Udvidet returret til d. 31. januar 2025

The Heart of a Plague Tale: A Visual Making-Of

Bag om The Heart of a Plague Tale: A Visual Making-Of

Serving as a combination of art book and making-of book, the Heart of a Plague Tale collection takes a deep dive into the design, universe, and gameplay mechanics of the world, backed by never-before-released information and comments from the game's development team. A Plague Tale: Innocence was a landmark creation in Asobo Studio's history, giving players around the world a glimpse of the expertise and personality of an obscure design team from Bordeaux. They took a risk by setting the game in medieval France with a complex narrative and ambitious aesthetics - and it paid off. Developing the sequel, A Plague Tale: Requiem, set Asobo against new creative and technical challenges, but their objective remained unchanged: Using video games as a medium to tell a poignant, cruel, and memorable story that, at its heart, is deeply, unabashedly human.

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  • Sprog:
  • Engelsk
  • ISBN:
  • 9782377843350
  • Indbinding:
  • Hardback
  • Sideantal:
  • 192
  • Udgivet:
  • 15. december 2022
  • Størrelse:
  • 213x20x303 mm.
  • Vægt:
  • 1040 g.
  • BLACK WEEK
Leveringstid: 8-11 hverdage
Forventet levering: 13. december 2024
Forlænget returret til d. 31. januar 2025

Beskrivelse af The Heart of a Plague Tale: A Visual Making-Of

Serving as a combination of art book and making-of book, the Heart of a Plague Tale collection takes a deep dive into the design, universe, and gameplay mechanics of the world, backed by never-before-released information and comments from the game's development team. A Plague Tale: Innocence was a landmark creation in Asobo Studio's history, giving players around the world a glimpse of the expertise and personality of an obscure design team from Bordeaux. They took a risk by setting the game in medieval France with a complex narrative and ambitious aesthetics - and it paid off. Developing the sequel, A Plague Tale: Requiem, set Asobo against new creative and technical challenges, but their objective remained unchanged: Using video games as a medium to tell a poignant, cruel, and memorable story that, at its heart, is deeply, unabashedly human.

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