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Theoretical Foundations of Programming Methodology

af M. Broy
Bag om Theoretical Foundations of Programming Methodology

Long ago~ the welfare of a sooiety used to depend heavily on the skill and dedioation of its oraftsmen - the miller~ the blaok­ smith~ the oobbler and the tailor. These oraftsmen aoquired their skill by a long and poorly paid apprentioeship to some master of their oraft. They learned by imitation and experienoe~ and by tri­ al and error. They did not read books or study soienoe~ they knew nothing of the theory of their subjeot~ the geometry of their ru­ dimentary drawings~ nor the mathematios underlying their primitive oaloulations. They oould not explain how or why they used their methods; yet they worked effeotively by themselves or in small teams to oomplete their tasks at a predioted oost~ to a fairly well predioted timesoale~ and usually to the satisfaotion of their olients. The programmer of today shares many of these attributes of a oraftsman. He learns his oraft by apprentioeship in an existing team of programmers - but his apprentiaeship is highZy paid and usually very short. He develops his skill by trial; but mostly by error. He does not study theory~ or even read books on Computer Soience. He knows nothing of the logical and mathematical founda­ tions of his profession; and he hates to explain or justifY~ or even to dooument what he has done.

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  • Sprog:
  • Engelsk
  • ISBN:
  • 9789027714602
  • Indbinding:
  • Hardback
  • Sideantal:
  • 672
  • Udgivet:
  • 31. juli 1982
  • Udgave:
  • 1982
  • Vægt:
  • 1190 g.
  • BLACK NOVEMBER
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Leveringstid: Ukendt - mangler pt.

Beskrivelse af Theoretical Foundations of Programming Methodology

Long ago~ the welfare of a sooiety used to depend heavily on the skill and dedioation of its oraftsmen - the miller~ the blaok­ smith~ the oobbler and the tailor. These oraftsmen aoquired their skill by a long and poorly paid apprentioeship to some master of their oraft. They learned by imitation and experienoe~ and by tri­ al and error. They did not read books or study soienoe~ they knew nothing of the theory of their subjeot~ the geometry of their ru­ dimentary drawings~ nor the mathematios underlying their primitive oaloulations. They oould not explain how or why they used their methods; yet they worked effeotively by themselves or in small teams to oomplete their tasks at a predioted oost~ to a fairly well predioted timesoale~ and usually to the satisfaotion of their olients. The programmer of today shares many of these attributes of a oraftsman. He learns his oraft by apprentioeship in an existing team of programmers - but his apprentiaeship is highZy paid and usually very short. He develops his skill by trial; but mostly by error. He does not study theory~ or even read books on Computer Soience. He knows nothing of the logical and mathematical founda­ tions of his profession; and he hates to explain or justifY~ or even to dooument what he has done.

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