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Corrupt conspirators threaten an IT worker whose transdimensional dungeon explorations could change the world in the fourth book of this visionary series. James Lyle, Anesh Patel, and Alanna Byrne have spent much of the past year exploring a secret realm in which the phrase "cubicle hell" isn't just a metaphor. Stalked like prey by sentient staplers and hostile computer hardware, the trio has managed to amass a collection of magical abilities that are rapidly adding up to something more significant. But they aren't content to just sit back and take it easy; rather, they hope to harness their newfound power to benefit humanity. So they've recruited a bunch of adventurers--many of them rescues from past quests--to their cause and set out to change the world for the better. But building a utopia is not without its complications. When the do-gooders receive a distress call from an unlikely source, they begin to question who--or what--exactly they're doing all this for. And while it comes as no surprise that the well-off like things the way they are, what is shocking is that some of them possess powers of their own. As if all that weren't enough, a secret agency that keeps people from learning about magic by any means necessary has discovered a dungeon underneath a high school. As teenagers start to get wiped from existence, James and his team quickly realize that making the world a better place is going to take more than just helping the needy . . . Humorous and thought-provoking, the fourth misadventure in the Daily Grind series is an unpredictable combination of detailed world-building, RPG action, and slice-of-life encounters set in the corporate sphere. The fourth volume of the hit LitRPG fantasy series--with more than four million views on Royal Road--now available on Kindle, Kindle Unlimited, and Audible!
A low-born, high-tech heroine endeavors to fight the good fight-wherever it may lead-in the third installment of this action-packed sci-fi adventure series. Once a scrap-wrangling nobody from Phoenix, Arizona, Juliet Bianchi's life was forever changed when fate handed her a hyper-advanced AI chip that launched her into the arena of high-powered, high-stakes operators. To her surprise-and everyone else's-she had a natural talent for cybernetic-enhanced mayhem and mercenary work. Now, that work will take Juliet where she's always wanted to go: off world. Unfortunately, the reason is that her faithful friend Honey and a child prodigy she was caring for have been kidnapped. All evidence points to their abductors heading somewhere near Saturn, but to get there, Juliet will have to endure a blast from the past. Fortunately, joining the crew of a rundown salvage ship, she soon finds herself accepted by the ragtag squad, who appreciate her recently upgraded talents in both combat and tech. And where she's going, both will be pushed to the limit. Because Juliet isn't just rescuing her friend anymore. The future of humanity itself is in her hands . . . The third volume of the hit cyberpunk LitRPG series-with more than a million views on Royal Road-now available on Kindle, Kindle Unlimited, and Audible!
A laugh-out-loud, slice-of-life martial-arts fantasy about . . . farming Jin Rou wanted to be a cultivator. A man powerful enough to defy the heavens. A master of martial arts. A lord of spiritual power. Unfortunately for him, he died, and now I'm stuck in his body. As Jin, I'm a man of the earth. A wielder of shovels and lord of rice and wheat. And sure, I also had to die and get pulled into another universe to end up here. But guess what? I'm starting to think it was worth it. I've somehow managed to get away from it all. Finally free of the bloodshed of cultivator fights, I figure I'll live in the slow lane from here on out, my only real concern the rain--or lack thereof. Unfortunately, I've suddenly got a shady organization looking for me, my cat has gone off to fight in a martial arts tournament, and my chicken has uncovered an ancient crystal containing portents of doom. You know, the usual stuff. I'm not worried though. Sometimes trouble finds you. And while I may not be a master cultivator . . . trouble should know better than to mess with a farmer. The third volume of the blockbuster progression-fantasy series--with more than 20 million views on Royal Road--now available on Kindle, Kindle Unlimited, and Audible!
A laugh-out-loud, slice-of-life martial-arts fantasy about . . . farming Jin Rou wanted to be a cultivator. A man powerful enough to defy the heavens. A master of martial arts. A lord of spiritual power. Unfortunately for him, he died, and now I'm stuck in his body. And you know what? Things ain't actually all that bad. I mean, last year was pretty hectic. I died, got reborn, ran away from my sect and ultimate power, started a farm, made some friends, awakened all my animals into Spirit Beasts so now they're running around talking and getting into life-and-death battles with super-powered bandits . . . Oh! And I got married. Pretty neat, huh? Well, this year, after the Spring Planting season, I'm really gonna relax and put down roots. It's the slow life for me. Sure, the talking animals and cultivators coming to live with me are a bit weird, but this year everything is gonna be basically normal. There definitely won't be any Heavenly Tribulations, ancient formations, or cultivator issues to deal with . . . The second volume of the blockbuster progression-fantasy series--with more than 20 million views on Royal Road--now available on Kindle, Kindle Unlimited, and Audible!
Separated as they were transported to a dangerous mythical world, a mother and daughter wield magic, fight against tyranny, and quest to find each other. It all happened in a flash of light and a burst of sound. One moment, Sloane Reinhart was passing a typical day on Earth with her young daughter, Gwyneth. The next, she was in the fantastical realm of Eona, befriended by elves and orcs, and Gwyn was nowhere to be found. Prior to Sloane's arrival, humans didn't exist in Eona, and magic was the stuff of storybooks and legends. Now, traveling with the Knights of Haven's Hope, Sloane has been established as Lady Reinhart, a noble from a distant world capable of creating objects of magical power. But despite her talents, she's unable to locate her daughter. After innocently describing herself as a princess to the band of merchants who discovered her, Gwyn has been brought into high society. Under the protection of elves, she enrolls in the Royal Academy, to be educated in etiquette and politics while her guardians create House Reinhart. A ten-year-old twenty-first century girl, Gwyn has no patience for the pomp and circumstance forced upon her by the ducal court. And as an emotional child who just wants her mom, her uncontrollable pyromancy makes her a considerable threat to the nobility. But Sloane and Gwyn aren't the only humans who've suddenly appeared in Eona. People from all over Earth--past, present, and future as well as alternate timelines--continue to arrive. And the rulers of Eona see them as an invading army to be destroyed . . . or weapons to be wielded. The second volume of the hit LitRPG fantasy series--with more than 500,000 views on Royal Road--now available on Kindle, Kindle Unlimited, and Audible!
A young witch takes on burning new passions, simmering ancient grudges, and timeless magical mayhem in the last book of this delightful romantasy trilogy. Lady Katarina Ashowan is used to getting into trouble, but her latest muddle takes the cake. A moment's weakness in her attraction to Eric Reyes, crown prince of Daxaria, has landed her in an unexpected marriage with the man . . . just as her father, Lord Finlay Ashowan, arrives in Troivack to check on his headstrong daughter. As if figuring out how to acclimate her father to her scandalous elopement isn't bad enough, there are rumors of dangerous magical plots afoot at court--with Kat seemingly at the center of them all. For one thing, the devil is still prowling around, with dubious intentions as to Kat's powers. For another, an underground network of wrongdoers has been spreading a mysterious and addictive drug throughout both Troivack and Daxaria. And perhaps most concerning, a villainess is hiding in plain sight somewhere close to Kat and her best friend, Queen Alina, hoping to use them to strike at the devil. Now it's up to Kat--with the help of her kitten familiar, Pina, as well as her friends and family--to untangle the twisted web of courtly and magical intrigue before her hurried honeymoon is cut short by deadly disaster . . . A pitch-perfect blend of humor, romance, fantasy, and mystery, The Burning Witch 3 is the brilliant and heart-pounding conclusion to the enchanting House Witch spin-off series. The third volume of a new spin-off of the hit romantic-fantasy series that has more than a million views on Royal Road--now available on Kindle, Kindle Unlimited, and Audible!
In a ravaged city, a giant among warriors risks everything to liberate the galaxy in the epic third installment of this dystopian space-opera adventure. Ariock Dovanack never asked to be a hero, let alone a demigod. But when a prophecy deemed him "The One," he dutifully amassed thousands of messianic followers in the sun-starved civilization beneath the Torth Empire's capital. Now, destined to lead the cave-dwelling Alashani people into the light of other worlds, he and a small army must first annihilate the formidable telepaths who guard the city's spaceport. By Ariock's side is Thomas Hill. A Torth/human hybrid, Thomas may be physically vulnerable, but he's also a telepathic supergenius. With their combined powers of healing brawn and awesome brain, Ariock and Thomas share a fearsome reputation among their enemies in the Torth Empire. To the ruling supergenius known as the Upward Governess, they're outlaws who must be eliminated at any cost--even if it means sacrificing her own armies. As if that weren't enough, on his daring journey to the spaceport, Ariock encounters a legendary hero: his own great-grandfather, Garrett Dovanack. Thought long dead, it seems the old man has actually been stationed among the galactic Torth as a sleeper agent all this time. Forswearing his prior allegiance and quickly switching sides, Garrett unveils a seemingly perfect path to victory for Ariock. But he has sorely underestimated Thomas, and his wrong-headed assumptions could topple his great-grandson's mission--and doom the first civilization Ariock has sworn to liberate and return to glory. The third volume of the hit sci-fi fantasy series--with more than 750,000 views on Royal Road--now available on Kindle, Kindle Unlimited, and Audible!
From the author of the Gods Are Bastards series comes a new isekai adventure, in which a man is granted sinister powers he doesn't even want. On a typical day, on an average train platform, two warring sister goddesses found their avatars. One avatar, the young Yoshi, was swept away to the world of Ephemera to be a great hero of honor, courage, and light. The other, the not-so-young Seiji, was swept away to become a dark lord out to kill or conquer all in his path. But Seiji is in absolutely no mood for that nonsense. It's bad enough that on Earth he was a closed-off, misanthropic grouch with zero patience for other people. Now he's supposed to muster enough of a give-a-damn to lead vile hordes, crush Yoshi, and take all of Ephemera as his own? No thanks. Unfortunately, he doesn't have a choice. Seiji's patron goddess wants results, and if he doesn't deliver, she's going to take a serious interest in discovering his pain, suffering, and overall misery threshold. But just because he doesn't care about people, doesn't mean he doesn't care whether they suffer by his own hand. After all, just because you're the embodiment of ultimate evil doesn't mean you have to be a jerk about it. The first volume of the hit fantasy adventure series--with more than five million views on Royal Road--now available on Kindle, Kindle Unlimited, and Audible!
Lukas Aguilar finds himself caught in a lethal game of battle and betrayal in which losing means death as the thrilling LitRPG/gamelit series continues. Not too long ago, Lukas Aguilar believed only what he could see and feel for himself. Then an earthquake destroyed his home and cast him into a dangerous dungeon world. He fought to survive, gaining experience and levels but losing the goddess Inanna who inhabited his mind. And he wants her back. But Lukas has other problems to deal with at the moment. After a calamitous skirmish, he finds himself in the "care" of Solana, his worst frenemy. And the immense powers he now commands are threatening to tear him apart unless he levels up. And that's only the tip of the literal iceberg. Because Lukas's gorgeous companion, Tanya, has her own untapped and unique skill, which could unmake reality itself if unleashed. The question is whether she will ever use it. Or if someone will force her to . . . The third volume of the hit LitRPG adventure series-with almost a million views on Royal Road-now available on Audible and wherever ebooks are sold!
A world abandoned by the gods, mystifying cosmic forces, unimaginable power for those willing to ascend, and a hero who would rather . . . go fishing When summoned to a fantastical world and granted powers by a broken System, most freshly minted protagonists would strap on their big-boy boots and get ready for their stats to start climbing. But Fischer isn't like most MCs. In fact, he doesn't want to be a hero at all. Fame? Fortune? Power? He had enough of all that in his old life. Discovering forbidden fishing techniques and petting every cute animal that comes within scritching distance? Now that's a good time. Unfortunately for Fischer, cosmic forces rarely care for mortal feelings. He's hounded on all sides by inept cults, conspiring nobles, and more magical misunderstandings than those of a preteen relationship. Even his dutiful pet crab is firing energy blades like an anime antagonist. So grab your fishing rod and a good snack, and pet your dog for me. The catch of a lifetime awaits! The first volume of the laugh-out-loud LitRPG adventure series-a #1 Rising Star on Royal Road with over three million views-now available on Kindle, Kindle Unlimited, and Audible!
An A-list Space Ranger force with a reputation for trouble lands in the middle of a multifaceted war in the second book of this military space opera series. Capt. Ben Dailey knows his team will always get the job done--no matter what it takes . . . or what rules they have to break. Whenever the Federation is threatened, they're one of the first units to the front lines to save their comrades' skin, salvage important assets, and kick some invader ass. But when Dailey's ship, the USF Murphy, is sent to the edge of the Void to help a planet under attack, what should be a simple rescue-and-recon mission turns out to be a political quagmire with potentially apocalyptic consequences. It seems the Federation and their otherworldly archnemeses, the Alurians, aren't the only ones fighting for territory. Several shadowy syndicates running mining and shipping operations out in the uncharted regions of the Void are meddling in the perilous interspecies conflict. Now, Dailey and his crew, with the help of a quippy AI from an ancient civilization and a mercenary Alurian just trying to get home, must travel to the other side of the galactic core to uncover the attackers and determine their motivation--before these small-planet skirmishes break into all-out interstellar war. Blending heart-pounding action, firsthand military know-how, and irresistibly charming characters, Lost Horizons is a brilliant addition to a unique sci-fi series that's guaranteed to thrill fans of Stargate and the Collapsing Empire and Expeditionary Force series.
Humanity is divided between those who have chosen a simulated existence and those seeking life among the stars in this far-future science-fiction adventure. The Beta Explorers have succeeded in their mission of terraforming planets to establish human colonies across the galaxy. But as the inhabitants of these new worlds come of age to govern themselves, their ambition plateaus and stagnates. Instead of continuing to pursue scientific advancement and space travel in the physical Betaverse, many prefer the simulated environment of the Metaverse, where they can live innumerable immortal lives, free from illness and harm. Separated from her fellow Betas, who individually transformed one world at a time, Angelique Komene cloned herself and produced hundreds of habitable planets. Through her clones, the Ange Angels, she has guided billions to create democratic societies. But when her people start embracing the Metaverse, one colony after another, the clones make a startling discovery: a virus code-designed to influence the humans under their care to reject science in reality-was uploaded into the Betas' simulated minds before their terraforming mission even began, presumably the work of the authoritarian government, which outlawed space exploration to keep humanity contained in the Metaverse. Now, it is up to Angelique and the Betas to implement an antivirus to purge the contagion and reclaim their autonomy from Earth once and for all. But what if the virus did not originate on Earth after all? It seems an alien civilization has been spreading its own colonies across the universe. And if humans do not return to their home planet, the aliens may destroy the entire race . . . The second volume of the hit science-fiction adventure series-originally released on Royal Road and perfect for fans of Bobiverse and Children of Time-now available on Kindle, Kindle Unlimited, and Audible!
When a new portal opens in the post-apocalyptic ruins of Las Vegas, can an outcast Hunter level up enough to save the world? Jynn Devhro used to be Earth's lowest-ranked Hunter, one of a breed of enhanced humans trained to fight the monsters terrorizing what's left of mankind. Through rigorous training and death-defying encounters with monsters-along with the help of the vengeance-seeking System grafted onto her soul-she has secretly leveled up, leaving her public ranking untouched. Now, her razor-sharp kindjal at her side, Jynn's ready for battle. But just when things seem to be looking up, it all comes crashing down. When the System sends out an SOS, begging for help, Jynn has no idea where it is, just that it's in a portal. And the only Hunter ever to survive in a portal is the mysterious Kesstel, whom the System venomously rejects. Without the System, Jynn will lose her levels, her mist powers, and the chance to save her family-and the world. In desperation, Jynn and Kesstel join their fellow Hunters on an expedition to close a new portal in the Las Vegas ruins whose appearance has shaken the entire world and rearranged the North American continent. There, Jynn will face ghosts from the past, filling her with doubt. Will she ever be strong enough to destroy the parasitic planet that's draining Earth, or will everything fall apart before her very eyes? The third volume of the hit LitRPG adventure series-with almost 600,000 views on Royal Road-now available on Kindle, Kindle Unlimited, and Audible!" Jynn Devhro used to be Earth's lowest-ranked Hunter, one of a breed of enhanced humans trained to fight the monsters terrorizing what's left of mankind. Through rigorous training and death-defying encounters with monsters-along with the help of the vengeance-seeking System grafted onto her soul-she has secretly leveled up, leaving her public ranking untouched. Now, her razor-sharp kindjal at her side, Jynn's ready for battle. But just when things seem to be looking up, it all comes crashing down. When the System sends out an SOS, begging for help, Jynn has no idea where it is, just that it's in a portal. And the only Hunter ever to survive in a portal is the mysterious Kesstel, whom the System venomously rejects. Without the System, Jynn will lose her levels, her mist powers, and the chance to save her family-and the world. In desperation, Jynn and Kesstel join their fellow Hunters on an expedition to close a new portal in the Las Vegas ruins whose appearance has shaken the entire world and rearranged the North American continent. There, Jynn will face ghosts from the past, filling her with doubt. Will she ever be strong enough to destroy the parasitic planet that's draining Earth, or will everything fall apart before her very eyes? The third volume of the hit LitRPG adventure series-with almost 600,000 views on Royal Road-now available on Kindle, Kindle Unlimited, and Audible!
A young woman takes up her grandfather's legacy to bring peace to a post-alien-invasion America in this thriller from the Dragon Award-nominated author. Hacker Kita Yamasaki is a survivor, a fighter, and the granddaughter of Dr. Benjamin Yamasaki. Once the sole human ambassador seeking peace with the alien Teth, now the doctor is long dead-and only Kita holds the knowledge that can save humanity. Though she's already foiled one effort to destroy Earth and forged an alliance with the violent, power-armored Judge Gascoigne, new threats arise. Namely, the Iron-Blooded cultists, who wish to ally themselves with the aliens in exchange for their own lives. As they bray for her blood, Kita takes off- along with Bishop, junk hunter and trusted ally-through the blasted post-apocalyptic world that remains after humankind's betrayal to the murderous alien Vay. But all is not lost . . . Kita's growing stronger, romance is blooming between her and Bishop, and most importantly, she has experienced a vision of a new Earth, in which aliens and humans work together to build an inhabitable planet out of the wasteland. Can she bring an end to the fighting before mutual hatred destroys them all? "A fantastic read . . . Kita is so much more than a hacker, and the world she moves through isn't just lethal-it feels uncomfortably familiar, and incredibly close." -Terry Maggert, coauthor of the Backyard Starship series
A rural village is fertile ground for a wizard sowing the seeds of magic, warding off bad vibes?and beasts?and ultimately bringing a community together. After six years at Saint Balthazar's Academy of Magic, Wil McKenzie has returned to his hometown a bewitching but humble Mr. Fix-It. The farming community of Harper Valley has its fair share of problems, and it's counting on Wil's sigils?and dazzling flicks of the wrist?to solve them. After all, the whole of Harper Valley funded his education. Now, Wil's back in the family fold and working hard to fill the needs of his neighbors, who all seem to want a fast return on their investment. But whether it's mending fences, ridding a house of vermin, boosting crops, or finding lost children, Wil is ready. What the magical civil servant isn't prepared for is everyone's crotchety attitudes and exasperating skepticism?not to mention a noxious, self-serving mayor who's itching for control. But Wil remains optimistic, especially as he reconnects with his childhood crush, Darlene Johnson, and a former high school bully with a remorseful change of heart. And a good thing, too. Because there's a mystical storm a-brewing and, with it, a centuries-old conflict. Bringing peace, safety, and hope to Harper Valley isn't only the biggest challenge of Wil's young wizarding career; it just might make him the local hero he was destined to become.
When an alternate Earth is subsumed into a new reality comprising many worlds, a young vampire is the only one with the knowledge needed to save her planet. Sold to a vampire cartel at a young age so her starving family could eat, Marianna Rojas is accustomed to fighting for her survival. When her temper leads her to make a terrible mistake, the vampire master of the Lágrima Sangrienta Cartel decides to make an example of her. Near death, her life is spared by mere chance, but she opens her eyes in the wilderness to find two moons hanging in the sky above her. Earth is being subsumed into a new reality by a spell with godlike power, and Marianna has been chosen as one of thirty Exemplars to experience the new world ahead of the rest of the planet's denizens. As a vampire herself, she's used to striking fear into the hearts of all, but now it seems like every monster lurking in the shadows is out for her blood. She'll have to learn this new realm's rules and level up her skills-and fast. Accompanied by a tiny dragon named Saia, Marianna works to master the mysterious Mask, which seems to be the source of all the new skills now available to her. With it, she sets out to discover the path to fulfillment of her destiny. Suddenly flush with magic, she's more powerful than she's ever been, and the Thirst is thrumming in her veins. But she only has a month before she's sent back to the freshly integrated Earth to help with its transition. Determined, Marianna trains to fight, and between the Dwarves, the Elves, and the warlike YoKai-ni, she has plenty of opportunities to practice. But to what lengths will she go to survive-and save as much of the Earth she left behind as possible? The first volume of the hit LitRPG adventure series-with more than 200,000 views on Royal Road-now available on Kindle, Kindle Unlimited, and Audible!
A young man possessing the ability to reforge the dead embarks on a quest for justice that crosses the line into revenge-and threatens to corrupt his soul.For more than a decade, Earth has been plagued by black spheres known as Rifts that form in towns and cities without warning and transport people to alien landscapes where monstrous creatures hunt them mercilessly. Anyone lucky enough to escape returns home with an unusual side effect: supernatural powers coursing through their bodies from white crystal shards fused to their chests. With abilities ranging from uncanny agility and strength to immeasurable spell crafting, these Rifters are warriors and mages, battling extraterrestrials whenever a Rift appears.Lance Turner was once a nurse at a hospital in London, England, dedicated to saving lives. Now, he is a particular kind of Rifter known as a Death Smith, capable of reforging and controlling the dead. It is a power he channeled when he tried to revive his best friend, Thomas Walker, only to create a barely sentient corpse who obeys his commands. Rechristening him Ash, Lance embarks on Rift missions to practice wielding his otherworldly talents, meanwhile training his undead companion to fight monsters.Because Lance has a mission of his own. Forging Ash into an indestructible weapon, he will stop at nothing to see the three Rifters responsible for Thomas's death pay for their crimes. But as Lance resurrects more beasts to join his undead army, he risks losing his very humanity to the vengeful darkness consuming him . . .
In a town where horror movie tropes come to life, one's only chance to survive is to play their role, in the first book of a spine-tingling gamelit series. When horror-obsessed Riley Lawrence and his group of college friends arrive in the small town of Carousel for their Centennial Celebration, the few decrepit cars parked in the street don't scare them. But when they enter a dimmed theater, the animatronic usher hands them each a ticket, and the lights dim, Riley realizes they've entered the inescapable patchwork of a horror movie set. And they've each been assigned an archetype-Scholar, Athlete, Eye Candy, Final Girl-to play out as the curtains rise. Assigned the Film Buff archetype, Riley's doomed to repeat a pattern: knowing exactly who the killer is but never surviving the attacks himself. After all, film buffs may know what's coming, but they're always the first to be hunted down. Until, that is, Riley learns he can avoid a death or two by exploiting the Oblivious Bystander trope. It seems monsters and killers won't harm him as long as he can convincingly pretend he hasn't noticed them. To make it through this deadly game, Riley and his friends will need to leverage their tropes effectively to determine what's trapping them there in the first place. But as the rounds continue and escape seems farther and farther out of reach, they'll be forced to ask themselves: Would they survive in a horror movie? The first volume of the hit LitRPG horror series-with more than three million views on Royal Road-now available on Kindle, Kindle Unlimited, and Audible!
Death is only the beginning for one warrior as he encounters adventure, friendship, and romance in the afterlife in the epic first book of this cozy LitRPG.There are three levels to the afterlife. The best level is the Celestial Plains at the top. At the bottom is the worst level, known as the Chasm. And in between lies the Underworld. That's where Sylas Runewulf, a brave soldier who gave everything to his kingdom, finds himself after he dies.Following the guidance of a mysterious blue prompt, Sylas journeys to the town of Ember Hollow to breathe new life into a quaint local pub. Along the way, he meets a clever apothecary named Mira, who helps him acclimate to the ins and outs of the realm, and Patches, a corpulent cat who's slightly . . . shall we say, unusual.Dubbing the pub ?The Old Lamplighter,? Sylas hopes it will be a safe haven for other weary souls. Of course, it doesn't feel that safe when the prompt reappears with a warning: [You have 89 days until the invasion.]As Sylas works to decipher the troubling message, he faces more challenges, travels far and wide, and befriends wayward demons, magical creatures, and lost warriors. He also builds a community around his humble pub?one that he must soon defend, or they'll all face a fate much worse than death . . . Blending fantasy LitRPG with a slice-of-life story about starting over, A Pub in the Underworld is the first adventure in Harmon Cooper's Cozy Abyss series. Join Sylas and Patches on their charming journey of discovery, friendship, and defense against the unknown in a world where even the smallest decision could shape the fate of a community caught between realms.
In the first book of this thrilling isekai adventure series, a human becomes a dungeon?and soon that dungeon becomes something much, much more . . . The usual result of a human taking a runaway semitruck head-on is a very sudden, very fast track to the pearly gates. But for one newly noncorporeal man, there's another option: become a dungeon. Feeling sorry for the desperate angel assigned to him, the man relents. Heck, if it doesn't work out, he can always chat with Saint Peter about it later. Next thing you know, he's a dungeon. Admittedly, a small, run-down, somewhat unimpressive dungeon (more of a house, actually), but you gotta start somewhere, right? Slowly but surely, the new dungeon learns the ropes, building himself up with scions of every creepy-crawly sort he can find; gathering mana; dealing with invaders, delvers, noobs, and annoying guild reps; and gradually becoming a local legend known as Thedeim (get it?). The more Thedeim's power and reputation grows, the more he becomes a part of his new world?and the more its various denizens become a part of his. But how is a proper dungeon supposed to instill spine-shattering, mind-melting terror in a pack of questing adventurers when it's so much more fun to play along with them?
The action and intrigue continue in this fantasy adventure, in which a young man has stepped beyond the role of an NPC . . . to become a living legend IRL. In the game world of The Gates of TirNiki, Earl Hail Jeoran has just been killed. Luckily, his very nature as a native player character and avatar of a god makes this a minor detail. All he has to do is reboot himself and he's back in action. But that doesn't mean he's immortal?and someone is about to put that fact to the test. Although Hail would be perfectly happy remaining an earl/adventurer, he's been drawn into a lethal contest for the throne of Yuikon. Meanwhile, an enigmatic enemy is systematically assassinating other members of the royal line. Additionally, Hail must finally visit the lands left to him by his murdered grandfather and try to transform the bankrupt North Shire from a bandit-plagued, corrupt failure into a possession worth having, a task that may prove just as dangerous as navigating and surviving court politics. Aided by loyal allies both in and outside the game world, beset by adversaries that never quit, and learning more and more about the incredible power he might wield, Hail is certain of only one thing: whether or not he wants to be king, someone's looking to claim the crown?and his head with it . . .
Reincarnated as the avatar of a goddess, one young woman learns to become both healer and warrior in a battle between the forces of light and darkness. Abandoned by her mother, Amara Solace surrendered her dreams of attending college to take on the responsibility of caring for her ailing father. A fierce and protective daughter, she did what was necessary to pay their bills while keeping him safe. In the end, Amara's father succumbed to his illness-and then death came for her too. Awakening in a world of myth and magic known as Vularia, Amara has been reborn as a Trickster Cleric, an avatar of the goddess Melischar. She has been tasked with rallying the Forces of Order against the legions of the Chaos Gods, who want to bring about an apocalypse. Amara is the first avatar to appear in a millennium, and Melischar is a deity of mischief, mistrusted by the other gods. The servants of the god Sirveig believe Amara to be a false prophet sent to sow discord across the land, an enemy they cannot allow to live. Now, Amara is on the run, desperate to learn how to wield her newfound magical abilities in order to save Vularia. Joined by a rogue fighter, a dwarf warrior, a shapeshifter, and a street girl who can conjure fire, she embarks on dangerous quests that improve her combat and spellcasting skills. As word of Amara's existence spreads, she finds allies among the faithful who believe she is a true avatar and Vularia's salvation against the growing tide of Chaos threatening to consume the realm . . . The first volume of the hit LitRPG adventure series-with almost 300,000 views on Royal Road-now available on Kindle, Kindle Unlimited, and Audible!
To save her town from decaying into oblivion, a young seamstress embarks on a quest that weaves together magic, mystery, and monsters. In an impoverished border town with a population dwindling as fast as hope, Gwen Tailor aims to change things. She is a daughter of the Seamstress class, drawing on the bloodline skills of her mother, who stitches with a speed that veers into the realm of magic. An awesome feat. But armed with a giant piercing needle, Gwen is more than a seamstress. To save her people from extinction and create a pattern all her own for survival, she must be a monster slayer.In the core of the town is the dungeon, a deep-pitted breeding ground for all the local despair and decline. Gwen is going where the monsters dwell. For every new kill, each creature's pelt, shell, and exoskeleton will become not only protective armor but a source of escalating power. With the help of her friends-Sandy, a cleaver-wielding butcher's daughter, and Gerald, a young blacksmith with near-wizardly talents for forging enchanted weapons-Gwen has a team to be reckoned with. Monsters, beware. Would that it were so simple. Descending into each cavernous new level, Gwen will make a harrowing discovery about the true roots of her town's decay. And they are more overwhelming and far-reaching than she ever could have imagined . . . The first volume of the hit LitRPG fantasy series-with more than 500,000 views on Royal Road-now available on Kindle, Kindle Unlimited, and Audible!
A fiery young witch contends with magical adversaries, courtly fights, and unexpected attractions in this romantasy set in the world of the House Witch.Lady Katarina Ashowan has never quite fit the mold of a noblewoman-and it's not only because she's a mutated fire witch. Though she's the closest friend and confidant of Alina, the soon-to-be-coronated queen of Troivack, Kat would much rather play cards with questionable characters or steal out at night to go riding than bandy niceties with suitors and deal with affairs of state. So as soon as Alina is officially crowned, the young witch plans to put away her dresses and get into some real adventure, training with a master swordsman.But her journey to knightly prowess is proving more complicated than she thought it would be. For one thing, her future teacher isn't exactly thrilled at the prospect of their arrangement. Worse, unknown adversaries seem determined to stop Alina from actually assuming the throne. Kat's magical abilities, meanwhile, keep growing and changing in unpredictable and potentially dangerous ways. And despite her best efforts, she still can't manage to suppress her attraction to Alina's brother, Eric, the crown prince of Daxaria . . .Filled with heart-pounding duels and enchanted encounters, witty wordplay and swoon-worthy flirtations, The Burning Witch 2 is the humorous, page-turning continuation of a charming series set in the unforgettable universe of the House Witch.
Luke battles strange creatures as he journeys across unfamiliar terrain to reach the God Machine and recover his long-lost family in this fantasy adventure.Luke Bennet isn't fighting alone anymore. The beautiful dwifkin Zea is stalwart by his side, and it's a good thing too. As if the battle-prone squirrel folk and otter-kin weren't enough, he's got mercenaries, bands of raiders, and a bloodthirsty inquisitor on his tail. All he wants is to get back his missing family. Can't a guy catch a break? To that end, Luke is honing his skills by battling all the beasts that get between him and completion of his mission. Still, he and Zea are both banking on a bloodline purification ritual to help them get to the God Machine. And they're trying not to think too hard about what will happen to them when Luke goes back to his home world. That is, if he survives that long . . . Even as he levels up again and again, enemies keep coming out of the woodwork. The church sees all off-worlders as apostates, but it seems to have a particular loathing for Luke. Why does the Pantheon want him dead? Why does everyone appear to want him dead?The second volume of the hit LitRPG adventure series-with more than 600,000 views on Royal Road-now available on Kindle, Kindle Unlimited, and Audible!
A traumatized AI and a small expeditionary fleet of aliens must ward off total extinction in the first book of a moving, character-driven sci-fi series. A century ago, nearly all life in the universe was destroyed by the Starless Horrors. Spanning three decades, the Cataclysm wiped out two-thirds of known galaxies and left the rest broken. But eventually, the survivors of countless civilizations and species banded together and prevailed against the onslaught, and those who remained began to rebuild, reconnect, and rediscover hope. Patriarch Tov Garesh'Ynt, citizen of the Reborn Kurskann Empire and representative of the Galactic Legacy Federation, was placed in charge of the Third Expeditionary Fleet, an armada of exploratory vessels sent into the abandoned Dead Zone to determine what happened to the invading monsters and if the lost worlds therein could be reclaimed. After five years traversing abandoned space, the fleet stumbles upon an immense graveyard of warships and Starless corpses, where it seems a species of bipedal beings put up a valiant fight against the scourge. But there's something else to be found in the supposedly dead system, and it's beyond Tov's wildest dreams-and worst nightmares. Because the Starless Horrors haven't vanished at all, and the war in Sol still thrives as a stalemate, with the enemy being fought and repelled by a crew of sentient AIs, damaged, war-weary, and on the brink of collapse. Now, Tov must make first contact with the immensely powerful and psychologically fraught leader of the AIs to gain their knowledge and offer them aid-before the universe itself succumbs to complete and utter defeat . . . Both a poignant examination of PTSD and survivor's guilt and a stunning example of world-building, Legacy of the Broken is an epic start to an emotional and heart-pounding new space opera series. The first volume of the hit science-fiction adventure series-with almost 200,000 views on Royal Road-now available on Kindle, Kindle Unlimited, and Audible!
A young-woman-turned-living-weapon is consumed by revenge, unleashing her fury on an unjust society, as this action-packed sci-fi adventure continues. Nearly a century ago, the people of Earth surrendered their freedom to the aliens responsible for the cloud of nanites, known as the Mist, that transformed the planet's ecosystem: Landscapes became toxic. Animals morphed into monsters. Humans found themselves imbued with supernatural abilities and wielding technological wonders that changed the world's balance of power. Now, while ruthless entrepreneurs take advantage of their fellow man in order to accrue incalculable amounts of wealth, the aliens prepare to descend like a plague and drain Earth of its natural resources once and for all. Mira Braddock's uncle was once the most powerful man in Nova City, and before his death, he empowered his niece with a Tier 7 Nexus Implant. Cybernetically enhanced and trained as a warrior, Mira is not only peerless on the battlefield but also possesses the ability to control the Mist that's pervaded every machine?and person?she encounters. Setting her vengeful sights on Nora Lancaster, the woman who betrayed her uncle and took over his empire, Mira wages a war against the city's competing overlords, tearing apart their fragile alliances and turning them against one another. But with every victory Mira claims, innocents get caught in the crossfire. Struggling to regain her sense of compassion and empathy for others, Mira won't find peace until she's fulfilled her rage-fueled quest against Nora, an enemy whose endgame promises mass destruction on an unimaginable scale . . .
A mother and daughter are transported to a fantasy realm where they encounter mythical beings?and discover they're capable of wielding magic. Tech designer Sloane Reinhart and her ten-year-old daughter, Gwyneth, were living ordinary lives outside of Milan, Italy, when an extraordinary event occurred. The sky turned to swirling hues of purplish red and blue, and a thunderclap shook the land. Then there was a blinding flash and a gale force of wind that separated Sloane and Gwyn from each other?and Earth. Now they're on Eona, a world orbited by two moons and populated by elves, orcs, raithes, and other creatures of legend?but no other humans. In this fantastical medieval society, where royals rule and knights protect those in need, Sloane and Gwyn are strange curiosities to those who, separately, found them. While Sloane finds herself fighting alongside the Knights of Haven's Hope, Gwyn's merchant friends have accepted her innocent claim of being a princess. But despite these exciting adventures with their newfound communities, all mother and daughter want to do is reunite with each other. And as Sloane and Gwyn confront dangers on their searching quests, both discover an affinity for magic, a talent just as rare in Eona as the humans who conjure it. When word spreads of a woman who crafts magical items and a ?princess? who creates fire out of thin air, the noble factions of Eona recognize a threat to the natural order of things?and an opportunity to use the humans to shift the balance of power across the realm.
A young man from Earth struggles to survive in a fantastical realm of blood, battles, and berserkers as the action-packed LitRPG series continues. When young Victor Sandoval was snatched from his abuela's home and thrust into a brutal existence as a pit fighter in the land of Fanwath, it took a long time?and a heck of a lot of acquired skills and levels?to survive and become a formidable warrior with anger issues to spare. And now he seems to be right back at the bottom of the barrel. Heaved through a portal while defeating a particularly obnoxious pyromancer, Victor and his companion, Valla, find themselves on a new planet populated by serpentines, insectoids, and giants so far beyond the pair in might and experience as to be nigh invulnerable. If the warriors are to withstand this dangerous realm, they'll have to endure countless tribulations to build up their own strength. Once again, Victor must hack and hew his way to victory in the arena for a devious warlord, while Valla must honor an unwanted duel against a seemingly unbeatable opponent. And both will have to score more kills, collect more treasure, and face more horrors beyond their wildest imagination if they ever hope to return to Fanwath . . .
An army of darkness marches across the land, wrought by the fury of a demonic young man bent on vengeance, in the second book of this grimdark fantasy.Swain lived for art and beauty. They were his natural defenses against a cruel world populated by greedy and abusive people. He found refuge in poetry, crafting rhythmic phrases out of his chaotic thoughts, desperate to tap into the spiritual divinity of creation. But Swain's naiveté blinded him to an inevitable betrayal by the one person he entrusted with his heart: the girl who uncovered the magic woven within his words.Now he's the Demon King. His poems have shattered the very fabric of reality, conjuring monstrous beings, summoning vicious specters, and twisting people into undead entities-creating a legion of wrathful, despairing creatures eager to do his bidding. With each corrupted soul strengthening his army, the Demon King gains ever more power as he lays waste to one city after another across the realm. He will stop at nothing to expose the hypocrisy buried deep in the hearts of every living thing, bend it to his will, and rip out society's ugliness, leaving his dark vision of beauty to take root and spread.Meanwhile, half-elf river sorceress Ruhr and guardsman Zacarias have brought the war to the Demon King, storming his dungeons, battling inhuman and unnatural things, and falling prey to his devilish sorcery. Tormented by visions dredged up from their darkest secrets and buried memories, Ruhr and Zacarias must prevail not only against the Demon King's forces . . . but against their very own doubts and fears.
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