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Videogames, Identity and Digital Subjectivity

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This book argues that games offer a means of coming to terms with a world that is being transformed by digital technologies. As blends of software and fiction, videogames are uniquely capable of representing and exploring the effects of digitization on day-to-day life.

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  • Sprog:
  • Engelsk
  • ISBN:
  • 9780367885359
  • Indbinding:
  • Paperback
  • Sideantal:
  • 210
  • Udgivet:
  • 10. December 2019
  • Størrelse:
  • 152x229x0 mm.
  • Vægt:
  • 453 g.
Leveringstid: 2-3 uger
Forventet levering: 23. Juli 2024

Beskrivelse af Videogames, Identity and Digital Subjectivity

This book argues that games offer a means of coming to terms with a world that is being transformed by digital technologies. As blends of software and fiction, videogames are uniquely capable of representing and exploring the effects of digitization on day-to-day life.

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