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How do sunscreen and mucus help amphibians survive? Find out in Sunscreen, Snot Homes, and Other Amazing Amphibian Adaptations! Children ages 5 to 8 take a deep dive into the world of amphibian adaptations and discover a world of evolutionary wonder. Detailed illustrations, funny narrative, layered text, and backmatter all point science-minded, curious kids toward the fascinating world of animal adaptation!
Why does the green basilisk lizard run on the surface of water? What does the sidewinder snake do to earn its name? In Water-Walking, Sidewinding, and Other Remarkable Reptile Adaptations, children ages 5 to 8 dive into the fascinating world of reptile adaptations with accurate, vivid illustrations, layered text, a hands-on activity, and plentiful back matter. Perfect as a read aloud or early reader for science-curious kids!
For anyone who's ever dreamed of ruling over their own empire, here's your chance! Micronations are imaginary countries that have a lot of the same things as real ones: laws, customs, history, and their own flags, coins, and postage stamps. Micronations: Invent Your Own Country and Culture takes readers step-by-step to create their own unique realm, using examples from real nations, micronations, and fictional lands. What makes a country a country? What symbols and systems define a country and help it function? Learn about geography and government, technology and the environment, art and culture, and the literary device of "world-building" used in works like The Hobbit and Harry Potter. Activities show readers how to create authentic-looking artifacts and documents such as maps, currency, passports, a declaration of independence, and a constitution. Kids get to invent their own language, music, games, clothing, food, and holidays to fit their micronation's tradition. Whether they create a land of time travel where every city exists in a different epoch or an underwater monarchy (motto: ?Bubbles, bubbles and more bubbles") whose chief export is fish, Micronations: Invent Your Own Country and Culture will engage kids' imagination and teach make-believe rulers how the real world works.
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