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The Gaming Overload Workbook

- An Overview About Video Game And How To Blance Games And Real Life: Gift Ideas for Holiday

Bag om The Gaming Overload Workbook

Do you live with a person obsessed with video games? A person who'd rather play Minecraft than ball? Who would sooner build worlds in Terraria than accompany you to the neighborhood barbecue? I took it hard, the day I finally admitted to myself that what most inspires my nine-year-old son is a video game. Certain we were on the road to laziness, brain atrophy, and obesity, I went through a long spell of helicopter parenting: policing, nagging, and threatening. My lowest move was to hide the ipad. This was not a sustainable approach. It didn't make the desire for video games go away. If anything, the deprivation increased the appetite. It made everybody feel bad. I had to face facts: the world was against me in this fight. Laptops, ipads, ipods, smart phones, Xbox-this stuff isn't going anywhere. I needed a positive approach to video games, to screen time in general, a term meaning any time spent in front of a screen: games, movies, or movies of other kids playing games. The following book worked.

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  • Sprog:
  • Engelsk
  • ISBN:
  • 9798570595040
  • Indbinding:
  • Paperback
  • Sideantal:
  • 68
  • Udgivet:
  • 24. november 2020
  • Størrelse:
  • 152x229x4 mm.
  • Vægt:
  • 113 g.
Leveringstid: 2-3 uger
Forventet levering: 19. december 2024
Forlænget returret til d. 31. januar 2025

Beskrivelse af The Gaming Overload Workbook

Do you live with a person obsessed with video games? A person who'd rather play Minecraft than ball? Who would sooner build worlds in Terraria than accompany you to the neighborhood barbecue? I took it hard, the day I finally admitted to myself that what most inspires my nine-year-old son is a video game. Certain we were on the road to laziness, brain atrophy, and obesity, I went through a long spell of helicopter parenting: policing, nagging, and threatening. My lowest move was to hide the ipad. This was not a sustainable approach. It didn't make the desire for video games go away. If anything, the deprivation increased the appetite. It made everybody feel bad. I had to face facts: the world was against me in this fight. Laptops, ipads, ipods, smart phones, Xbox-this stuff isn't going anywhere. I needed a positive approach to video games, to screen time in general, a term meaning any time spent in front of a screen: games, movies, or movies of other kids playing games. The following book worked.

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