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Physics for Game Programmers

Bag om Physics for Game Programmers

*Shows how to create realistic action games without assuming college-level Physics (which the majority of gamers won't have); includes necessary physics and mathematics *Ideal for all budding games programmers, with example code in Java, C#, and C *Complements Apress's platform-specific gaming books, like Advanced Java Games Programming and Beginning .NET Games Programming with C#, and the forthcoming Beginning .NET Games Programming in VB.NET *Palmer has strong contacts in the Microsoft Games Division and Electronic Arts, a major gaming producer.

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  • Sprog:
  • Engelsk
  • ISBN:
  • 9781590594728
  • Indbinding:
  • Paperback
  • Sideantal:
  • 472
  • Udgivet:
  • 20. april 2005
  • Størrelse:
  • 179x27x254 mm.
  • Vægt:
  • 901 g.
  Gratis fragt
Leveringstid: 8-11 hverdage
Forventet levering: 16. januar 2025
Forlænget returret til d. 31. januar 2025
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Beskrivelse af Physics for Game Programmers

*Shows how to create realistic action games without assuming college-level Physics (which the majority of gamers won't have); includes necessary physics and mathematics
*Ideal for all budding games programmers, with example code in Java, C#, and C
*Complements Apress's platform-specific gaming books, like Advanced Java Games Programming and Beginning .NET Games Programming with C#, and the forthcoming Beginning .NET Games Programming in VB.NET
*Palmer has strong contacts in the Microsoft Games Division and Electronic Arts, a major gaming producer.

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