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Pathfinder Adventure Path: Ruins of Azlant 4 of 6-City in the Deep

Bag om Pathfinder Adventure Path: Ruins of Azlant 4 of 6-City in the Deep

Death in the DepthsOn thetrail of an ancient enemy, the heroes seek more information in a merfolk cityteeming with intrigue just beneath the waves. They arrive to find a group ofdeep merfolk claiming that the city is in the path of a destructive sea monster.But this warning is nothing more than a ruse for the campaign's villain touncover the location to a secret Azlanti military laboratory. The adventurersmust carefully maneuver the social currents of the underwater city and unraveldangerous intrigue to get to the bottom of the merfolk's plot and discover wherethe ancient enemy is headed so they can stopit.This volume of Pathfinder Adventure Pathcontinues the Ruins of Azlant Adventure Path andincludes: -"City in the Deep," aPathfinder RPG adventure for 10th-level characters, by Amber E.Scott.-A gazetteer of Talasantri, anunderwater city populated by aquatic elves, merfolk, and other aquatic humanoidson the floor of the Arcadian Ocean, by Amber E.Scott.-An ecology of the graceful andmysterious merfolk, by Amber E. Scott.-Aninvestigation into the reclusive elves of the Mordant Spire and a look at someof the tools they use when patrolling lost Azlant, by MikkoKallio.-A collection of dangerous monsters, by Alex Greenshields, Mark Moreland, Tim Nightengale, and Amber E.Scott.the world's oldest fantasy RPG.

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  • Sprog:
  • Engelsk
  • ISBN:
  • 9781601259882
  • Indbinding:
  • Paperback
  • Sideantal:
  • 96
  • Udgivet:
  • 5. december 2017
  • Størrelse:
  • 274x212x7 mm.
  • Vægt:
  • 322 g.
Leveringstid: Ukendt - mangler pt.
Forlænget returret til d. 31. januar 2025

Beskrivelse af Pathfinder Adventure Path: Ruins of Azlant 4 of 6-City in the Deep

Death in the DepthsOn thetrail of an ancient enemy, the heroes seek more information in a merfolk cityteeming with intrigue just beneath the waves. They arrive to find a group ofdeep merfolk claiming that the city is in the path of a destructive sea monster.But this warning is nothing more than a ruse for the campaign's villain touncover the location to a secret Azlanti military laboratory. The adventurersmust carefully maneuver the social currents of the underwater city and unraveldangerous intrigue to get to the bottom of the merfolk's plot and discover wherethe ancient enemy is headed so they can stopit.This volume of Pathfinder Adventure Pathcontinues the Ruins of Azlant Adventure Path andincludes: -"City in the Deep," aPathfinder RPG adventure for 10th-level characters, by Amber E.Scott.-A gazetteer of Talasantri, anunderwater city populated by aquatic elves, merfolk, and other aquatic humanoidson the floor of the Arcadian Ocean, by Amber E.Scott.-An ecology of the graceful andmysterious merfolk, by Amber E. Scott.-Aninvestigation into the reclusive elves of the Mordant Spire and a look at someof the tools they use when patrolling lost Azlant, by MikkoKallio.-A collection of dangerous monsters, by Alex Greenshields, Mark Moreland, Tim Nightengale, and Amber E.Scott.the world's oldest fantasy RPG.

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