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Dog Girl is Fangirl meets Pit Bulls and Parolees. Saving the dogs who end up at Delray Dog Rescue is Kendall's life. It's the perfect job for a girl with severe social anxiety. Delray Dog Rescue doesn't just rescue dogs, it's a second chance for felons, like her dad. Losing the rescue means losing Kendall's home, her sanctuary, the dogs she loves, her identity and her dad, all over again. But money's tight, and soon, Kendall must decide between keeping a roof over her head and saving the rescue. When a video of Kendall's harrowing rescue of a pit bull from the path of an oncoming train goes viral. Suddenly, everyone wants a piece of Kendall, making her anxiety worse. But this is an opportunity to put the rescue in the spotlight and secure the donations needed to save it. Can she overcome the social paralysis that's plagued her all her life? Can she ignore negative comments on social media about her looks and smell? Can she accept help from a boy who really sees her, even though she can't understand what he could possibly see in her? DOG GIRL is the story of a teen girl who wants to save the world, and ends up saving herself in the process.
Sixteen-year-old Keilah Evans is completely undateable. The crush she has on Gage Fitch? Forget it. He has no idea she exists. But Keilah has something other girls at school don't: She can code. Keilah decides to solve her dating woes by anonymously creating a hook-up app. Soon, her app is in demand at every high school in the state. But instead of hooking Keilah up with Gage, the app ships her best friend with him! To make matters worse, a glitch in the app exposes student data, and now, parents, school boards, and the public are demanding the creator of the app's head on a platter. When a savvy hacker finds out Keilah is behind the app, he uses the info to blackmail her. In order to save herself and her app, Keilah must make some hard decisions, including seeking help from the last person on Earth she should trust: Ryder Coleson. With the help of some unlikely allies, Keilah will soon discover she may not be so undateable after all and when it comes to dating, there's no app required.
"With the Curse of the Beast broken, Brielle Healer thought she'd left her bloody, gruesome past behind her. But when more dead bodies are discovered on her property, everything changes. Lord Kenrick and other Knights of the Crowhurst Order want to know what happened to his missing brother who was last seen with Bri. An encounter with Daedric has Bri wondering if there might be a way to bring him back from wherever it is his spirit slipped into"--Back cover.
The path west is long, but despite Selena's progress, New Canaan is never far enough behind her. It was there that her parents were killed, forcing her and her little brother Simon to flee the tyrannical state. Now, New Canaan wants control over every last inch of America-That-Was. Only the Republic of California can stand against it--but not without the data stick in Selena's pocket, rumored to contain vital information about New Canaan's deadly new weapon. As winter closes in, Selena races south in search of an open passage to the coast. She must pass through Nuevo Juarez, where a ruthless leader named Thorin has seized power. Selena runs afoul of Thorin's men and is separated from her brother, captured, and auctioned off at the city's thriving slave market. Her only way out is through the Iron Circle, a fighting ring where the city's most fearsome warriors pit their skills against one another. As the populace and Thorin watch Selena rise through the ranks, Selena earns a reputation she doesn't want and the attention of man with the power to destroy her and what's left of America-That-Was.
"This delightful book targets junior high age readers, but it's a treat for all ages... a magical fantasy that will make your heart dance then break then dance again. For lovers of Harry Potter, Jagger Jones is a natural." --The Cat That Reads Blog Jagger Jones is a whiz kid from Chicago's South Side. Ask him anything about Ancient Egypt, and Jagger can fill hours describing all that he knows. But when he and his precocious little sister Aria fall more than three thousand years back in time to the court of Amarna, Egypt, Jagger discovers a truth that rocks his world: books don't teach you everything there is to know. Mummies, pyramids, and cool hieroglyphics make awesome movie props, but the ancient court of Amarna is full of over-sized scorpions, magical amulets, and evil deities determined to scare unwanted visitors away. If Jagger and Aria are to return safely home, they must find nine soul-infested gemstones, defeat an evil general, save the royal family, and figure out how to rescue themselves! Armed only with Jagger's knowledge of history and a few modern objects mined from his pockets and Aria's sparkly purse, the siblings have exactly one week to solve supernatural riddles and rescue the royal family. If they can pull it off, Jagger Jones just might return to Chicago a hero. Includes a discussion guide for middle school readers. "This book would make a great classroom read aloud or book club selection, and since it's the first of a planned trilogy, there's more to look forward to. I, for one, can't wait!" --Kristin Thorsness, author of The Wicked Tree
Sixteen-year-old Samuel, son of devout cleric, has endured shame and prejudice his entire life. Though he is destined to follow in his father's footsteps, he longs for an ordinary life in the whitelands away from talk of demons and holy roots. When the mayor claims to have captured a mute demon-girl, Samuel is forced to become her caretaker. But as Samuel gets to know the prisoner, he finds her not to be very demonlike. Instead, she is intelligent, meek, and an exceptional artist. Despite her seeming goodness, some more concerning things cannot be ignored. Samuel is hard-pressed to reconcile her uncanny strength and speed, one missing arm, ambiguous gender, and the mysterious scars covering most of her body. Samuel forms a deep attachment to the girl with predator eyes and violent outbursts, against his father's advice. As their friendship threatens to become something more, Samuel discovers the mayor's dark intentions. Now, he must decide whether to risk his own execution by setting her free, or watch as the girl is used as a pawn in a dangerous game of oppression, fear, and murder.
Half the population of the island of Madera are dead, killed by an unforgiving and indiscriminate plague. Oriana dreams of escaping her life of ruthless cruelty from the people who now rule over those who remain. No telling whom the plague will strike next, Oriana means to find freedom for herself and her people. Drawing strength from ancient tales of her enemy, young Oriana transforms herself from victim to warrior with the help of a mysterious and powerful dagger given to her by a kind and dying boy. Years later, during her enemy's betrothal ritual, Ezra, a boy she has never before seen, selects her as his mate. With servitude her only option, Oriana accepts the offer. Whisked away to a seemingly perfect world, Oriana discovers sinister secrets at every turn, including the identity of Tristan, a boy with whom she shares an undeniable but impossible connection. Why would a boy she doesn't know wish her to be his betrothed? Why does she feel such a strong pull toward a stranger? Someone in Ezra's family not only knows the answer to both those questions, but also about the dagger Oriana possesses. He will do anything to stop the union. Now, with everything on the line, Oriana turns inward to find the strength she needs to seize the full power of the dagger so that she may protect herself and save her people.
In 16th-century England, two teenage best friends find themselves on an exciting journey from the country to the Queen's court in the hope of being named ladies-in-waiting. But Sybille and Rose soon discover they aren't the only girls who have their sights set on attending Her Majesty. The girls must compete against worldly and cunning opponents, among them mean-girl Avis and her entourage of back-stabbing co-horts, tipping the balance in their already-tenuous friendship. Soon, the grand hall is more like the hallway of a prestigious finishing school, with girls fighting for the attention of a dashing, young earl, amid parties fueled by drinking and indiscriminate dalliances. As the tension between Sybille and Avis heats up, the focus on Rose wanes, allowing her to turn her attention to more important matters - like getting close enough to the Queen to learn her secrets. But being close to the Queen is not without its challenges. And when rumors of Rose's influence make their way around the castle, no one, not even the Queen, will be safe.
Baseball is Roger McGillicutty's whole life. That is until he wakes one Saturday to find he is no longer a normal eleven-year-old boy. He's a five-foot-tall praying mantis. Roger has school on Monday, the carnival comes to town next week, and his baseball team is poised to play their biggest rival in one week. Being a giant bug will seriously cramp Roger's style! To Roger's surprise, his parents and friends are supportive. Even his dog isn't much spooked. But not everyone's thrilled about Roger's change. Some people are frightened and others would like nothing more than to squash him into the ground like the bug he is. And when Little League officials oust Roger from baseball, his world collapses. When a reporter from the city comes snooping around rumors of a man-sized baseball-playing praying mantis, Roger must choose between hiding his true self or being the hero he's always wanted to be.
Fallhollow is at war. The sudden deaths of the only two heirs that could have saved it has plunged the entire land into chaos. Despite all the magic thrown at him, the Dragon King still lives. Hope for any sort of victory seems faint until Charlotte discovers a secret that could change the course of history. Armed with the power to set things right, Charlotte embarks on a perilous journey with the sly and cunning Prince Izmayel Ascatar Venniver IV, Lord of the peaceful Edryd dragons. But her journey of peace is thwarted, and Hirth's most fearsome enemy plans to use Charlotte to destroy the kingdom and claim the universe as his own. As Fallhollow and the Kingdom of Hirth descend into a battlefield of bloodshed and death, David, Trog, and the warriors of Hirth march toward war with an impossible plan to bring down the Dragon King, destroy his armies, and return the kingdom to its former glory. All they need is a little faith, a few extraordinary surprises, and a lot of magic of the most unexpected, generous kind. This book is the final dramatic and magnificent conclusion to the Chronicles of Fallhollow trilogy.
Lia and Clay's love has broken the Little Mermaid's curse, but their ever after may not be as happy as they planned. Lia is adamant about staying on land with Clay for her senior year despite her family's opportunity to move to the new, sparkling capital city below the waves. Before any decision about the future can be made, her family must endure Melusine and her father's trial, where new revelations will have far-reaching consequences that threaten what Lia holds most dear. The verdict will shake Lia's whole world, calling into question her future with Clay, her feelings for Caspian, and the fate of all Merkind. As she wonders whom to trust, Lia sets out on a treacherous path that will lead her away from her sheltered Malibu home to a remote and mysterious school for Mermaids--Mermaids who may hold the secret to ancient magic Lia can use to either get back all she's lost or embark on a thrilling and dangerous journey where only she can define her fate.
What if your teacher could read your mind just because she was born on a Thursday? Or the kid next to you in class could turn back the clock just because he was a Wednesday? In the quirky town of Nova, all of this is normal. Poppy Mayberry, an almost-11-year-old Monday, should be able to pass notes in class or brush her dog, Pickle, without lifting a finger.
"Lia Nautilus may be a Mermaid, but she's never lived in the ocean. Ever since the infamous Little Mermaid unleashed a curse that stripped Mer of their immortality, war has ravaged the Seven Seas. Now Lia lives in a secret community of land-dwelling Mer hidden among Malibu's seaside mansions and attends high school with humans. To protect everyone around her, she must limit contact with non-Mer. No exceptions. But when the new girl sets her sights on Lia's crush, she will risk exposing her deadly secret to stop him from falling for the wrong girl."--Page 4 of cover.
An ancient Hopi myth says people arrived on tiny silver pods that fell from the sky. But the truth is far more terrifying. 258 teens are sent from a dying Earth to a terraformed Mars as part of the Emergence Program, mankind's last hope before solar flares finish off their planet and species. Among the brave pioneers are 16-year-old Joey Westen and her twin brother, Jesse. After only minutes in space, something triggers a total ship lockdown. With the help of their roommates, the Matsuda twins (notorious hackers and shady secret-keepers), Joey and Jesse stumble onto an extremist plot to sabotage the Emergence Program. But Joey and Jesse didn't travel to the deepest pits of space and leave their mother behind to be picked off in a high-tech tin can. They'll lie, hack, and even kill to survive the voyage and make it to Mars.
Seventeen-year-old Eric is a kick-butt squire to the most revered and protective knight in Fallhollow--well, he would be if Sir Trogsdill allowed him to do anything even remotely chivalrous. Determined to prove his self-worth, Eric sets out to find the mythical paladin summoned to protect the realm. After all, if he can join forces with this legendary savior, Sir Trogsdill will have to promote him to knighthood, right? Meanwhile, 16-year-old David is whisked off to the magical realm of Fallhollow where everyone thinks he's some sort of paladin destined to fulfill a wacked-out, 200-year-old prophecy. As paladin, David is supposed to help kill a dragon bent on destroying the realm, but he needs some sort of magic key to do it. The problem is that the key is around the neck of an annoying squire who's too wrapped up in proving himself which makes him completely unhelpful. With egos as big as the dragon they need to destroy, Eric and David must get over themselves or watch everything they know and love burn.
"Duality dwells at every turn, and an adolescent Zeus will learn that all too well when Hyperion attacks his family on Crete."--Page 4 of cover.
.".. inspired by a real medieval grimoire of necromancy from 15th-century Germany. Ellison lost her mother at an early age. But since then, her father has found love again. He's happy and doesn't quite notice that Ellison does not get along with his new wife or her mean daughters. When Ellison discovers a necromantic tome while exploring the secret passages of her father's mansion, she wonders if it could be the key to her freedom."--Back cover.
Seven of our country's most gifted teens will become Nobels, hosts for the implantation of brilliant Mentor minds, in an effort to accelerate human progress. But as the line between what's possible and what's right, draws ever blurrier, the teens discover everything has a cost. Scientists have created an evolved form of living known as Merged Consciousness, and 16-year-old Lake finds herself unable to merge with her Mentor. Lake, the Nobel for Chemistry and Orfyn, the Nobel for Art, are two from among the inaugural class of Nobels, and with the best intent and motivation. But when Stryker, the Nobel for Peace, makes them question the motivation of the scientists behind the program, their world begins to unravel.
This time no amount of magic can save David and Charlotte. In this action-packed sequel, war has been declared, and in the final battle someone must make the ultimate sacrifice. Together, David and Charlotte have traveled to another realm, battled the Dragon King, recovered the all-important magic key to the mage tunnels, and found the heir to the throne of Hirth, as promised. Now it's time to go home. There's just one problem: the powerful crystals needed to activate the tunnels have been stolen and David's parents have mysteriously disappeared along with them. Meanwhile, Eric Hamden, squire extraordinaire, has survived the poisonous nick of a shadowmorth's blade, rescued the king of Hirth from the bowels of the dragon's lair, and confronted a heartbreaking betrayal that nearly got him killed. Still reeling from the news, Eric sets his sights on a daring rescue only to wind up in a prison of his own with David and Charlotte at his side. But rescues come in strange ways, and before they know it, the three end up in David's hometown of Havendale and Eric gets a quick schooling in Modern Life 101. With secrets, lies and betrayals meeting them at every turn, David, Charlotte, and Eric soon discover that Havendale isn't the sanctuary they'd hoped for. Even their best-laid plans can't prepare them for the danger that stalks them. Let the battle begin.
As Dome 1618 begins to colonize, a sharp divide separates those who chose to live inside the dome and those that seek freedom on the outside. When the colony is attacked, Nat escapes with Evan to his home, Dome 569, a progressive dome that colonized on the outside over a decade ago. But there are many rules in Dome 569--some that come with deadly consequences if broken. Dome leader, Caroline, is not impressed that Evan failed to destroy Dome 1618 to eradicate the virus--a violation of a direct order. Nat uncovers secrets of Dome 569 that could tear down the world Caroline has sacrificed to protect, forcing Evan to choose between her and the only home he's ever known. Is Nat willing to sacrifice her morals and values in exchange for freedom, or will she die fighting for what she believes in?
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