR campaign setting. It features all the most important NPCs of the Silk Road in the chronological order they appear in history. Each NPC entry includes a biography, adventure cues for different points in the chronology where the PCs might find themselves involved, and statistics for the NPCs. The book also contains special rules for playing or generating Ismaili Nazari Assassins, as well as rules for creating & using special Song Dynasty explosives in your campaign. Finally, an appendix lists the names and brief biographies of the Grand Masters of the Templar, Hospitaller, and Teutonic orders of knights.As a Game Master, it can often be difficult to populate your game world with characters complete with well-thought-out connections and motivations. This can be especially daunting in a historical setting if you're not an armchair historian. Now you can leave the guesswork out of world-building and run your games with confidence. With the Heroes & Villains supplement, you'll easily be able to flesh out your NPCs and take your Sword & Caravan campaign to the next level!
While the Sword & Caravan campaign book contains rules for random encounters along the Silk Road, the Wilderlands setting expansion will help DMs to better flesh-out their encounters when PCs leave the Silk Road itself and venture off into the local surrounding wilderlands. To that end, this product contains some new tables for enhanced random encounter generation in the various regions around the Silk Road. The appendix also describes how to create unique & interesting family groups for PCs of the region. So, step off the beaten path and take your players on the road less traveled with Wilderlands Random Wilderness Encounters for Sword & Caravan.
This is the second issue of Mad Scribe Magazine, the best new tabletop gaming magazine in the hobby. Issue #2 was published in the second quarter, in the month of June 2023. This issue features an interview with the creator of the ttrpg Warpland, a look at Hex Studios' motion picture release of "the Slave & the Sorcerer, the best boardgames of Q2, a battle report of the naval battle game "Galleys, Guns & Glory," an article in memorial of Mick Leach, the debut of the Ankur Adventures comic, free adventures, short stories, and more! Mad Scribe magazine is available in print form wherever books are sold.
Mad Scribe magazine is a full-color, paperback quarterly publication dedicated to the tabletop gaming hobby. It features exclusive interviews, topical articles, comics, adventure modules for role-playing games, short stories, fan art, miniature painting tips, and more! Mad Scribe is dedicated to being the best tabletop gaming magazine on the market.
Medieval Adventures in the East!Sword & Caravan is an OSR setting book for playing a historically accurate fantasy campaign set in the East along the region known as "the Silk Road" at the turn of the 12th/13th Centuries. This historic campaign's timeline is set amid the turbulent era between the Third Crusade and the Mongol Invasions. This marked Europe's earliest period of post-classical interaction with the East. As Players, you may decide to take on the roles of crusaders, merchants, or explorers traveling to ancient and mysterious lands. Alternatively, you may choose from any number of unique character concepts native to those lands. With a detailed gazetteer of every region along the Silk Road from the Crusader States and the Muslim world to China, Sword & Caravan gives you everything you need to explore the history and varied cultures of a region filled with war, intrigue, commerce, and conquests. This book includes: New classes and magical techniquesGuidelines and mechanics on merchant commerce, social interactions, law & justice A historically accurate bestiary of medieval monsters local to the settingMagic items inspired by the myths and legends of every culture in the region Abundant adventure seeds that GMs can use to hook Players Random tables and generators to help create encounters with an authentic world feelingAlthough Sword & Caravan is designed for play with any OSR system, itis especially attuned for play with the Lion & Dragon Medieval Authentic RPG.
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