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The next book of the series! Heroes of the Final Frontier (Book #5): The World of Waldyra LitRPG Cycle - https: //www.amazon.com/dp/B0BWV7YHSD The world of Waldyra has been thrown into a turmoil of unprecedented scale and gravity. There are countless threats coming from every direction. The gods are at war. Continents are about to clash. Mighty ancient deities awaken-far more powerful than any of the newfangled gods. Old and new clans fight one another furiously for a place in the sun, and hideous monsters are falling from the skies, destroying every living thing in their way. The heroic Rosgard, who stands at the helm of a young but very tightly-knit clan, is not so much trying to achieve success as to survive, being inadvertently drawn into a global conflict between incredibly mighty players. Is one to walk in the Light-or cohort with the Dark? Both sides have plans for the small clan of the Heroes. Rosgard will have to make a choice that will affect the fates of many.
The next book of the series! Blood Ties (Last Life Book #3) A Progression Fantasy Series - https: //www.amazon.com/dp/B0BW9J7TLV No one knows for certain what caused the Shadow to come into existence. Clerics say it was the gods laying a curse upon this world. Philosophers maintain that the Shadow of Strix is nothing short of a blessing and new milestone in human progress. But both sides agree that the Shadow will eventually swallow up this world and change it beyond recognition. However, there are also the mages, and they think the whole debate is just so much hot air. They accept the Shadow as is with all its horrors and wonders. Furthermore, for the last several centuries, mages have risked their lives attempting to harness the Shadow's Power for themselves. Unsurprisingly, only a select few have access to knowledge about the Shadow's magic. Max Renard understands that, so he chooses a different and more hazardous path. He decides to head for the frontier himself to experience the Shadow's Power firsthand.
Fate has once again played a trick on Altai. The chance to evacuate from Rhapsody was nothing more than an empty promise. Victory turned into defeat, and friends turned into enemies. Past achievements lost their value and disappeared. All hope was gone, and he had to start all over again. The last act of the tragedy turned out to only be a prelude, with new challenges looming on the horizon. Getting to Elysium, breaking through the Perimeter, and putting an end to the story that brought Altai to the Range in the first place... Sounds easy for someone who is used to surviving in hell. Except that the planet is facing an Invasion, the Green Zone is besieged by the Xenos, and a fleet is already hurrying to Rhapsody to level the planet's surface. However, hatred, rage, and a thirst for revenge are a great recipe for achieving the impossible.
Arch's meeting with Prime himself - the head of the Council - turns unexpectedly into a trap. The war between the Sunrise Demons and the Dehunters moves into a new phase, one in which every player is going to be affected. As if that weren't enough, a mole is discovered within the unit, siphoning information off to a third party. And dehunters are now roaming Rorkh in dark setups of their own, depriving Arch and his unit of any scrap of an advantage in PVP. In addition to all that, Arch has become acquainted with Red, a legend among Shooters in Rorkh. Arch requests to train with him, but Red has one condition: Arch is going to have to leave the Guild and cut off all ties during this training. And he's going to have to do it while the war with the dehunters is proceeding at high intensity, something for which Arch is directly responsible. Meanwhile, many players are changing sides and joining the dehunters, so the balance of power has swung decidedly in favor of Arch's enemies. And if he doesn't find a way out of this seemingly impossible situation, then the Sunrise Demons - and many others, as well - might find that there's no place left for them in Rorkh...
If you're a warrior seeking glorious feats, we need you! The walls of the Maragar Citadel are always in need of heroes!Or are you a wizard in search of forgotten lore? One visit to our Ancient Library will reveal you many a great mystery!Or are you an online player craving excitement? Then you'd better hurry! The Maragar Citadel is rife with adventure - choose one to your liking!Performing deeds of online valor is the last thing on Oleg's mind, though. Neither does he care about any ancient lore. He's never trusted adventure, anyway. Mirror World is no place for the likes of him. Still, he's here to stay - at the demand of Reflex Bank which has granted him a loan for his daughter's hospital treatment. Which is the only reason he's joined the ranks of the defenders of the Maragar Citadel.
Zombieland is fiendish and dangerous. The place that has gobbled up many, leaving only ground bones, draws Elb and his team ever deeper into its decaying bowels. Doing battle with eternally hungry beasts who were once people, Elb is fast gaining status, as well as the respect of other zombie hunters. Zombieland, however, is capable of stopping and killing even the most deadly of hunters. This time around, the system provides the impossible Blue Light task, whose coordinates are given as: Room №191-28 Pain. Nobody has ever reached the room, and everybody to have received the task has disappeared without trace in spine-chilling Zombieland. The system's Blue Light task may not be refused, and is a black spot of death for anyone, but the tenacious Elb accepts it unwaveringly, knowing it is another step forwards and upwards, and therefore another step towards the answers to many secrets. Read the next instalment of the dark and diabolical Nullform saga in English, from the author of the celebrated LitRPG series Clan Dominance: The Sleepless Ones.
In a former life, Jack was gifted, meaning he possessed peculiar abilities. If rich folks found themselves in a jam, Jack could use his talents to get them out of it. Where others were sure to fail, Jack's aristocratic clientele could always count on him to finish jobs cleanly, efficiently, and leave no trace, for which his services commanded a hefty fee.But one day, Jack picked a fight with the wrong man and his old life came to an end. But, as it turned out, his story was far from over.A mysterious supernatural being whisked Jack's consciousness away and into the body of a young nobleman living in a different world in the multiverse - a magical one.In it, he must play the part of Max Renard, illegitimate son of a traitor who was recently executed on orders from the king, which caused Max to lose his home and be forced to dwell in a small town on the western outskirts of the kingdom.And now this new life - his last life - is the one he must lead...
The original Russian-language version of the Mirror World series by one of the founding fathers of LitRPG!The ads enthused, "The virtual lands of Mirror World await you! Live out your most secret dreams in our world of Sword and Sorcery! Become a Great Wizard or a Famous Warrior! Build your own castle, tame a dragon, conquer a kingdom! All those desperate, lonely and insecure - Mirror World offers you a chance!"But Oleg isn't meant to become a great wizard or a famous warrior. He'll never have a castle of his own. Neither will he ever tame a dragon. And he's definitely not the type to conquer a kingdom, however virtual it may be.Oleg is doomed to toil away in the recesses of Mirror World's mines. His goal is to raise enough money for a heart transplant for his dying six-year-old daughter. The clock is ticking. Will he make it?
The small, weak League of Losers has truly lived up to its name - after all, it managed to make a slew of powerful, very dangerous enemies right from the start. It is now time for Sergeant and Whiskers, his ginger kitten, to leave the sandbox for the big world. The players have leveled up enough to pass through the barrier enclosing the sandbox, but, as luck would have it, it isn't the best time to make their escape. A bitterly cold winter is drawing near, and nobody is ready for it. Worse still, none of the primary combat units - the huge arachnoscorps, creeping crocodiles, nor the reptilian fighters and mounts are adapted to surviving in the cold. Sergeant and his friends are going to have to use all of their ingenuity and skills to contend with the dangers they'll inevitably encounter in the big world, and to also build a shelter for themselves as fast as possible to withstand the freezing conditions in the harsh, new, primordial world.
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