Bag om Inside Video Game Creation
Enter the world of video game development in this collection of Q&A interviews with noteworthy game creators ranging from solo hobbyists to major triple-A veterans. Todd Mitchell--an industry writer, indie developer, and host of the popular development podcast, GameDev Breakdown--speaks to experts about their projects, their experiences, and how they broke into the game industry to do some of the coolest jobs in history. Interviewees include: Michael Hicks of MichaelArts, David Fox of Electric Eggplant (formerly of LucasArts, Rocket Science Games, and more), Paul Nicholas of Liquidream, Richard Rouse III of Paranoid Productions (formerly of Surreal Software, Midway, Microsoft, and more), Ryan Engle of Golf Scope, Jordan Mychal Lemos (formerly of Ubisoft, Sucker Punch Productions, Hardsuit Labs, and more), Say Mistage and Michael Silverman of Silverware Games, Joshua Davidson and Ash Lyons of Gearbox Software, Rob Hewson of Huey Games (formerly of TT Games, Dark Energy Digital, and Blade Interactive), and Thomas Kildren of Fletcher Studios. Games discussed include: Pillar, The Path of Motus, Maniac Mansion, Zak McKracken and the Alien Mindbenders, Thimbleweed Park, The Suffering (series), The Church in the Darkness, Topgolf with Pro Putt, Assassin's Creed Odyssey, MatchyGotchy Z, Saints Row (series), Borderlands (series), Battleborn, Lego games, Booper, Get Home! and more.
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