IT for Winning the Gaming Market - Danske Spil af Mari-Klara Stein Du sparer 14% ift. forlagets pris Spar 14%

IT for Winning the Gaming Market - Danske Spil

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This book contains 14 cases with challenges confronting Chief Information Officers in the largest and most interesting Danish companies, including the three most iconic ones: LEGO (biggest global toy manufacturer), Maersk (biggest global container shipping company) and NOVO (biggest global insulin company).
It includes interesting cases from banks, energy, manufacturing, media, retail, gambling, hospitals, and government.
The topics cover a range of key issues such as IT for disruption, coping with technological debt, IT challenges in acquisitions, outsourcing, IT security, creating open IT platforms, open innovations, and several other fascinating issues.
The cases are especially relevant as teaching cases. All cases end with a list of possible key questions, a five minute video available for class or home study and a one hour video for in depth analysis of the case. Teaching notes are available for faculty.

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  • Sprog:
  • Engelsk
  • ISBN:
  • 9788759329023
  • Udgivet:
  • 16. august 2016
  • Straks på e-mail
  • 30,95 kr.
  • 36,00 kr.
  • 5,05 kr. (14%)
Eller spar samlet 25% som medlem
  • 26,95 kr.
  • 9,05 kr. (25%)
  • Forudsætter medlemskab (ingen binding)
    1. uge gratis, herefter 79 kr./md. og kan opsiges når du vil.
Bag om IT for Winning the Gaming Market - Danske Spil
This book contains 14 cases with challenges confronting Chief Information Officers in the largest and most interesting Danish companies, including the three most iconic ones: LEGO (biggest global toy manufacturer), Maersk (biggest global container shipping company) and NOVO (biggest global insulin company).

It includes interesting cases from banks, energy, manufacturing, media, retail, gambling, hospitals, and government.

The topics cover a range of key issues such as IT for disruption, coping with technological debt, IT challenges in acquisitions, outsourcing, IT security, creating open IT platforms, open innovations, and several other fascinating issues.

The cases are especially relevant as teaching cases. All cases end with a list of possible key questions, a five minute video available for class or home study and a one hour video for in depth analysis of the case. Teaching notes are available for faculty.
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