Bag om The Columbine Effect: How five teen pastimes got caught in the crossfire and why teens are taking them back
Columbine High School shooters Eric Harris and Dylan Klebold weren't goth kids who played more Doom than their classmates. But after news outlets reported they were, teen goths and gamers felt the backlash for years. As police and journalists have rushed to explain other unthinkable massacres, heavy metal music, paganism, Satanism, occult practices and role-playing games have unfairly gotten caught in the crossfire.
Adolescents' brains may still be developing, but they recognize the rich benefits of pastimes adults have deemed dangerous. The Columbine Effect is filled with teens' stories of self-discovery and healing--and the research to back them up. It reveals how we arrived at such gross misunderstandings of common but controversial interests. The Columbine Effect is the book that will make us stop blaming teen violence on the wrong things--and help us understand how Slayer, Satanism and Grand Theft Auto can be a healthy part of growing up.
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