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The Official Raspberry Pi Handbook is fully updated for Raspberry Pi in 2024. Packed with all the information beginners need to use their new Raspberry Pi computer. And the best projects from the year for long-term Raspberry Pi enthusiasts.
One of the main reasons for the Raspberry Pi's continued popularity is its 40-pin GPIO header, which enables users to connect electronic components and control them with a program. While other languages may be used, the code for physical computing projects is usually written in Python, something that's become a whole lot easier with the recent introduction of the GPIO Zero library. Before its arrival, connecting electronics required numerous lines of code just to get everything set up. GPIO Zero does all this boilerplate code for you, so you can focus on controlling the physical devices. As well as resulting in far fewer lines of code, it makes it a lot easier for newcomers to understand.Learn from simple electronics projects:Program LED lightsAdd a push button to your projectBuild a motion sensing alarmCreate your own distance rangefinderMake a laser-powered tripwireBuild a Raspberry Pi robotand much moreUsing the GPIO pins on your Raspberry Pi opens up a whole new world of possibilities. While it might seem daunting at first glance, with our help you'll be creating electronic circuits and controlling them with the Python programming language within minutes. Grab your breadboard and start taking control of the real world with your Raspberry Pi today!Updated for the latest Raspberry Pi devices and hardware, this book has everything you need to get started.
The Raspberry Pi 5 is the perfect computer to experiment with the world of neural networks, artificial intelligence, and machine learning. Coupled with the Raspberry Pi AI Kit, you can integrate local, high-performance, power-efficient inferencing into your projects. WIth the AI Kit, you can build complex AI vision applications, running in real time, with low latency and low power requirements. This book shows you how to get up and running with pretrained models or models you train yourself. You'll learn how to work with models that can:Identify a variety of objects and highlight them for youEstimate the pose of a personal, animal, or robotDiscern facial landmarks such as eyes, nose, and mouthClassify things based on their appearanceWhen you combine Raspberry Pi with artificial intelligence, it gives you the power to create all sorts of things: robots that can interact intelligently with their surroundings, games that use the physical world as a playing field, and home automation systems that adjust to the environment in real time. You're not limited by the pretrained models; with the Hailo Dataflow Compiler (DFC), you can fine-tune the kit for a variety of use cases. With this guide, you'll be up and running with your own Raspberry Pi-powered applications in no time!
Space exploration is fascinating and inspiring for children and adults alike. With the tiny Raspberry Pi computer helping to change the world little-by-little, it was only a matter of time before it went to space to help out there as well. This new adventure is called the Astro Pi project. To help the Raspberry Pi in its extraterrestrial mission, the Sense HAT was created to provide more functionality; the Sense HAT board sits on top of the Raspberry Pi, and has lights and sensors to allow the Pi to interact with the outside world.Master essential world-sensing skills:What is the Sense HAT?How does the Astro Pi mission work?Master the Sense HAT's capabilitiesBuild a fun gravity simulatorMake a digital Magic 8 BallCreate an interactive pixel petBuild a reactions testing gameMake a powerful data loggerIn this book, we aim to help you figure out exactly what the Sense HAT is and how you could use it to make your projects and dreams a reality. It's an incredibly versatile and flexible bit of kit with plenty of very obvious uses, along with many many less-obvious ones, that you'll love to make and share.Updated for the latest Raspberry Pi devices and hardware, this book has everything you need to get started.
The Official Raspberry Pi Handbook 2025 is packed with all the information beginners need to use their new Raspberry Pi computer. Inside, you'll also find the best projects from the past year for long-term Raspberry Pi enthusiasts. With a special attention to Raspberry Pi 5, the latest and greatest in the Raspberry Pi microcomputer line, you'll learn how to code and make with this incredible computer. We've also got plenty of tutorials and projects for the Raspberry Pi Pico and Pico W, the smallest members of the Raspberry Pi family. In this handbook, you'll find: A getting started guide for every Raspberry Pi model. Everything you need to know about the latest hardware from Raspberry Pi. Inspiring projects for your next build idea. Tips on having some serious fun with electronics. Super-simple tutorials to get you started with a variety of skills. Guides to all kinds of amazing builds with the diminutive Raspberry Pi Pico. We also have plenty of things you can do with Raspberry Pi 4, Raspberry Pi Zero 2 W, and Raspberry Pi Pico W squeezed into these 200 pages. With the latest reviews, tutorials, project showcases, guides, and much more, this is your ultimate resource for Raspberry Pi!
KiCad is an amazing piece of free and open-source software that allows anyone, with some time and effort, to make high-quality PCB designs. Couple this amazing software with numerous PCB fabrication companies and even PCBA services (companies that will make and assemble your PCB designs) and there's never been a better time to get into this aspect of making. This book provides a gentle introduction to PCB design using the RP2040 microcontroller chip (the same chip that's at the heart of the Raspberry Pi Pico). You'll learn how to create a schematic for a microcontroller board using the RP2040, from assigning schematic symbols to creating a footprint for individual components. You'll quickly move on to laying out the PCB design and preparing it for manufacture! That's right--after your board is designed, this book will show you how to send it off to be manufactured and assembled. You'll find out about the various materials (or substrates) you can choose for your board, and learn how to pick the right manufacturer. Once you have your board in hand, you'll also learn what you can do (and make!) with it, and there will be plenty of ideas for expansions, such as motor drivers.
Take pictures and shoot video with your Raspberry Pi. Connecting the official High Quality Camera, Camera Module, or Global Shutter Camera turns your favourite credit-card-sized computer into a powerful digital camera. Learn how to set up and control the camera to capture stills and video footage. Discover the numerous modes and effects available, and use the camera in a variety of exciting projects across the chapters in this book: Precise camera control over a variety of camera options and effects Time-lapse photography: capture photographs at regular intervals, and turn these images into a video Selfies and stop-motion video Build a wildlife camera and observe creatures without disturbing them Make a smart door to to see who's at the door or know when the post has arrived Explore the underwater world with your camera Live-stream video and stills to a remote computer Protect your home with a security camera You'll learn how to do take pictures the Raspberry Pi way, taking photos and videos from the command line and writing Python programs to automate the process. You'll even find out how to add real-time effects to images, such as an embossing effect. There are so many things you can do with a Raspberry Pi camera!
This book tells the story of the birth of the computing industry via the origins of 25 influential computers built between 1939 and 1973. Starting with a short, sharp history of how we got to where we were on the eve of the second world war, this book illuminates humanity's desire for calculation aids throughout history, and how that led to the ready reckoner, Napier's bones, Pascal's calculator, the difference engine, the analytical engine, the comptometer and Herman Hollerieth's electronic tabulating machine. This book is a world tour through the modern history of computing, and it begins in 1939 with the first electronic digital computer, the Atanasoff-Berry computer (ABC). The story of computing in World War II takes us through Germany, UK, and the US, and right after that, you'll follow the rapid growth of computing power in the post-war years. The years of "big iron" in the US, UK, and the Soviet Union take us through the next couple of decades, before we enter the minicomputer era with DEC and Wang systems, and come right up to the the crucial link between the minicomputer era of the late 1960s and 1970s and the personal computer era of the 1980s: the Xerox Alto.
Code the Classics Volume 2 not only tells the stories of some of the seminal video games of the 1980s, but shows you how to create your own games inspired by them, following examples programmed by Raspberry Pi founder Eben Upton. In this book, you'll learn how to run and edit the games in this book by installing Python, Pygame Zero, and an IDE. You'll also: Get game design tips and tricks from the masters. Understand the fundamental tasks needed for every game: display images, play sound effects and receive inputs from the keyboard or a game controller. Learn how to code your own games with Pygame Zero, a library that helps automate those tasks. Explore the code listings and find out how they work. You'll meet these vintage-inspired games, and learn from their code in between rounds of play: Avenger: fly across a scrolling landscape while you save humans from malevolent aliens. Beat Streets: fight your way through a level, and defeat a notorious crime boss. Eggy: collect gems and survive as long as possible before time runs out. Leading Edge: Race a car on a pseudo-3d race track. Kinetix: Break bricks with your paddle, and use powerups to avoid various menaces.
Raspberry Pi é um computador pequeno, inteligente, de fabricação britânica, cheio de potencial. Feito com um processador padrão de desktop com baixo consumo de energia, a Raspberry Pi foi projetada para ajudá-lo a aprender programação, descobrir como os computadores funcionam e construir coisas incrÃveis. Este livro foi escrito para mostrar como é fácil começar. Você vai aprender como: Configurar sua Raspberry Pi, instalar o sistema operacional e começar a usar este computador totalmente funcional. Comece a programar projetos, com o guia passo a passo usando as linguagens de programação Scratch 3, Python e MicroPython. Experimente conectar componentes eletrônicos e divirta-se criando projetos incrÃveis. Novidades na quinta edição Atualizado para os últimos computadores Raspberry Pi: Raspberry Pi 5 e Raspberry Pi Zero 2 W. Cobre o sistema operacional Raspberry Pi mais recente. Inclui novo capÃtulo para Raspberry Pi Pico. O Raspberry Pi é um dispositivo notável: um computador totalmente funcional numa embalagem minúscula e de baixo custo. Se estiveres à procura de um dispositivo que possas usar para navegar na Internet ou jogar, tiveres interesse em aprender a escrever os teus próprios programas ou em criar os teus próprios circuitos e dispositivos fÃsicos, o Raspberry Pi e a sua fantástica comunidade apoiam-te em cada etapa do percurso.
Raspberry Pi es un ordenador pequeño e inteligente de fabricación británica con un gran potencial. Creado con un procesador de sobremesa de bajo consumo, Raspberry Pi se ha diseñado para ayudarte a aprender a programar, descubrir cómo funcionan los ordenadores y crear cosas maravillosas. Esta guÃa tiene el propósito de demostrar lo fácil que es empezar. Aprenderás a: Configurar tu Raspberry Pi, instalar el sistema operativo y usar este ordenador totalmente funcional. Programar proyectos sencillos paso a paso, usando los lenguajes de programación Scratch 3, Python y MicroPython. Experimentar con la conexión de componentes electrónicos y divertirte creando proyectos estupendos. Novedades en la 5a edición: Actualización para los ordenadores Raspberry Pi más recientes: Raspberry Pi 5 y Raspberry Pi Zero 2 W. Trata el Raspberry Pi OS más reciente. ¡Incluye un nuevo capÃtulo sobre Raspberry Pi Pico! Raspberry Pi es un dispositivo excepcional: un ordenador totalmente funcional en un formato pequeño y de bajo coste. Tanto si quieres un dispositivo para navegar en Internet como si es para jugar, o si quieres aprender a escribir tus propios programas o crear tus propios circuitos y dispositivos fÃsicos, Raspberry Pi (y su increÃble comunidad) te ayuda en cada paso. Sea cual sea tu modelo --la placa Raspberry Pi estándar, el compacto Raspberry Pi Zero 2 W o el Raspberry Pi 400 con teclado integrado-- tendrás un asequible ordenador que puedes usar para aprender a programar, construir robots y crear todo tipo de proyectos maravillosos.
The 1980s and 1990s were a glorious era for gaming! In just twelve short years (1982-1994) we had the Sinclair Spectrum, Commodore 64, Amiga, and Atari ST; NES, SNES, Sega Master System, Sega Genesis/Mega Drive, and Saturn right up to the Sony PlayStation. The pace of change from bitmapped graphics, through to sprite scaling and eventually 3D polygon graphics was breathtaking. We're still nursing sore thumbs from endless button-bashing.This book shows you, step-by-step, how to turn Raspberry Pi into several classic consoles and computers. Discover where to get brand new games from, and even how to start coding games. If you're brave, we'll show you how to build a full-sized arcade machine.This book will help you to:Write a classic text adventureCreate a Pong-style video gameEmulate classic computers and consoles on Raspberry Pi or Raspberry Pi PicoCreate authentic-looking replicas of classic machines right down to their casesDiscover controllers and other retro gaming hardware to enhance your experiencesConnect Raspberry Pi to a cathode-ray tube (CRT) displayRediscovering retro games is a fantastic hobby. You get all the thrill of nostalgia, and replay classic games that still hold up today, and you learn how computers and consoles work in the process.
The popular C programming language is used for a huge range of applications, from the tiny microcontrollers used in toasters and watches up to complete operating systems. The first half of this book is an introduction to C, and covers the basics of writing simple command-line programs. The second half of the book shows how to use the GTK user interface toolkit with C to create feature-rich GUI applications which can be run on the desktop. No previous experience of C or GTK is required - even if you are an absolute beginner, this book will teach you all you need to know.In this book, you'll learn how to: Create simple command-line C programs. Control flow with conditions and loops. Handle variables, strings, and files. Design graphical user interface applications in C. Handle user input with buttons and menus. Use advanced UI features such as data stores and dialogs.Updated for GTK3, this book will teach you all you need to know to write simple programs in C and start creating GUIs. Although the examples in this book were developed on a Raspberry Pi running, Raspberry Pi OS, you can follow along on other operating systems, including Linux, macOS, and Windows with the Windows Subsystem for Linux.
The home computer boom of the 1980s brought with it now iconic machines such as the ZX Spectrum, BBC Micro, and Commodore 64. The Computers That Made Britain tells the story of 19 of those machines, and what was actually going on behind the scenes.
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