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Helps you learn about all the secrets of 15 powerful yet mysterious deities. This extra-large 96-page softcover sourcebook details gods and goddesses that are just as mighty as Golarion's core deities, but not as widely worshiped in the Inner Sea.
Featuring dozens of all-new rules for urban characters like feats, spells, magic items, and more, this volume contains everything Pathfinder RPG players need to make their characters masters of vast markets, back alleys, and everywhere the city takes them.
The heroes come to a frost giant village that serves as a training camp, led by a frost giant graveknight who issues orders from within an icy crypt. As the heroes engage in guerrilla tactics to weaken the army of giants, they ally with a red dragon who is attempting to infiltrate the giant camp for her own insidious purposes.
New heroes have re-established the rebel group to stand against the inquisitor Barzillai Thrune and his oppressive diabolic regime. But until the heroes find the perfect hideout for their rebellion - a place secret enough and strong enough to withstand the battles to come-they'll be forced to stay in the shadows.
Featuring all-new items, spells, archetypes, and - of course - tons of familiars, this title is suitable for spellcasters as well as any Pathfinder player who fancies a fantastic, travel-sized friend for their character.
Takes 20 iconic monsters and gives you a mountain of new rules and pre-made stat blocks to challenge your heroes. Suitable for busy Game Masters, this book gives a range of challenges for a variety of foes, from the nefarious drow to ruthless orcs.
Raised as a wizard-priest in the church of the dark god Zon-Kuthon, Isiem escaped his sadistic masters and became a rebel, leaving behind everything he knew in order to follow his conscience. Now, his unique heritage makes him perfect for a dangerous mission into an ancient dungeon said to hold the magical Nightblade.
Helps you learn the lore behind the mysterious harrow deck and master its secrets to perform remarkable divinations, conduct eerie auguries, and make mind-boggling predictions. This handbook offers new ways to perform harrow readings and a slew of new character options breathe new life into your game.
Helps you unravel the secrets of the Pathfinder world. This title presents Game Masters and players alike the tools to tap into the power of the stars' alignments, contact the spirits of the dead, and read the enigmatic Harrow deck, all to better understand the past, manipulate the present, and predict the future.
Numeria's capital city of Starfall sprawls in the shadow of the region's most infamous ruin, Silver Mount. Here, the nation's sadistic Technic League and the Black Sovereign rule the land and control access to dangerous technological wonders, including the mysterious Silver Mount itself. This roleplaying game is suitable for 13th-level characters.
Fury has come to the border town of Arwyll Stead! Life on the fringes of orc-ruled Belkzen has never been easy, but since the last member of the Arwyll family was murdered things have become even more desperate.
The heroes of Numeria must brave a remote canyonland known as the Scar of the Spider. Clues found in the Choking Tower revealed that a mysterious prophet left her legacy behind in this valley long ago ...a legacy that could reveal methods to defeat the Iron God of the Silver Mount.
Helps you explore the lands of Osirion, Thuvia, and Qadira, ancient nations with fierce traditions born from the heart of vast, merciless deserts.
From the cosmopolitan capital of Sothis, Throne of the Ruby Prince, to the timeless ruins of the deep desert, adventurers brave accursed tombs and risk the wrath of forgotten mummies in this mysterious land of pyramids and pharaohs. This book helps you learn about every corner of Osirion, the backdrop of the exciting Mummy's Mask Adventure Path.
Offers a collection of creatures that shatters all past thresholds of danger and destructiveness with phenomenally powerful beings like demon lords, kaiju, juggernauts, and Great Old Ones - including invincible Cthulhu.
A manual of martial mastery that presents the greatest fighting styles and deadliest combat techniques of the Inner Sea region.
Details the chief gods and goddesses of Golarion; hundreds of extraordinary demigods, the histories, dogmas, rituals, and secrets of faiths both righteous and profane, and more.
The Sky Pharaoh Hakotep I has risen and launched an attack against the city of Wati with his infamous flying pyramid. The heroes return to Wati to defend the city against this menace, only to discover that the attack is just the preface to a larger invasion of Osirion, controlled from Hakotep's own flying tomb.
Expanding upon the incredible powers and world-shaking magic of the Pathfinder Roleplaying Game's newest hardcover, Mythic Adventures, this guide brings that arsenal of options into the Pathfinder world.
The Grand Duchy of Alkenstar has withstood the ravages of the Mana Wastes for over a century thanks to its citizens and the awesome power of their technological innovations. But when the clockwork guardians meant to protect Alkenstar begin attacking citizens, riots threaten to disrupt the already unstable balance of power within the city.
The seven shards of the Shattered Star have been recovered, and the Pathfinders prepare a grand festival on Magnimar's Irespan to celebrate this incredible achievement. The culmination of this celebration is to be the reassembly of the seven shards into the legendary Sihedron itself, rebuilt for the first time in over ten thousand years.
Provides both neophyte Pathfinders and seasoned veterans with the tools of the trade - the wealth of knowledge of past Pathfinders and access to the mysteries safeguarded in the vaults of the Grand Lodge of Absalom. This title includes equipment to aid you in high adventure and exploration.
Never has a land needed heroes more than Varisia. There, at the edge of civilization, barbarians clash with dark armored invaders, foul creatures lurk within the hearts of titanic monuments, and daring explorers unearth the secrets of a forgotten age of wizard-tyrants. This definitive Pathfinder guide equips players with all they need to face Varisia's dangers and mysteries, as well as dozens of new options for playing characters native to this wild region -- perhaps as a mystical thundercaller of the Shoanti barbarians, a daring bravo leading a caravan of Varisian wanderers, or an obsessed magic-user steeped in the lore of the sinister Thassilonian empire. New options for character backgrounds and campaign traits allow players to integrate their characters into any of the Adventure Paths set in Varisia -- such as the Rise of the Runelords or Shattered Star Adventure Path -- like never before! Varisia needs heroes, be one of them with the all-new format Pathfinder Player Companion: Varisia, Birthplace of Legends!
Provides a glimpse at the early production with behind-the-scenes accounts, sneak peeks at characters and environment images, and new details about the upcoming game. This book includes dungeon levels designed by a who's-who of adventure design by Richard Baker, Jason Bulmahn, Ed Greenwood, James Jacobs, and Erik Mona!
Contains 46 new monsters found in the Inner Sea region. With monsters ranging in challenge rating from 1/2 (such as the capering monkey goblin or the enigmatic lashuntas) all the way up to beyond CR 20, along with three new monstrous templates, this title intends to add a host of new favorite beasties to any Pathfinder game.
This in-depth gazetteer explores the legendary Lands of the Linnorm Kings, a northern realm of larger-than-life adventure where Viking kings earn the right to rule by defeating enormous, primeval dragons - linnorms. From the rugged western islands of the Ironbound Archipelago to the battleworn expanse known as Hagreach in the east, this Pathfinder setting sourcebook contains detailed treatments of all the major locales in the region. Numerous adventure sites and campaign themes are explored in detail, such as remote troll-haunted ruins, mysterious locations linked to the eerie realm of the fey, and even a sample linnorm hunt. Rules on weregild (fees for hostages or slain enemies), effigies (mundane and magical ways to strike fear into your enemies), and reputation in this ferocious land are explored, as are several new monsters and pre-built enemy NPCs, such as remorseless longship captains, berserkers, new trolls, and the most powerful linnorm in the land - dread Fafnheir!
Grab your katana, ready your best kung fu, and prepare to discover a whole new world of exciting adventure! The mysteries and wonders of the Dragon Empires are finally revealed! The continent of Tian Xia stretches from the polar ice in the north to well south of the equator - a realm where honorable samurai, devious ninja, martial artistry, strange spirits, and imperial dragons rule. The Dragon Empires Gazetteer also presents five new player character races - the birdlike tengus, reptilian nagaji, shapechanging foxlike kitsune, reincarnted spiritualists known as samsarans, and the shadowy masters of trickery called the wayang. An overview of life in the Dragon Empires offers a look at a new core pantheon (including more than a dozen brand-new deities), several new factions, and the challenges faced by a land recovering from the recent fall of a continental empire.
In the human town of Trunau, a beleaguered settlement surrounded by the brutal orcs of the Hold of Belkzen, the heroes must investigate a mysterious death. Before they uncover the truth, however, Trunau comes under attack by an orc army, and the heroes must help defend it, only to discover the real reasons behind both the murder and the orc raid.
The marauding orcs have been defeated, but great danger remains - the hill giant chieftain Grenseldek did not recover the treasures of the tomb beneath the besieged town of Trunau, and she will never rest until she has made them her own.
Helps you seek high adventure or map your party's explorations on three giant poster maps designed for use with the Reign of Winter Adventure Path. This title features three huge poster maps that depict the city of Whitethrone, capital of the frozen realm of Irrisen, the rough wilderness region of Iobaria, and a giant player's map of Irrisen.
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