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Artificial Intelligence in Games

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This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding, decision making. Written to be easily accessible, each topic is accompanied by an example game, where the reader can add their own code to see the effects their changes have.

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  • Sprog:
  • Engelsk
  • ISBN:
  • 9781032033228
  • Indbinding:
  • Paperback
  • Sideantal:
  • 302
  • Udgivet:
  • 28. Juli 2022
  • Størrelse:
  • 235x149x20 mm.
  • Vægt:
  • 498 g.
  På lager
Leveringstid: 4-7 hverdage
Forventet levering: 11. Juni 2024

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This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding, decision making. Written to be easily accessible, each topic is accompanied by an example game, where the reader can add their own code to see the effects their changes have.

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