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Play to Submission

Bag om Play to Submission

Games are often a fun perk of a tech company job, and employees can âEURœplay to winâEUR? in the competition to succeed. But in studying âEURœBehemothâEUR? (a pseudonym for a top American tech company), Tongyu Wu discovered that gaming work culture was far more insidious. Play to Submission shows how BehemothâEUR(TM)s games undermined and manipulated workers. They lost their work-life balance and the constant competition made labor organizing difficult. Nonetheless, many workers embraced managementâEUR(TM)s games as a chance to show off their âEURœgamerâEUR? identities and create a workplace culture with privileged insiders and exiled outsiders, with female and migrant workers usually in the latter group. Moreover, Wu indicates this may be the future of work for high- and low-skilled and, creative workers in an environment where capitalists have heightened demands for technology and creativity. Drawing from 13 months of ethnographic work, Wu presents a persistent reality in which the company reaps the reward of surplus productivity, leaving employees themselves in a highly competitive and sometimes precarious work position.

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  • Sprog:
  • Engelsk
  • ISBN:
  • 9781439922972
  • Indbinding:
  • Hardback
  • Sideantal:
  • 238
  • Udgivet:
  • 28. juni 2024
  • Størrelse:
  • 152x229x0 mm.
  • Vægt:
  • 454 g.
  Gratis fragt
Leveringstid: Ukendt - mangler pt.
Forlænget returret til d. 31. januar 2025
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Beskrivelse af Play to Submission

Games are often a fun perk of a tech company job, and employees can âEURœplay to winâEUR? in the competition to succeed. But in studying âEURœBehemothâEUR? (a pseudonym for a top American tech company), Tongyu Wu discovered that gaming work culture was far more insidious. Play to Submission shows how BehemothâEUR(TM)s games undermined and manipulated workers. They lost their work-life balance and the constant competition made labor organizing difficult. Nonetheless, many workers embraced managementâEUR(TM)s games as a chance to show off their âEURœgamerâEUR? identities and create a workplace culture with privileged insiders and exiled outsiders, with female and migrant workers usually in the latter group. Moreover, Wu indicates this may be the future of work for high- and low-skilled and, creative workers in an environment where capitalists have heightened demands for technology and creativity. Drawing from 13 months of ethnographic work, Wu presents a persistent reality in which the company reaps the reward of surplus productivity, leaving employees themselves in a highly competitive and sometimes precarious work position.

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